Tear Them All: Robot Fighting
Action · Freeplay Inc
Tear Them All: Robot Fighting screenshots
Most robot shooters hand you a rifle and a corridor. Tear Them All: Robot Fighting hands you a blaster that fires sticky gum and a pistol that shoots rope instead of bullets, which is the detail that made me stop scrolling. The premise is straightforward: war machines have invaded Earth, and you are the one shooting them back.
That odd arsenal is the best clue to who this is for. Freeplay Inc has built a casual action game rather than a tactical shooter, so it fits players who want bright, fast wave battles and a steady drip of upgrades, and who don't mind ads or in-app purchases along the way. It has been out since February 2023, has passed ten million installs and holds a 4.5 average from more than 27,000 ratings, which suggests a lot of people have found the loop agreeable.
The developer also pitches it as a stress reliever, a way to blow off steam after the daily grind. That framing matters more than any feature list here, because it tells you the intended session length and mood: short, loud and disposable rather than something you sink an evening into.
What a run actually involves
Each battle drops you into a colorful 3D level with robots converging on you, and your job is to survive the wave and take every machine down. The enemies are described as steel-plated and built for combat, which is the game's way of saying they can absorb punishment, but the developer is clear that their armor won't hold up against your pistol. So the fantasy is less about dodging fragile foes and more about standing your ground and dismantling a crowd.
The weapons are where the personality lives. That gives you a reason to think about which tool you are carrying rather than just holding the trigger, and it's the sort of gimmick that keeps a casual shooter from feeling like every other one in the category.
The developer calls this a shooting simulator and a 3D destruction sim, and it leans on precision as a selling point, describing the aim as a test of your robot-killing skill. I'd read that as arcade accuracy rather than anything simulation-grade. The pitch is aimed at both genre veterans and newcomers, and the casual label suggests the second group is the one being catered to.
What appeals to me in that setup is the pacing promise. Waves, a clear objective, and a weapon that behaves differently from the last one you picked up is a compact formula, and it's the kind of thing that works in a ten-minute gap as well as a longer sitting.
Money, gear and reasons to keep shooting
Progression runs on destruction. Every robot you take apart leaves money behind, and that money goes toward better guns and gear, which the developer frames as fighting not just to survive but to earn. The catalog it names includes a unique pistol, a revolver and a pair of combat gloves, so the upgrade path mixes firepower with cosmetic or close-quarters options rather than only bigger numbers on the same gun.
That structure is a sensible fit for a wave shooter. You play a round, you bank what you killed, you buy something that changes how the next round feels, and the loop repeats. The result is described as hours of addictive fun, which is the kind of claim every game in this space makes, but the underlying mechanic of kill-earn-spend is at least concrete and easy to understand before you install anything.
Customizing your equipment is presented as a headline feature, so I'd expect the gear side to be more than a single upgrade screen.
Nothing suggests the game is trying to be more than a shooter with a progression hook. That's not a flaw in a casual action game, but it does mean the upgrades are carrying most of the long-term pull.
Ads, purchases and what they mean for you
The game is free to download and it contains ads. It also offers in-app purchases, and money is tied to the game's economy through the cash you earn from kills, which is the in-world currency. I can't tell you from the page how the two relate, whether purchases speed up gear acquisition or sit beside it, and I'd rather leave that open than guess.
A free action game with ads and purchases is a normal arrangement in this category, and the practical question is whether either gets in the way of the wave battles. That's a judgment you can only make by playing, and it's worth going in with your eyes open rather than assuming a clean run.
The content rating is Teen, which fits the premise: robots being destroyed with blasters and rope, no humans involved. If you're installing for someone younger, the rating is the guide the store gives you.
The most recent note about the app is a general update announcement with no specifics attached, so there's nothing to suggest a particular new mode or feature has just landed. The game was last updated in early September 2026.
The player this is built for
I'd point this at someone who wants a shooter they can pick up cold. The developer explicitly welcomes people new to the genre, the levels are described as bright and colorful rather than grim, and the objective in every battle is the same: shoot the robots, survive, repeat. If your idea of a good time is a fast round with a weird weapon and a visible reward at the end, the pieces line up.
It also suits players who like a visible upgrade track. Earning cash per kill and spending it on pistols, revolvers or gloves gives each session a purpose beyond the score, and the variety in the arsenal means the next purchase is something to look forward to rather than a stat bump.
The stress-relief angle is worth taking at face value. The developer sells this as an escape from the daily grind, and wave-based destruction with no complicated systems is well matched to that. It's the sort of game you open when you want noise and progress, not when you want to be challenged by a puzzle or a narrative.
Where I'd temper expectations is in the scale of the experience. This is a casual 3D shooter with a gimmick arsenal and a gear economy, and the developer's own language points at short bursts of fun rather than a deep campaign. Go in expecting a well-made distraction and it should deliver.
How it compares and what to weigh
The rope and gum weapons are the strongest argument for trying this over a generic robot shooter. Most games in the category give you a gun and ask you to aim better; this one gives you tools that change what aiming accomplishes, and the developer leans into that difference directly by contrasting it with other gun-shooting games. That's marketing, but it's marketing about a feature I can see described in concrete terms.
The visuals are the other selling point. Bright, polished, colorful levels in 3D are what the app offers, and the screenshots are the place to check whether that style works for you. For a casual shooter, the look carries a lot of the appeal, since you'll be staring at the same arenas repeatedly.
Against that, the ads and in-app purchases are the trade-off for a free download, and the game's depth is deliberately modest. The wave structure and the gear chase are what the game is built around, which is fine for what this is but limits how long it can hold attention.
The install count and rating are the reassuring part. Ten million downloads and a 4.5 average from over 27,000 ratings is a strong signal that the core loop works for a broad audience, even if it tells you nothing about how you personally will feel about the ads.
A bright, low-commitment robot shooter
Tear Them All: Robot Fighting is a free casual 3D shooter about dismantling an invading robot army with an arsenal that includes gum and rope launchers. You fight waves, earn cash from every kill, and spend it on pistols, revolvers and combat gloves. It's bright, it's loud, and it doesn't ask much of you.
It's best suited to players who want short bursts of destruction with a clear upgrade path, and to anyone curious about a shooter where the weapons do something other than shoot. If you're after a deep campaign or a competitive scene, this may not be the one for you.
The free download comes with ads and in-app purchases, so the value question is whether the battles are good enough to carry those. With ten million installs and a 4.5 average behind it, the odds look reasonable. I'd install it for the rope pistol alone and see whether the loop holds.
The short verdict
A bright, casual robot shooter with genuinely unusual weapons and a simple kill-earn-upgrade loop, held back only by ads and purchases.
What's new in version 1.45.1
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App specs
- Version1.45.1
- UpdatedSeptember 4, 2026
- Downloads10M+
- RequiresAndroid 6.0+
- PriceFree
- Age ratingTeen
Tear Them All: Robot Fighting: frequently asked questions
What do you actually do in Tear Them All: Robot Fighting?
You fight waves of invading war machines in 3D levels, using a blaster and other weapons to destroy them before they overwhelm you. The premise is that robots have invaded Earth and you're the one pushing them back. Each battle is a self-contained fight rather than a story mission.
What are the gum and rope weapons?
Weapons include a blaster that fires sticky gum and a pistol that shoots ropes rather than bullets. The rope weapon is meant for tying robots up so you can take them down. These sit alongside more conventional options like a pistol and a revolver.
How do you get better guns?
Every robot you destroy leaves money behind, and you spend that money on new equipment.
Does the game cost anything?
It's free to download, and it contains ads and offers in-app purchases.
Is it suitable for younger players?
The store lists a Teen content rating. The action is robot-on-robot destruction with blasters and rope weapons rather than anything involving people. The rating is the clearest guide on age suitability.
Pros
- Free to download
- Unusual gum and rope weapons
- Cash from kills funds new gear
- Bright, colorful 3D levels
- Welcomes newcomers to the genre
Cons
- Contains ads
- Offers in-app purchases
- Wave-based battles
- Casual depth, not a campaign
Download Tear Them All: Robot Fighting
by Freeplay Inc
Free · In-app purchases · Contains ads · Official store listings