Mortal Kombat
Action · Warner Bros. International Enterprises
Mortal Kombat screenshots
Fighting games on phones usually ask you to pick one character and learn them inside out, and that works well until you want something with more moving parts. If you have ever finished a match and wished there were a second layer underneath it, a reason to keep tinkering between fights, Mortal Kombat is built around exactly that idea. It comes from Warner Bros. International Enterprises and has been on Android since May 2015, which is a long run for any mobile title.
The pitch is straightforward: assemble a team of three fighters, take them into matches, and build up a collection as you go. It is free to download, it carries ads, and it offers in-app purchases, so the structure around the fighting matters as much as the fighting itself. With more than 100 million installs and a 4.0 average across 4,560,423 ratings, plenty of people have already made their minds up about it.
What I find interesting is the overlap between two audiences. There are people who want a fighting game they can dip into for a few matches, and there are people who enjoy collecting and upgrading characters over months. This app tries to serve both at once, and how well that balance works for you depends on which of those two you are.
Three fighters, one team, and a lot of synergy to think about
The core of the game is 3v3 combat. You put together a squad rather than choosing a single main, and each fighter brings their own set of attacks to the match. Sindel's Banshee Scream and Kabal's Dash and Hook are the examples the developer gives, and the point is that no two team members play the same way. That gives you a reason to experiment rather than settling on one favorite and never touching the rest of the roster.
Team composition is where the strategy sits. The developer highlights combinations such as the MK11 team or the Day of the Dead team, where the members are designed to work together and the synergies give you an edge. I'd expect this to be the part that keeps people engaged long after the novelty of the roster wears off, because it turns a straightforward fight into a puzzle about who belongs next to whom.
Matches feed into progression in a direct way. Winning earns experience, fighters level up, and their attacks get stronger. That loop is familiar territory for anyone who has played a collection-driven game before, and it means a session is never just about the fight in front of you; there is always something being built in the background.
A roster that spans three decades of the series
The character list is genuinely large. More than 150 fighters appear, spanning the arcade era through Mortal Kombat 1's New Era. Scorpion, Sub-Zero, Raiden and Kitana are the headline names, alongside fighters from MK3, MKX and MK11 and reimagined versions such as Shang Tsung from MK1. Guest names such as Freddy Krueger, Jason Voorhees and the Terminator sit alongside mobile-only variants like the Kombat Cup Team.
For someone who grew up with the series, that spread is the main draw. You are not limited to one era or one art style, and the mix of classic and modern versions of the same character gives the collection a scrapbook quality. It also means the roster is deep enough that building a team is a long-term project rather than something you finish in a weekend.
Each fighter also has signature moves to unlock and use, which is what keeps the roster from feeling like a wall of portraits. The developer describes the app as re-introducing characters and lore from the series' 30-year history, and the breadth of the list backs that up.
Towers, the Krypt and weekly challenges
Single-player content comes mainly through Tower events. You fight your way up the levels of a themed tower, take on a boss at the top, and earn equipment tied to that tower along the way. Each of Scorpion, Sub-Zero and Johnny Cage anchors a tower of his own, so the three play differently. Fatal versions of the towers offer a harder run for anyone who wants the extra challenge.
The Krypt is a different sort of mode. You choose your own path through Shang Tsung's map, working past the Fog to find hidden treasures, and you collect Krypt Hearts and Konsumables as you explore. It is a nice change of pace from the fight-fight-fight rhythm, and it gives the collection side of the game somewhere to live outside of combat.
Weekly team challenges add a recurring reason to come back. You work through a series of matches to recruit new warriors to your roster, and the lineup rotates, with fighters like Jade, Sub-Zero and Goro named as examples. Kombat Pass seasons sit alongside that, awarding Souls, Dragon Krystals and other rewards for completing specific objectives, and letting you ascend featured Gold fighters such as Warlock Quan Chi and Aftershock Tremor so they hit harder and gain a Brutality.
The most recent update continues the pattern. It adds Season of Fire and Season of Ice, brings in MK II Movie Scorpion and MK1 Sub-Zero as Diamond fighters, puts Battle Modifiers into Klash Towers, and unlocks a fourth Equipment slot plus Friendships for certain fighters at Stage II Ascension. Brutalities go to Homelander and Goro, while MK II Movie Kitana and Goro gain strength. It is a lot of moving parts, which is typical for a game that has been running this long.
Friendships, Brutalities and gear
The series' signature finishing moves make the jump here. Friendships and Brutalities are in the game, and Diamond fighters can use them once you equip the right Gear. Kitana's Friendship and Nightwolf's Skull Cracker Brutality are the examples given, and they carry the same over-the-top tone as their console counterparts.
Gear is the connective tissue between collecting and fighting. Equipping the right pieces is what opens up those finishing moves, so the items you pick up in towers and the Krypt have a direct effect on what your fighters can do in a match. That gives the equipment side of the collection a purpose beyond raw stat boosts.
Faction Wars and the competitive side
Faction Wars is the online arena. You duel against other players' teams, climb your Faction's leaderboard and earn seasonal prizes for your placement. It is the mode that turns all the team building into something with stakes, because you are measuring your squad against someone else's rather than against a fixed challenge.
Feats of Strength tie into this. Completing certain character objectives unlocks profile and victory customizations, and you can design a War Banner to show off in Faction Wars matches. Unlocking particular Feats of Strength also grants Kombat stat bonuses, so there is a mechanical reward alongside the cosmetic one.
I'd expect the competitive mode to be the part that decides whether the game holds someone long term. The tower and challenge content is largely about your own progress, while Faction Wars is where a well-put-together team actually proves itself against the wider player base.
What the free-to-play structure involves
The app costs nothing to download and carries a Mature 17+ rating, which fits the series. It contains ads, and it offers in-app purchases. Anyone weighing a long-term commitment should factor those terms in from the start rather than being surprised later.
The game also runs on a seasonal rhythm. Kombat Pass seasons, weekly challenges and rotating tower content are all built around returning regularly, and rewards are tied to completing specific objectives within those windows. That structure is a good fit for someone who likes having a reason to check in, and less so for someone who prefers to play through a game once and set it down.
There is a lot of currency and reward language in the mix: Souls, Dragon Krystals, Krypt Hearts, Konsumables and Gear all feed into different parts of progression. Keeping track of what each one does takes some getting used to, and it is the sort of thing that becomes second nature only after you have spent time with it.
The player this is built for
This is a game for people who enjoy the collection as much as the combat. If you like the idea of assembling a team, working out which fighters complement each other, and slowly building a roster of more than 150 characters across the series' history, the structure here is aimed directly at that instinct. The team synergies and the gear system give you plenty to think about between matches.
It also suits anyone with a long-standing attachment to Mortal Kombat. The mix of arcade-era fighters, MKX and MK11 names, MK1 reimaginings and guest characters like Freddy Krueger and the Terminator is a fan-service lineup in the best sense, and the tower events and Krypt give that history somewhere to play out.
What it asks for in return is patience with a live-service rhythm. Weekly challenges, seasonal passes and rotating towers reward regular attendance, and the reward currencies take time to learn. Someone who wants a self-contained fighting game with a clear ending may find the ongoing structure less appealing than someone who enjoys having a standing appointment with a game.
A deep roster for players who like to collect as they fight
Mortal Kombat has lasted more than a decade on Android for a reason. The 3v3 format gives the fighting a strategic layer that a one-on-one mobile brawler does not have, the roster is enormous, and there is a steady supply of towers, challenges and seasons to work through.
The trade-offs are worth being upfront about. It is a free game with ads and in-app purchases, it carries a Mature 17+ rating, and it is designed around recurring engagement rather than a single playthrough. If that structure appeals, there is a great deal here to get stuck into.
My recommendation is for players who want a fighting game with a collection attached and are happy to keep coming back to it. The team building, the roster depth and the mix of single-player and competitive modes give you a lot to work with, and the series' history is treated with obvious affection. If you want a quick fighting fix with no ongoing commitment, the seasonal pace may feel like more than you are after.
The short verdict
A deep, long-running 3v3 fighter for players who enjoy collecting and team building as much as the combat itself.
What's new in version 7.3.0
FIRE MEETS ICE! Mortal Kombat's Summer Update has arrived. Battle through the Season of Fire and Season of Ice to recruit the newest Diamond fighters, MK II Movie Scorpion and MK1 Sub-Zero. Battle Modifiers enter Klash Towers, Stage II Ascension unlocks a 4th Equipment slot and ability to perform Friendships for select fighters, Homelander and Goro receive Brutalities, and MK II Movie Kitana and Goro get stronger. Learn more: http://go.wbgames.com/MKMobileReleaseNotes
App specs
- Version7.3.0
- UpdatedJuly 17, 2026
- Downloads100M+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingMature 17+
Mortal Kombat: frequently asked questions
How does the 3v3 combat work in Mortal Kombat?
You assemble a team of three fighters rather than picking a single character, and each member has their own set of attacks. Winning battles earns experience, levels up those attacks and strengthens the squad over time. The developer points to combinations like the MK11 team or the Day of the Dead team, where the members are designed to work together for a synergy advantage.
How many fighters are in the roster?
Over 150 fighters make up the roster, covering the arcade era through the New Era of Mortal Kombat 1. That includes classic names like Scorpion, Sub-Zero, Raiden and Kitana, fighters from MK3, MKX and MK11, reimagined versions such as Shang Tsung from MK1, mobile-exclusive variants like the Kombat Cup Team, and guest fighters including Freddy Krueger, Jason Voorhees and the Terminator.
What is there to do besides fighting other players?
Tower events are the main single-player option: you climb the levels of a themed tower, defeat a boss at the top and earn equipment tied to that tower, with Fatal versions for a harder run. The Krypt has you pick a path through Shang Tsung's map, past the Fog, collecting Krypt Hearts and Konsumables. Weekly team challenges also let you recruit new warriors by completing a series of matches.
Does the game cost anything?
It is free to download and carries a Mature 17+ rating. The game contains ads and offers in-app purchases. Beyond that, progression runs through seasonal content such as Kombat Pass seasons and weekly challenges, which award currencies like Souls and Dragon Krystals for completing specific objectives.
What was added in the most recent update?
Two seasonal events, Fire and Ice, arrived with the Summer Update, alongside Diamond MK II Movie Scorpion and MK1 Sub-Zero. Klash Towers now carry Battle Modifiers, and Stage II Ascension adds a fourth Equipment slot and lets some fighters perform Friendships. Goro and Homelander gained Brutalities, while Goro and MK II Movie Kitana received buffs.
Pros
- Over 150 fighters across the series' history
- 3v3 teams with real synergy decisions
- Tower events, Krypt and weekly challenges
- Friendships and Brutalities via Gear
- Faction Wars leaderboards with seasonal prizes
Cons
- Contains ads
- Offers in-app purchases
- Mature 17+ rating
- Seasonal structure rewards regular check-ins
- Many currencies and reward types to learn
Download Mortal Kombat
by Warner Bros. International Enterprises
Free · In-app purchases · Contains ads · Official store listings