Blasphemous

Action · The Game Kitchen

Blasphemous icon
4.6K ratings
4.4
Installs
50K+
Price
$7.99
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Blasphemous screenshots

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If you have played a soulslike before and liked the part where the world refuses to explain itself, Blasphemous is the kind of game you would want on your phone. It is a 2D action platformer set in Cvstodia, a land twisted by a curse called The Miracle, and you move through it as The Penitent One, the last member of the Brotherhood of the Silent Sorrow. The pitch is simple: fight, endure, and push deeper into a place that is actively hostile to you.

What you get for the $7.99 asking price is the full game plus every free DLC released for it, which matters more than it might sound. The three expansions add a New Game+ mode, a Boss Rush mode, a quest that crosses over with Miriam of Bloodstained: Ritual of the Night, and an ending that ties into Blasphemous 2. For a one-time purchase with no ads and no microtransactions, that is a lot of game to carry around.

The tone is worth flagging early. This is a Mature 17+ title with frequent violence and gore, and the art leans into religious imagery and suffering rather than away from it. If that aesthetic appeals to you, the game commits to it fully. If it does not, nothing here is going to soften the edges for you.

A gothic world that rewards stubborn exploration

Cvstodia is not a straight line. The developer describes the world as non-linear, and the environments range from desolate cathedrals to forsaken wastelands and blood-soaked dungeons. That structure is the main reason the game holds attention: you are meant to poke at edges, find routes that were not obvious, and double back when a new ability opens something up.

The pixel art is handcrafted, and the levels are built around that craft. Traps, secrets and enemy placement are all doing work here, and the game expects you to read a room before you commit to it. Exploration is not a break from the combat; it is the other half of it.

The cast is part of the draw too. You meet tortured NPCs along the way, and some of them help while others test how far you are willing to go. Their stories are not background decoration, and the developer frames them as something you unravel rather than something you are told.

Mea Culpa and the rhythm of combat

The developer says your blade, Mea Culpa, was forged from guilt. Combat is hack-and-slash at its core, but it is built around combos and skills rather than button mashing, and the game expects you to learn enemy timing before you can push through a room cleanly.

Executions are the flourish on top. The animations are pixel-perfect and deliberately grotesque, and they exist to celebrate the brutality rather than hide it. This is the part of the game that will either sell you on the whole thing or tell you it is not for you.

The difficulty curve is the point, not an accident. You will die, you will re-enter the same stretch of Cvstodia, and you will get slightly better at it. That loop is the genre, and Blasphemous does not pretend otherwise.

Bosses that ask you to learn, not to guess

Bosses and mini-bosses are the spine of the progression. The developer's framing is direct: learn their patterns, endure their fury, and take them down. Colossal bosses are the set pieces, but the mini-bosses scattered through the world are just as capable of ending a run if you go in without a plan.

What makes these fights work is that they are readable. The game gives you enough information to figure out what is coming, and the failure is usually yours rather than the game's. That is the difference between a hard boss and an unfair one, and Blasphemous sits on the right side of it.

The Boss Rush mode that arrived with the Strife & Ruin DLC turns that into a standalone challenge. If you enjoy the fights more than the traversal, that mode gives you a way to focus on them without walking the whole map again.

Builds, relics and the shape of your run

You are not locked into a single way of playing. Relics, Rosary Beads, Prayers and Sword Hearts can all be equipped, and the combination shapes how your Penitent One handles a fight. The system is meant for experimenting with builds and unlocking new progression paths.

That matters most when you hit a wall. If one setup is not working against a particular boss, the game gives you the pieces to try something else rather than forcing you to grind the same approach harder. The flexibility is part of what keeps a difficult game from becoming a frustrating one.

The New Game+ mode added by The Stir of Dawn extends that further, with new bosses and enemies to face once you have finished the first journey. It is the kind of addition that gives a completed save file a reason to exist.

Touch controls, gamepads and the mobile trade-off

The mobile version includes everything from the original PC and console releases, and it gives you a choice between touch controls and full controller support. That choice is the single most important thing to think about before buying, because a game this precise lives or dies on how it feels in your hands.

Update 1.9, from February 2026, fixed an issue with the touch controls and included a Unity security update.

If you already own a gamepad, that is the route I would expect most players to prefer for a soulslike.

What the package includes and who it fits

This is a single-player journey through a hostile world, and the social side of the game is the NPCs you meet and the stories you piece together.

The all-DLC-included approach is the strongest argument for the mobile release. The Stir of Dawn, Strife & Ruin and Wounds of Eventide are all bundled in, which means the version you buy today is the complete one. Wounds of Eventide in particular closes out The Penitent One's first journey and sets up the connection to the sequel.

This suits players who want a demanding, atmospheric action platformer they can return to in short sessions or long ones, and who are comfortable with gore and mature themes. It also suits anyone who has been curious about the game on PC or console but would rather have it on a device they already carry. The 4.4 rating across more than 4,500 ratings suggests a lot of people have found it worth the price.

A complete gothic package for patient players

Blasphemous is a game that knows exactly what it is and does not apologize for it. The combat is brutal, the world is hostile, and the art direction is committed to a specific and uncomfortable aesthetic. For the right player, that combination is the whole appeal.

The mobile version stands out by including every free DLC, offering both touch and gamepad controls, and charging once with no ads or microtransactions.

If you want a soulslike you can carry in your pocket and you are not put off by mature content, this is an easy recommendation. If you prefer your action games lighter, faster or friendlier, the gothic weight of Cvstodia is going to feel like exactly that: weight.

The short verdict

A complete, brutal gothic soulslike with all DLC included, best suited to patient players who want a real challenge on mobile.

What's new in version 1.9.0

Update 1.9 Thank you for your support! Changelog Update 1.9: - Unity security update. - Fixed issue with touch controls.

App specs

  • Version1.9.0
  • UpdatedFebruary 20, 2026
  • Downloads50K+
  • RequiresAndroid 7.1+
  • Price$7.99
  • Age ratingMature 17+

Blasphemous: frequently asked questions

What do I get for the $7.99 price?

You get the full game plus every free DLC released for it, including The Stir of Dawn, Strife & Ruin and Wounds of Eventide. There are no ads and no microtransactions, so the purchase is the whole cost.

Can I play Blasphemous with a controller on my phone?

Yes. The mobile version supports full controller support as well as touch controls, and you can switch between the two. For a game this precise, a gamepad is likely to be the more comfortable option if you have one. Update 1.9 addressed an issue with the touch controls for players who prefer them.

What is included in the DLC expansions?

New Game+, plus new bosses and enemies, arrived with The Stir of Dawn. A crossover quest featuring Miriam from Bloodstained arrived alongside Boss Rush mode in Strife & Ruin. Wounds of Eventide wraps up the first story of The Penitent One and adds a finale that sets up Blasphemous 2.

Is Blasphemous suitable for younger players?

The game carries a Mature 17+ rating. The content description flags gore and frequent violence, sexual content or nudity, and mature themes generally. The art direction leans into religious imagery and suffering, so it is not a title to hand to a child.

How difficult is the game?

It is built around soulslike difficulty, so you should expect to die and retry sections repeatedly. Bosses require you to learn their attack patterns rather than brute-force them, and the non-linear world expects you to explore and double back. The build system with relics, rosary beads, prayers and sword hearts gives you room to adjust your approach when something is not working.

Pros

  • All free DLC included in one purchase
  • No ads and no microtransactions
  • Touch controls or full gamepad support
  • Non-linear world with handcrafted pixel art
  • Build variety through relics and prayers

Cons

  • Mature 17+ with frequent gore
  • Demanding difficulty with repeated deaths
  • Touch controls are the fallback without a gamepad

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