ACECRAFT: Sky Hero

Action · Skystone Games Pte. Ltd.

ACECRAFT: Sky Hero icon
37.1K ratings
4.6
Installs
500K+
Price
Free
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ACECRAFT: Sky Hero screenshots

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If you grew up on arcade shoot 'em ups and still like the idea of dodging walls of bullets with a friend beside you, ACECRAFT: Sky Hero is built for that. It is a free two-player co-op shooter from Skystone Games, set in a world of floating islands called Cloudia, and it leans hard into the classic formula: fly a plane, weave through enemy fire, and take down oversized bosses. Around half a million people have installed it, and its 4.6 average across more than 37,000 ratings suggests the approach has landed with a good number of them.

What you get is a vertical shooter with roguelike skills layered on top. Each run mixes combat bonuses into new combinations, and the game's signature twist is that pink projectiles can be absorbed rather than only avoided. Stages are short, colorful and numerous, and the art style is deliberately retro and cartoonish. The game is free to download and supported by ads and in-app purchases. It arrived in August 2025 and was still being updated a year later, with a new pilot, Blazewing Ekko, added in the most recent patch.

The pink bullets change how you play

Most games in this genre ask one thing of you: do not get hit. ACECRAFT adds a second instruction. Pink projectiles are meant to be absorbed, and doing so feeds your own arsenal. That single rule reshapes how a screen full of enemy fire reads. A dense pattern that would be pure threat elsewhere becomes partly a resource, and you are rewarded for steering into the parts of it that are colored the right way.

I like what this does to the rhythm of a run. Instead of retreating to the safe corner of the screen and picking away at enemies from a distance, you have a reason to move toward the busiest part of the screen and thread through it. The developer describes the result as crafting your own bullet storm, and that is the appeal: your firepower is partly something you take from the enemy rather than something you wait to pick up.

It also raises the skill ceiling in a way that should keep the game interesting past the first few hours. Reading a bullet pattern well enough to know which parts to dodge and which to collect is a different skill from simple evasion, and it gives practiced players something to sharpen.

Roguelike skills and the build you assemble

Each run hands you a set of roguelike skills that grant combat bonuses, and the game encourages you to mix and match them. The point is variety: different combinations produce different kinds of bullet output, so two runs with the same stage can play out quite differently depending on what you were offered and what you chose.

This is the structure that gives a shooter like this its long tail. A fixed weapon set would mean memorizing stages and repeating the same solution; randomized skills mean you are constantly adapting your approach to what you have. The developer promises a fresh experience with every challenge, which is the standard pitch for the genre, and the combination of skills and absorbable projectiles is what would keep me coming back rather than the stage list alone.

The trade-off is familiar to anyone who plays roguelikes: some runs will hand you a combination that clicks, and others will not. That variability is the point, but it does mean your results depend partly on what the game offers you.

Over a hundred stages and the bosses waiting in them

Cloudia is divided into more than a hundred stages, each with its own terrain and its own arrangement of enemies. The developer's framing is that you adapt your strategy to whatever a stage throws at you, and that variety is what stops a long stage list from feeling like padding. Different ground and different enemy placements should mean the skills that worked in one area are not automatically the right answer in the next.

Bosses sit at the end of that progression, and they come in a range of shapes and personalities. The game's approach is that each one has a weakness worth finding, so encounters are meant to be figured out rather than simply outgunned. That fits the overall design: you are reading patterns, absorbing what you can, and adjusting your build.

The retro cartoon presentation ties it together. The developer pitches the look as a trip back to childhood wonder, and while that is marketing language, the intent is clear enough: bright, readable, nostalgic visuals rather than a gritty or realistic war setting. For a game where you spend most of your time tracking small colored objects against a busy background, clear art matters more than it might sound.

Flying with a second player

The headline feature is co-op for two players. You each pilot your own aircraft and fly the campaign together, and the developer has built in quick in-game communication so you can coordinate without leaving the action. Treasure chests appear during co-op runs as well, which gives the two of you something to chase between boss fights.

Co-op is where a shooter like this tends to become a different game. Splitting enemy attention, covering each other's blind spots and calling out incoming patterns is more forgiving than flying solo, and it turns a tense solo challenge into something more social. The developer's pitch is that you support each other and take down bosses with ease, which is the usual promise of a well-tuned co-op mode.

The catch is practical: two-player co-op means you need a second person who wants to play. If you do not have someone to fly with, the co-op mode is the one you will not be using.

Who this fits

The clearest audience is players who already enjoy vertical shoot 'em ups and want a modern, friendly-looking one with a twist. If you like the idea of reading bullet patterns and building a character over the course of a run, the absorb mechanic and the roguelike skills give you two systems to think about at once, which is more than many games in this space offer.

It also suits people who want a game to play with a partner or a friend rather than against them. The two-player mode is the centerpiece, and the tone is light enough that it does not demand a serious commitment from either player.

The retro cartoon style should appeal to anyone who wants that nostalgic arcade feel without a punishing difficulty wall. The content rating is Everyone, and the presentation is bright and approachable rather than grim.

The counterweight is the free-to-play structure. The game carries ads and in-app purchases, which is a consideration before you start. It is also worth noting that the game is built around a specific combination of ideas, so it rewards players who are interested in that combination rather than those looking for a general-purpose action game.

A bright co-op shooter worth trying with a friend

ACECRAFT: Sky Hero takes a well-worn genre and gives it two clear hooks: pink projectiles you absorb instead of avoiding, and roguelike skills that reshape your weapons each run. Around those it builds a large stage list, a cast of bosses with weaknesses to find, and a two-player co-op mode that the developer clearly considers the main event. The retro cartoon look keeps it welcoming, and the free download makes trying it a low-risk decision.

The roguelike structure also means your runs will vary in how well they come together.

If you want a colorful bullet dodger to share with someone, this is an easy recommendation. If you are looking for a solo shooter with a fixed, predictable progression, the design here is pointed in a different direction.

The short verdict

A free, bright co-op shoot 'em up whose pink-projectile twist and roguelike skills make it easy to recommend to players with a second pilot.

What's new in version 13.1.33.3651

New SP-Tier Pilot - Blazewing Ekko The Rage-Fueled Steam Ace, Blazewing Ekko, has arrived in Cloudia!

App specs

  • Version13.1.33.3651
  • UpdatedAugust 6, 2026
  • Downloads500K+
  • RequiresAndroid 8.0+
  • PriceFree
  • Age ratingEveryone

ACECRAFT: Sky Hero: frequently asked questions

What makes ACECRAFT: Sky Hero different from other shoot 'em ups?

The main twist is that pink projectiles are meant to be absorbed rather than only dodged. Doing so feeds your own weapons, so the busiest parts of a bullet pattern become a resource instead of pure danger. On top of that, roguelike skills let you mix combat bonuses into different combinations each run.

Can I play ACECRAFT: Sky Hero with a friend?

Yes, the game is built around two-player co-op. Each player pilots their own aircraft, and the developer has included quick in-game communication so you can coordinate during fights. Treasure chests also appear during co-op runs, giving the two of you something to find together.

How many stages are there?

The game includes more than a hundred stages, each with its own terrain and stationed enemies. The idea is that you adjust your combat strategy to whatever a particular stage presents. Bosses appear across that progression, and the developer says each has a weakness worth discovering.

Does ACECRAFT: Sky Hero cost anything?

The game is free to download. It is supported by ads and offers in-app purchases, so there are ways to spend money inside it if you choose to. The content rating is Everyone.

What was added in the most recent update?

The latest patch introduced a new pilot called Blazewing Ekko, described as a rage-fueled steam ace. The game was released in August 2025 and had its most recent update in August 2026, so it is still receiving new content.

Pros

  • Absorbing pink projectiles reshapes bullet dodging
  • Roguelike skills create varied run-to-run builds
  • Two-player co-op with quick in-game communication
  • Over 100 stages with distinct terrain and enemies
  • Retro cartoon art keeps the action readable

Cons

  • Co-op needs a second player to shine
  • Contains ads and in-app purchases
  • Run quality varies with randomized skills

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