The Longing

Adventure · Application Systems Heidelberg Software GmbH

The Longing icon
828 ratings
4.1
Installs
50K+
Price
$4.99
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The Longing screenshots

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The Longing is an adventure game from Application Systems Heidelberg Software GmbH, built around a single strange premise: you play a Shade, the last servant of a king who has gone to sleep for 400 days to recover his strength. Your job is to stay in the underground palace until he wakes. The countdown starts the moment you begin and keeps running whether the game is open or not, which means the wait is measured in real time, not play time.

That setup is the main reason to consider it. Most games ask for your attention constantly; this one asks for almost none, and then makes the waiting itself the subject. It is a paid title at $4.99 with no ads and no in-app purchases, so nothing interrupts the quiet. If the idea of a game that unfolds over more than a year sounds intriguing rather than absurd, this is the one to look at.

The tone is deliberately lonely. You are alone beneath the surface, and the developer leans into that rather than softening it. The Shade is described as a lonely but cute protagonist, and the cave around it is hand-drawn and vast. What you do with that solitude is largely up to you.

How the 400 days actually work

The core loop is not a loop in the usual sense. Once you start, the 400-day countdown runs in the background even after you close the game, so progress happens partly while you are away. You can leave the game alone and return much later to see the ending; playing at all is optional. The Shade will be lonelier without you, but the ending still arrives.

If you do play, the pace is slow on purpose. Walking speed is deliberately sluggish, and the developer frames that as a feature rather than a flaw: there is no need to hurry. You send the Shade on strolls through the caves, collect items for a comfortable underground living room, and gradually learn the layout of a large hand-drawn map.

Time-based puzzles and well-hidden secrets give the exploration some structure. Because the clock is always moving, some things may only become available as days pass, which turns patience into a mechanic rather than a mood. That is an unusual design, and it will not suit everyone, but it is coherent.

Ways to spend your underground time

There is more to do than wait. The developer suggests filling the empty hours with books while the kingdom sleeps, which fits the theme of a servant occupying himself underground.

You can also disobey. Ignoring the king's commands and pushing toward the outer regions of the cave is an option, described as a long and dangerous journey into darkness. That path trades the cozy living-room approach for something riskier, and it feeds into the multiple endings the game offers.

So the progression is really about choosing a temperament. One player might treat it as a quiet reading room with a slow walk attached; another might treat it as an expedition. The game supports both, and the atmospheric Dungeon Synth soundtrack ties the moods together.

What it costs and what you get

The Longing is a one-time purchase at $4.99. There are no ads, and there are no in-app purchases, so the price you see is the whole cost. For a game that runs for over a year in real time, that is a straightforward arrangement: you buy it once and the waiting begins.

The developer has continued to update it, with a recent change adding support for newer SDK versions. That is a maintenance note rather than a content one.

The game has been installed over 50,000 times and holds a 4.1 average from 828 ratings. Those numbers indicate a niche but engaged audience rather than a mass-market hit, which fits a game whose central mechanic is patience.

The player this is built for

This suits someone who likes atmosphere, slow exploration and the idea of a game that lives alongside daily life instead of demanding sessions. If you enjoy hand-drawn worlds, hidden secrets and stories told through place rather than dialogue, the cave has plenty to offer. The reading material inside is a genuine draw for anyone who likes the idea of a game that doubles as a reading list.

It also suits players who are comfortable with ambiguity. Multiple endings and a large map with well-hidden secrets mean the game does not spell everything out, and the slow walking speed means discovery takes time. That is the point, but it will test anyone who wants quick feedback.

The content rating is Everyone 10+, and the tone is melancholy rather than frightening, though the journey into the outer regions is described as dangerous. It is not an action game, and it is not a puzzle game in the traditional sense. It is closer to a quiet, strange companion.

A slow game that earns its patience

The Longing is one of the few games where the central mechanic cannot be rushed, and that is both its appeal and its limitation. The 400-day timer is real, the Shade walks slowly, and the reward is a story that unfolds over months. If that sounds like a gimmick, it probably is one you will bounce off. If it sounds like a relief, it is worth the $4.99.

There are no ads and no in-app purchases to interrupt the experience. The 4.1 rating from 828 reviewers points to a game that lands well with the people it is made for.

I would recommend it to players who value mood, patience and exploration over action, and who are willing to let a game sit quietly for weeks at a time. It is not for anyone who needs constant engagement, but for the right player, the wait is the point.

The short verdict

A slow, atmospheric idle adventure for patient players who want a game that unfolds over real time.

What's new in version 1.26

Support for newer SDK

App specs

  • Version1.26
  • UpdatedJuly 22, 2026
  • Downloads50K+
  • RequiresAndroid 10+
  • Price$4.99
  • Age ratingEveryone 10+

The Longing: frequently asked questions

Does the 400-day timer keep running when I close the game?

Yes. The developer states that the countdown starts as soon as you begin and continues even when you exit the game. That means the 400 days pass in real time, whether you are playing or not. Waiting out the full period is one way to reach the ending.

Do I have to play The Longing every day?

No. Playing is optional, and the ending can be reached by returning after 400 days. If you do play, the Shade will be less lonely, and you can explore, collect items or read. The choice of how much time to spend is yours.

What can I do while waiting for the king to wake?

You can explore the hand-drawn caves, collect items for an underground living room, and read classic literature from Nietzsche to Moby Dick inside the game. The king's commands are optional, and the cave's outer regions are open to explore. Time-based puzzles and hidden secrets give the exploration structure.

How much does The Longing cost?

It is a one-time purchase of $4.99. There are no ads and no in-app purchases, so the price covers the full game. The developer has also released updates, including support for newer SDK versions.

Are there different endings in The Longing?

Yes. The game has several different endings. Your choices, including whether you follow the king's commands or venture into the outer regions, influence how the story concludes. The game also includes lots of well-hidden secrets to find along the way.

Pros

  • Unique 400-day real-time countdown
  • No ads or in-app purchases
  • Atmospheric hand-drawn caves
  • Classic literature to read in-game
  • Multiple endings and hidden secrets

Cons

  • Requires patience over many months
  • Deliberately slow walking speed
  • Paid upfront at $4.99
  • Niche appeal may not suit everyone

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