Reigns
Card · DevolverDigital
Reigns screenshots
Most kingdom games hand you a map and a build queue. Reigns hands you a thumb and a crown. Every request that reaches your throne is answered with a swipe, one direction or the other, and that single gesture is the whole interface. The developer's own summary puts it neatly: swipe left, swipe right, be the King.
That simplicity is the hook. You are a medieval monarch, and each year of your reign brings another request from advisors, peasants, allies or enemies. Swipe one way and you grant it, the other way and you refuse, and the kingdom reacts. I'd expect this to appeal to anyone who likes decision games with short runs, and to players who enjoy seeing a small choice ripple outward much later.
Four factions, one fragile balance
Four factions sit behind each swipe: the army, the treasury, the church and the people. Each decision nudges them, and the reign ends when any one of them is pushed too far in either direction. Let the army grow too strong and you have a coup on your hands; starve the treasury and the crown runs dry. The tension comes from the fact that pleasing one faction usually costs you ground with another, so a long reign is a matter of constant small corrections rather than any single clever move.
What interests me is the delayed cost. The developer warns that decisions carry implications that may only surface later, and that poor luck or an unforeseen motive can topple even an entrenched monarch. That turns the game into something closer to reading a situation than solving it. You are not optimizing a spreadsheet; you are guessing which of two bad options is survivable, and then living with the answer several years down the line.
The requests themselves are where the personality lives. They arrive in an apparently random order, which keeps a run from becoming a memorized sequence, and the tone drifts between court intrigue and the absurd. Over the course of a dynasty, events can stretch across centuries, touching on witch burnings, scientific enlightenment, wicked politics and, at least in the developer's telling, the Devil himself.
Death, dynasty and the long game
Dying is not the end of the run so much as the end of one monarch. The dynasty carries on through the ages, and the goal is to extend the reign as long as possible while forging alliances, making enemies and finding new ways to die. That last part matters more than it sounds: the collection of endings is a large part of what keeps players coming back, and each collapse teaches you something about where the balance tipped.
The anniversary update, released for the game's tenth year, adds more than 190 new cards, new characters drawn from elsewhere in the Reigns franchise, puzzles inspired by those sibling titles, and a brand new ending. For anyone who has already worn out the original deck, that is a substantial second wind rather than a cosmetic patch.
One practical warning comes with it. The developer says the save system has been reworked to suit modern devices, and that this will likely reset any existing save data. If you have an old reign in progress that you care about, that is worth knowing before you update.
What you pay, and what you don't
Reigns is a one-time purchase at $2.99. There are no ads and no in-app purchases, so nothing interrupts a run and nothing sits behind a second payment. You buy the game and you get the game, including the anniversary content.
I appreciate that structure for a game built on short sessions. A run can be picked up and put down, and the absence of purchases means the endings are something you reach by playing rather than by paying. For the price of a coffee, the deal is straightforward.
A game for thumb-driven decisions
This is a good fit for players who like compact, repeatable runs and don't mind losing often. The swipe interface means you can play with one hand, and the pace suits a few minutes of downtime rather than an evening-long campaign. If you enjoy games where the fun is in the judgment call rather than the execution, the loop here is unusually pure.
It also suits players who like discovering content through failure. The endings, the century-spanning events and the new anniversary cards reward persistence, and the randomness keeps a familiar deck from feeling stale. What it does not offer is direct control: you only choose between two responses and watch. Players who want to steer events rather than react to them will find the throne room a small place to stand.
The card-game framing is accurate in the sense that every encounter is a hand you respond to. You are reading situations, not constructing a strategy from parts. I'd suggest going in expecting a decision game with a wry streak rather than a tactical card battler.
A reign worth starting
Reigns has been doing its one thing since 2016, and the numbers suggest it has found its audience: over a million installs and a 4.3 average across more than 147,000 ratings. The anniversary update adds to it rather than letting it sit, which is more than many games of its age can claim.
For $2.99 with no ads and no purchases, the risk is low and the loop is easy to understand within a minute. I'd recommend it to anyone who likes consequence-driven decision games, enjoys a darkly comic medieval setting, and is happy to fail repeatedly on the way to a longer reign. If you want direct control over a kingdom rather than a two-way choice at every turn, the throne will feel cramped.
The one caveat to carry with you is the save reset that accompanies the anniversary update. Beyond that, this is a well-priced, well-worn idea that still has plenty of endings left to find.
The short verdict
A sharply simple swipe-and-consequence game that suits players who enjoy short runs, delayed payoffs and losing often.
What's new in version 2.0.88
In order to celebrate Reigns 10th Anniversary, we're releasing a free content update inspired by our decade of history! - Explore over 190 new cards! - Meet new characters tied to your favourite Reigns games ! - Work through fiendish puzzles inspired by the other Reigns franchise titles! - Find the brand new ending! Other Updates - Update the Reigns save system to better align with modern devices - **This will likely reset any existing save data!**
App specs
- Version2.0.88
- UpdatedJuly 31, 2026
- Downloads1M+
- RequiresAndroid 6.0+
- Price$2.99
- Age ratingTeen
Reigns: frequently asked questions
How do you actually play Reigns?
Each year of your reign presents a request from someone in the kingdom, and you answer it by swiping one way or the other. Every swipe moves the standing of those four factions. The reign ends when any of those four is pushed too far, so the skill lies in keeping them all within reach.
Does Reigns have ads or in-app purchases?
No. It is a paid game at $2.99, with no advertising and no purchases inside the app. The anniversary content arrives as a free update to the game you already bought.
What is in the tenth anniversary update?
The update adds more than 190 new cards, new characters connected to other games in the Reigns franchise, puzzles inspired by those titles, and a brand new ending. It also reworks the save system for modern devices. The developer says existing saves will probably be wiped.
What happens when my monarch dies?
The dynasty continues rather than the game ending outright. You keep playing through the ages, and the aim is to extend each reign as long as possible while making alliances, creating enemies and discovering new ways to die. Some events stretch across centuries, so a decision can echo long after the monarch who made it is gone.
Pros
- One-swipe decisions keep runs quick
- Four factions create constant tension
- No ads and no in-app purchases
- Anniversary update adds 190-plus cards
- Endings and dynasty history reward replay
Cons
- Save system change may reset existing progress
- Every choice is binary
- Paid upfront at $2.99
Download Reigns
by DevolverDigital
$2.99 · Official store listings