Old School RuneScape

Adventure · Jagex Games Studio

Old School RuneScape icon
137.7K ratings
4.1
Installs
5M+
Price
Free
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Old School RuneScape screenshots

Old School RuneScape screenshot 1Old School RuneScape screenshot 2Old School RuneScape screenshot 3Old School RuneScape screenshot 4Old School RuneScape screenshot 5Old School RuneScape screenshot 6Old School RuneScape screenshot 7
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Old School RuneScape is a fantasy MMORPG from Jagex Games Studio, built on the 2007 version of RuneScape and released for Android in August 2018. It is free to download, carries a Teen rating and has passed five million installs, holding a 4.1 average across more than 137,000 ratings. The pitch is simple enough: one account, the same game worlds on phone and desktop, and a world that keeps growing.

What makes me want to look closer is how the game decides what comes next. The developer describes it as shaped by its players, with new content voted in by the community rather than handed down from a roadmap. For an online role-playing game that has been running for years, that arrangement explains why the world keeps changing without turning into a different game.

It is also unusually open about what you are signing up for. There is no single path through it, and the freedom to choose your own route matters more than following one fixed story from start to finish. If you like the idea of a long-running world where progress accumulates slowly and you choose what to chase, this is the shape of game that rewards that patience.

A world that players keep reshaping

Community votes are the mechanism the developer puts front and center, and it is the part that distinguishes this from most mobile role-playing games. Rather than a fixed set of expansions decided in advance, content arrives because enough players asked for it. That makes the world feel less like a product cycle and more like a place with a ongoing argument about what it should contain.

Gielinor is a vast open world of contrasting regions, and the open seas are now part of it. Each region is tied to its own training methods, bosses, skilling activities and quests, so moving around is not just sightseeing. Where you spend your time shapes what your character becomes.

The scale is worth pausing on. This is not a game you finish over a weekend; it is one you return to across months, adding a little progress at a time. That is the appeal and the commitment in one package, and it is best approached with that expectation rather than against it.

Twenty-four skills and the freedom to ignore most of them

Progression runs through 24 skills, covering combat, Slayer, Fishing, Runecrafting and more, with Sailing as the newest addition. The skills are the content, and the order you take them in is yours.

Sailing stands out because it adds a physical space rather than just a number to raise. Sailing lets you take command of a ship, find unknown islands and earn rewards at sea. For a game this old, adding a whole mode of travel and exploration is a substantial change, and it gives returning players something genuinely new to learn.

Players approach it in familiar ways: maxing every skill, building a dedicated player-versus-player account, playing as an Ironman, or simply wandering at their own pace. I like that the game does not push you toward one of these. A player who wants to fish for an hour and log off is as legitimate here as someone chasing maximum levels.

What this means in practice is that progress is measured in small increments. You set a target, work at it, and the character gets slightly better at something specific. That loop is the core of the experience, and it is worth being honest with yourself about whether that sounds satisfying before you commit.

Quests that range from tutorial to Grandmaster

Hundreds of quests fill out the world, running from early beginner tasks to Grandmaster challenges. They are not all fetch errands; the developer promises humor, danger and fantasy storytelling across them, and the range means there is usually something appropriate for whatever stage your character has reached.

The structure matters more than any single quest. Because the game has been built up over years, quests tend to be more than just a payout. That is how a long-running world keeps giving you reasons to move around.

For a mobile player, quests are also a natural fit for short sessions. They have clear goals and can often be advanced in pieces, which suits a game designed to be played in whatever time you have rather than in long dedicated sittings.

Bosses and raids for the endgame crowd

The endgame is built around player-versus-monster content, with named raids including Chambers of Xeric, Theatre of Blood and Tombs of Amascut. These are the goals that high-level players work toward, and the developer describes them as some of the most rewarding encounters in any MMORPG, which is a claim you can only judge by reaching them.

Raids are a major part of the endgame. Raids form a progression of their own, starting with surviving a first raid and leading toward the title of raid master. That suggests a fairly long runway before the hardest content becomes routine.

This is the part of the game that most clearly separates casual from committed players. If you enjoy optimizing a group encounter and repeating it until it goes smoothly, there is a lot here. If you would rather avoid coordinating with other people, the skilling and quest side of the game carries plenty on its own.

One account across phone and desktop

Cross-platform play is handled through a single account, with the same game worlds available on mobile and desktop. You can train a skill on your phone, finish a quest later on a computer, and then join a raid from whichever device is in front of you. Progress stays with the account rather than the device.

That continuity is the strongest practical argument for the mobile version. Rather than being a stripped-down companion, it is the same game, which means the phone becomes a way to keep momentum going when you are away from a computer. It also means the game's demands do not pause when you do.

The developer has continued updating the client, with recent changes focused on fixing an experience tooltip that could appear in the wrong corner of the screen. That is a small, unglamorous patch, but it points to a game still being maintained rather than left as-is.

Free to start, membership for the rest

You can begin playing without paying, and the game contains no ads. Membership is sold as an in-app purchase and expands the experience considerably: nine extra skills, many more quests, member-only bosses and raids, a larger world map and more bank space. The free portion is a real introduction rather than a demo, but the membership side is where the bulk of the content sits.

That split is worth thinking about before you start. A free player gets a genuine slice of the game, and it is enough to decide whether the core loop appeals. A member gets the full MMORPG experience, with the extra skills and endgame content that long-term players gravitate toward.

The sensible approach is to treat the free portion as your trial. If the skills and quests hold your attention, the expanded content is a straightforward next step; if they do not, you have lost nothing but time.

Who this game is built for

This suits players who enjoy incremental progress and are comfortable with a game that unfolds over months rather than hours. If you like the idea of choosing your own goals inside a large world, and of a character that becomes a record of the time you put in, the structure here is unusually generous.

It also suits anyone who wants the same game on two devices. Being able to advance an account from a phone and then continue on a desktop removes the friction that usually comes with mobile versions of large online games. Players returning for nostalgia will find the 2007 foundation intact, with newer additions layered on top.

It is less suited to someone looking for a short, guided story with a clear ending. The quests are numerous but they are steps in an ongoing world, and the real content is the loop of training, exploring and improving. That distinction is the whole decision, and it is better made before downloading than after.

A long-haul MMO that respects your time, eventually

Old School RuneScape is a free download with no ads and optional membership purchases, and it delivers a substantial fantasy MMORPG across phone and desktop from one account. The community-voted content model, 24 skills including Sailing, hundreds of quests and named raids give it more depth than most mobile role-playing games attempt.

The trade-offs are the ones inherent to the genre. Progress is slow by design, the endgame assumes group play, and the most interesting content sits behind membership. None of that is a flaw in what the game is trying to do, but it does mean the free portion is a starting point rather than the whole experience.

If you want a world to settle into and improve at over a long period, and you value being able to keep that progress moving on whichever device you have, this is an easy recommendation. If you want something you can finish and move on from, the design here works against that from the first hour.

The short verdict

A deep, community-driven MMORPG that rewards long-term play, best suited to patient players who want one account across phone and desktop.

What's new in version 241.3

Greetings Adventurers! Our latest Client update includes: • Improved fix for XP tooltip appearing in top left of screen • Improved fix for XP tooltip appearing in top left of screen

App specs

  • Version241.3
  • UpdatedSeptember 30, 2026
  • Downloads5M+
  • RequiresAndroid 8.0+
  • PriceFree
  • Age ratingTeen

Old School RuneScape: frequently asked questions

Can I play Old School RuneScape on my phone and my computer with the same character?

Yes. The game uses one account across mobile and desktop, and both devices connect to the same game worlds. You can train a skill on your phone, complete a quest later on a computer, and your progress carries over because it is tied to the account rather than the device.

What do I get with membership compared to playing for free?

Membership adds nine skills on top of the free set, along with hundreds more quests, exclusive bosses and raids, a larger world map and more bank space. Membership covers the full MMORPG experience, while the free version is a genuine starting point. Membership is bought as an in-app purchase.

How many skills are there, and what is Sailing?

There are 24 skills in total, covering combat, Slayer, Fishing, Runecrafting and more. Sailing is the newest addition, letting you command a ship, find unknown islands and earn rewards at sea. It adds a form of travel and exploration rather than just another number to raise.

What raids and bosses can I take on at higher levels?

The named raids include Chambers of Xeric, Theatre of Blood and Tombs of Amascut. These are group encounters aimed at players who have built up their characters, forming a progression from surviving a first raid to chasing the title of raid master.

Does the game show ads?

No. The free download does not contain ads. The game offers optional in-app purchases, chiefly the membership that opens up the additional skills, quests, bosses, raids and expanded world.

Pros

  • Same account and worlds on mobile and desktop
  • 24 skills including the new Sailing skill
  • Hundreds of quests from beginner to Grandmaster
  • Community votes decide new content
  • No ads in the free download

Cons

  • Membership needed for nine extra skills
  • Endgame raids assume group play
  • Progression is slow by design
  • In-app purchases for the full experience

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