My Child Lebensborn

Simulation · Hypotyposis Limited

My Child Lebensborn icon
14.6K ratings
4.8
Installs
500K+
Price
$2.99
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My Child Lebensborn screenshots

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Most games about the Second World War hand you a rifle or a command map. Very few ask what happens to the people left behind once the cheering stops, and fewer still ask what it was like to be a child blamed for a war you had no part in. That gap is exactly where My Child Lebensborn sits, and it is the reason the game has kept drawing players in since 2018.

My Child Lebensborn is a parenting simulation from Hypotyposis Limited, built around the true stories of the Lebensborn children: kids born in Norway to German soldiers and local women, who grew up in a country celebrating its liberation while treating them as reminders of the occupation. You take in a boy or a girl and guide them through one pivotal year.

The premise is heavy by design. The developer describes the game as a BAFTA-winning parenting simulation and warns that it deals with difficult topics and is not meant for young children, which the Teen rating reflects. That warning is worth taking at face value rather than as marketing caution: this is a game about bullying, inherited blame and grief as much as it is about cooking dinner.

A war story told from the losing side of the peace

The angle is what separates this from the usual historical game. Instead of following soldiers or resistance fighters, you follow a child who is seen as a symbol of a hated enemy, and the story is drawn from real accounts of the Lebensborn children. The developer's aim is to show how hatred of an enemy keeps producing victims long after victory, and that idea runs through everything you do in the game.

That framing turns ordinary parenting tasks into moral weight. Feeding, clothing, teaching and comforting a child are not neutral chores here, because the community around you has already decided what your child represents. The game asks you to balance care with the reality that the outside world is hostile, and it does not offer an easy way to fix that.

I find the historical grounding the most compelling part of the pitch. Games rarely treat the aftermath of occupation as a subject in its own right, and the choice to center a child rather than a combatant gives the material a different kind of pressure.

Raising Klaus or Karin: choices that stick

You begin by adopting either a boy or a girl, and the game follows that child through one formative year. Every decision you make is meant to shape who they become: their feelings, their personality and how they see the world around them. The developer frames this as influence rather than control, which fits a story about a child growing up in circumstances you cannot fully change.

What interests me is how the game communicates the results. Rather than spelling out a morality score, it asks you to watch your child's expressions and body language for signs of how your choices have landed. That is a subtler feedback loop than a visible meter, and it puts the emphasis on paying attention to the child rather than optimizing a number.

The storyline is described as gripping and based on true events, and it is structured around hard questions: where the child's history comes from, why the community treats them this way, how bullying works, and who gets blamed for what. The game does not promise comfortable answers to any of that.

Money, meals and the daily juggle

Between story beats, you keep a household running. You earn money by working, then spend it on cooking, crafting, foraging and playing with your child. The developer is explicit that time and resources are scarce, so the game is as much about budgeting attention as it is about buying things.

That scarcity is the engine of the whole experience. You cannot do everything in a day, so you choose between earning, preparing food, making something useful and simply spending time with your child. Those choices feed back into the child's development, which means the mundane parts of the game carry the same weight as the dialogue scenes.

I would expect this rhythm to appeal to players who like management systems with emotional stakes rather than pure optimization. The work-and-cook loop exists to make you feel the squeeze, not to be mastered for its own sake.

How the game handles its subject matter

My Child Lebensborn does not soften its material. The child faces a hostile and hateful environment, and the story deals directly with prejudice, bullying and the passing of blame. The developer states plainly that the topics are difficult and that the game is not suitable for young children, and the Teen content rating lines up with that.

There is a charitable dimension as well. Part of the game's proceeds go to organizations working to protect Children Born of War, which is a meaningful gesture given the subject. It does not change what the game is, but it connects the fiction to the people whose experiences inspired it.

The developer also points players toward a sequel, My Child New Beginnings, for those who want to continue with Karin or Klaus after this story ends. That makes this game feel like a complete arc rather than a fragment, with an optional continuation for anyone who gets attached.

What it costs and what you need

This is a paid game at $2.99, with no ads and no in-app purchases. That structure suits a narrative experience: you buy it once and the story unfolds without anything interrupting it or asking for more money along the way.

The install base is substantial for a game of this kind, with over 500,000 installs and a 4.8 average across more than 14,500 ratings. Those numbers suggest the game has found a durable audience well beyond its initial release in May 2018, and the most recent update addresses compatibility with newer devices, which matters for anyone installing it now on a current phone.

The design is consistent with what the game is trying to do. This is a solitary, reflective experience built around one child and one household.

Players who will get the most from it

My Child Lebensborn suits players who want a narrative game that asks something of them emotionally and is willing to sit with uncomfortable history. If you like choice-driven stories where consequences accumulate quietly rather than through obvious branching, the design here is built around exactly that.

It also fits people interested in the Second World War from a civilian and postwar angle, or in stories about children caught between communities. The historical basis is the point, not a backdrop, and the game treats it seriously.

The resource management will appeal to a narrower group. Players who enjoy balancing a budget of time and money across competing needs will find that loop meaningful, while those who prefer their stories without that pressure may find the daily juggling a distraction. Parents, teachers and older teenagers are the obvious audience, given the Teen rating and the developer's own caution about younger children.

Above all, this is a game for someone who wants to be moved rather than entertained in a light sense. It is focused on one year and one relationship, and it does not offer a power fantasy to fall back on.

A considered pick for players who want weight in their stories

My Child Lebensborn is one of the few games that treats the aftermath of war as a subject worth building an entire experience around, and it does so through a child rather than a soldier. The combination of a true-events storyline, choice-driven character development and a tight resource loop gives it a focus that many narrative games lack.

The trade-offs are clear. The subject matter is heavy, the daily management adds pressure to an already tense story, and the game is not intended for young children. Those are not flaws so much as the terms of what it is.

If you are looking for something light or purely strategic, the tone here will not match what you want.

The short verdict

A focused, emotionally demanding parenting sim that earns its reputation, best suited to older players who want a story with real historical weight.

What's new in version 2.0.117

Fixing compatibility for newer devices

App specs

  • Version2.0.117
  • UpdatedOctober 5, 2026
  • Downloads500K+
  • RequiresAndroid 5.1+
  • Price$2.99
  • Age ratingTeen

My Child Lebensborn: frequently asked questions

What is My Child Lebensborn about?

You adopt a Lebensborn child in Norway after the Second World War and raise them through one defining year. The child, Klaus or Karin, grows up in a community that sees them as a symbol of the German occupation. The story is inspired by the real experiences of the Lebensborn children and deals with the hatred and blame directed at them.

Is My Child Lebensborn suitable for children?

The game deals with difficult, heavy topics and is not meant for young children; it carries a Teen content rating. The story includes bullying, prejudice and the passing of blame, so it is best suited to older teenagers and adults. If you are considering it for a younger player, the subject matter is the main thing to weigh.

What do you actually do in the game?

You balance time and limited resources to care for your child: working to earn money, then cooking, crafting, foraging and playing. Your choices influence the child's feelings, personality and worldview, and you can read the effects in their expressions and body language. The game asks you to make those decisions across a single formative year.

Does the game cost anything or include ads?

My Child Lebensborn is a paid game priced at $2.99. It contains no ads and no in-app purchases, so the price is the only cost involved. Some of what the game earns goes to groups working to protect Children Born of War.

Is there a sequel to My Child Lebensborn?

Yes. The developer points players to My Child New Beginnings as a continuation for those who want to keep following Karin or Klaus after this story. The first game covers one year of the child's life.

Pros

  • Story drawn from real Lebensborn history
  • Choices shape the child's personality and worldview
  • Resource juggling gives daily decisions weight
  • Part of proceeds supports Children Born of War
  • No ads and no in-app purchases

Cons

  • Deals with bullying, prejudice and grief
  • Not suitable for young children
  • Time and resources are deliberately scarce
  • Paid upfront at $2.99

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