Meridian 157: Chapter 1

Puzzle · NovaSoft Interactive

Meridian 157: Chapter 1 icon
6.8K ratings
4.8
Installs
50K+
Price
$1.99
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Meridian 157: Chapter 1 screenshots

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The most distinctive thing about Meridian 157: Chapter 1 is where it puts you: inside a facility on a remote sub-Arctic island, playing a forensic meteorologist named David Zander who went looking for a strange weather anomaly off the Alaskan coast and ended up trapped. That premise does a lot of work. It gives the puzzles a reason to exist beyond a room full of locks, and it sets a tone that is closer to a cold, quiet mystery than to a bright casual puzzler.

This is a paid game at $1.99, with no ads and no in-app purchases, and it has been out since October 2019. NovaSoft Interactive built it as a point-and-click adventure in the classic style, with a series of escape room challenges, hidden object hunts and logic puzzles. If you like the idea of working through an abandoned complex one clue at a time, that combination is the pitch.

It is a first chapter, and the developer points players toward a free prologue if they have not tried it yet. That is a sensible way to find out whether the style agrees with you before spending anything. The audience here is fairly specific: people who enjoy atmospheric, story-driven quests and do not mind slowing down to examine everything in a room.

How the puzzle loop works

The core of the game is exploration and interaction. You move through the facility, look through rooms, search for clues, pick up hidden objects and use what you find to open doors and push deeper into the island. The developer lists hidden object interactions as one of the main mechanics, so a good part of your time goes into scanning scenes carefully rather than rushing from one set piece to the next.

Puzzles are described as ranging from simple riddles to more involved logic brain teasers. That spread matters for pacing. A short riddle gives you a quick win, while a tougher logic problem can hold you in one part of the facility for a while, which suits a game built around the feeling of being stuck somewhere and having to think your way out.

The mystery itself is the thread that ties the puzzles together. Zander is investigating the secret of the 157th meridian, and the questions the developer raises are direct ones: what the facility is, who built it, and why it was left abandoned. The warning that you may not be as alone as you think is a story hook rather than a described mechanic, and it is the kind of line that tells you the game wants a bit of tension in the air while you work.

Because everything is driven by pointing and clicking, the barrier to entry is low. There are no reflexes to train. What the game asks for is patience and a willingness to look at a scene from more than one angle, which is exactly what the genre is built on.

Structure, chapters and language support

This is the first chapter of a series rather than a single self-contained story. The developer has since released Chapter 2, so the story continues past the point where this installment ends. Going in knowing that you are starting something longer is useful, because the appeal of a first chapter is partly the setup it leaves you with.

The developer also recommends the free prologue for anyone who has not played it. That prologue is the natural place to decide whether the pace and the puzzle style work for you, and it costs nothing to find out. If you already know you like this sort of game, Chapter 1 is the next step rather than the entry point.

The game is playable offline and is available in nine languages, according to the developer. Offline play is a real convenience for a puzzle game, since it means you can work through a room without worrying about a connection, and the language support widens who can follow the story in their own words. The most recent update is a minor bug fix, so the game has been kept in working order rather than left as it was at launch.

The content rating is Everyone, which fits a mystery adventure built around exploration and puzzles rather than anything graphic. The developer's wider catalog leans into mystery, horror and escape room themes, and this game sits in that same territory: atmospheric and story-driven, with the tension coming from the setting and the unanswered questions.

What you pay and what you get

Meridian 157: Chapter 1 costs $1.99. There are no ads and no in-app purchases, so the price is the whole transaction. For a puzzle adventure, that is a straightforward arrangement: you pay once and play the chapter, without a shop or a prompt interrupting the mood.

What you are buying is the chapter itself, along with the puzzle content and story it contains, and the free prologue is available separately if you want a sample first.

The trade-off is that this is one chapter, not a complete story. The developer has released Chapter 2 and points players toward it, which means the cost of following the whole mystery is spread across installments. If you prefer to finish a story in one sitting, a serialized structure asks something different of you.

At 50,000+ installs and a 4.8 average from 6,785 ratings, the game has found a steady audience. Those numbers describe how the game has been received rather than how it plays, but they do suggest that the paid, ad-free approach has not put people off.

The player this was built for

The clearest fit is someone who grew up on classic point-and-click adventures and still enjoys that rhythm: examine a room, collect what you find, work out what the objects are for, and move on. The tradition behind the puzzles shows in how the mechanics work.

It also suits players who like their puzzles wrapped in a story. The sub-Arctic facility, the abandoned complex and the mystery of the 157th meridian give every puzzle a context, and the questions the developer poses about the place are what pull you forward. If a puzzle without a narrative frame bores you, the frame here is doing real work.

Hidden object fans have a place too, since searching scenes for clues and items is one of the listed mechanics. That appeals to a particular temperament: the player who would rather sweep a room twice than miss something and come back later.

What this is not is a fast game. Nothing about the game suggests action, timing pressure or competitive elements. It is a slow, deliberate adventure, and it rewards the kind of player who is happy to sit with a locked door and think about it. The free prologue is the easiest way to check whether that describes you.

Where the experience asks more of you

The main consideration is that this is a chapter in an ongoing series. The story does not resolve here, and the developer has already released the next installment. That is fine if you enjoy following a mystery across releases, but it does mean the ending is a pause rather than a conclusion.

The second is difficulty. The developer describes a range from simple riddles to complex logic brain teasers, so some sections will take longer than others. That is the point of the genre, but it does mean the game can stall you in a room until something clicks.

The price of entry is another consideration. The free prologue exists for exactly this reason, and using it costs nothing.

Finally, the tone. The developer's catalog leans toward mystery and horror, and this game is set in an abandoned facility on a remote island with a warning that you may not be alone. That atmosphere is the appeal for many players, but it is worth knowing that the game is going for unease rather than comfort.

A deliberate pick for point-and-click mystery fans

It has been available since October 2019, and the developer has continued the story with a second chapter.

I would point it at players who enjoy classic adventure games and want a mystery to work through at their own pace, ideally after trying the free prologue. It is also a reasonable choice for anyone who likes hidden object hunting and wants that mechanic embedded in a story rather than standing alone.

If you want a complete story in one purchase, the chapter structure and the difficulty range are worth weighing before you buy. For everyone else in the genre, the combination of a cold, remote setting, a meteorologist protagonist and a mystery about the 157th meridian is a coherent package at a low one-time price.

The short verdict

A paid, ad-free point-and-click escape room that suits patient mystery fans, best sampled through the free prologue first.

What's new in version 1.2.7

• Minor bug fix

App specs

  • Version1.2.7
  • UpdatedAugust 25, 2026
  • Downloads50K+
  • RequiresAndroid 4.1+
  • Price$1.99
  • Age ratingEveryone

Meridian 157: Chapter 1: frequently asked questions

What kind of game is Meridian 157: Chapter 1?

It is a point-and-click puzzle adventure in the escape room style. You explore an abandoned facility on a remote sub-Arctic island as David Zander, a forensic meteorologist investigating a weather anomaly, and you search for clues and hidden objects to solve puzzles and move deeper into the complex.

Do I need to play the prologue first?

The developer recommends the free prologue for anyone who has not played it yet. It is a free way to see whether the pace and puzzle style suit you before buying Chapter 1. If you already know you enjoy this type of game, you can go straight to the chapter.

How much does it cost, and are there ads or purchases?

The game costs $1.99. The game has no ads and no in-app purchases, so the price is the only payment involved. There is also a free prologue available separately if you want to try the game first.

Can I play it without an internet connection?

Yes. The games are playable offline, so you can work through the facility without a connection. The game is also available in nine languages.

Is this the whole story or just the beginning?

It is the first chapter of a series. The developer has released Chapter 2 and encourages players to pick it up, so the mystery of the 157th meridian continues beyond this installment. The most recent update for Chapter 1 is a minor bug fix.

Pros

  • Paid once at $1.99 with no ads
  • No in-app purchases to interrupt play
  • Playable offline in nine languages
  • Mix of riddles and logic puzzles
  • Atmospheric story-driven mystery setting

Cons

  • First chapter of an ongoing series
  • Puzzle difficulty ranges up to complex
  • Requires up-front payment
  • Story continues in a separate chapter

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