LifeUp: Gamify Tasks & Habits

Productivity · LifeUp Apps

LifeUp: Gamify Tasks & Habits icon
7.1K ratings
4.7
Installs
100K+
Price
$4.99
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LifeUp: Gamify Tasks & Habits screenshots

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Most habit trackers ask for a checkmark and give back a streak count. That works for a week or two, then the reward stops feeling like anything. The usual fix is to bolt a points system on top, but points you cannot spend are just a number going up. LifeUp takes the other route: it makes the reward economy itself something you build, with skills, a shop, loot boxes and crafting recipes that you define.

LifeUp comes from LifeUp Apps, which has been shipping this app since April 2019. It sits in the Productivity category and has passed 100,000 installs on Google Play, where it holds a 4.7 average. The premise is simple to state and unusual to find: your real tasks feed an RPG that you design, and the app charges once rather than monthly.

The RPG layer is yours to define

The feature the developer leads with is the customization. You name your own skills, give them icons, and earn XP in them by completing the real-world work attached to each one. Fitness, coding, art, language practice, housework: the app supplies the structure, you supply the categories that matter to you. Nothing is pre-filled with someone else's idea of self-improvement, which is the part I find most appealing.

Coins are the second half of that loop. Tasks pay out, and you spend the money in a shop you stock yourself, with prices, stock limits and effects that you set. That is what separates this from a points display. The reward has to be something you actually want, and the app assumes you are the best judge of what that is.

Loot boxes add randomness on top. You configure the item pool and the drop probabilities, so a box can hold a small treat most of the time and something bigger rarely. Crafting works the other way around: recipes combine items you already hold into new ones, which gives the shop and the boxes a longer arc than a single purchase. Achievements follow the same pattern, with unlock conditions you write yourself.

Underneath it is a full task manager

The gamification would be decoration if the foundation were thin, so it matters what sits below it. Tasks support deadlines, reminders, checklists and repeats, which covers the ordinary shape of recurring work. The habit tracker handles streaks and flexible schedules, so a habit does not have to be a daily obligation to count.

There is also a Pomodoro timer for focus sessions, which is a sensible addition for anyone whose problem is starting rather than planning. The World module also lets you share goals with friends, either as teammates or rivals. That is the one part of the app that pulls in other people, and it is optional by nature.

Themes and interface customization round out the package. I would not expect a single fixed look here; the developer treats the presentation as another thing to adjust, in keeping with the rest of the design.

What it asks of you

LifeUp costs $4.99 as a one-time purchase. The developer is explicit that there are no ads, no subscriptions and no paywalls, and that every feature is included in that price. The app is bought once and kept, though in-app purchases also exist. For a productivity tool you might open several times a day for years, that is a straightforward proposition.

The refund terms are unusually generous for a paid app. Uninstalling during Google Play's refund period triggers an automatic refund. Beyond that, the developer offers a manual refund within seven days of purchase by email, with no questions asked. That lowers the risk of paying up front for something you have not tried.

The other requirement is effort, and it is the honest cost here. Skills, shop stock, prices, loot pools, drop rates, recipes and achievement conditions all start empty. A generic tracker works the moment you install it; this one needs an afternoon of setup before the loop runs, and it rewards people who enjoy designing systems.

Privacy, offline use and the API

The app is built to work fully offline, with your data staying on the device, and no account is needed to start. For anyone uneasy about handing a personal habit history to a service, that is a meaningful difference from the usual sign-up-first approach. Export and backup are supported, which matters more when the data lives in one place.

The developer notes an open API, so tools like Tasker and shortcuts can hook into it. That opens the door to completing tasks or triggering actions from outside the app, which is the sort of thing that turns a tracker into part of a wider setup. It is a feature for tinkerers rather than a headline for everyone.

The developer also points to a long track record: more than 400 updates since the 2019 launch. The app was updated again in September 2026. A one-time purchase with years of continued work behind it is a different proposition from a paid app that was abandoned after release.

How I would approach setting it up

Start smaller than you want to. Pick two or three skills that reflect what you are actually working on this month, and attach a handful of tasks to each. A dense skill tree built in one sitting tends to collapse under its own bookkeeping, and the app gives you no reason to rush.

Then decide what the coins are for before you earn many of them. A shop stocked with rewards you genuinely want is what makes the loop hold; vague entries like "relax" do not give you anything to aim at. If you set prices too low, the economy inflates and the rewards stop registering.

Loot boxes and crafting are best added once the basics are running. Drop rates that are too generous flatten the surprise, and recipes that need items you rarely earn just sit there. The Pomodoro timer is worth trying early if focus is part of the problem. If you like the idea of a shared goal, the World module gives you a way to bring someone else in, though the app works fine without it.

A tracker for people who like building systems

LifeUp is a strong fit if the reason your habit tracker keeps dying is that the rewards feel hollow. Here you decide what the reward is, what it costs, how often it appears and what it can be turned into. The 4.7 average suggests that approach lands with a fair number of people, and the one-time price with no ads or subscriptions removes the usual monthly calculation.

The trade-off is that the app hands you a toolkit rather than a finished plan. If you want something that works immediately with sensible defaults and no configuration, the setup will feel like a chore before it feels like a game. If you enjoy designing the rules, that same work is the most interesting part of the app.

For a $4.99 purchase with a refund path inside the first week, the risk is low. I would suggest installing it, spending an evening on two or three skills and a shop that means something to you, and judging it on whether the first week of tasks feels different. That is the only test that matters with a system like this.

The short verdict

LifeUp is a well-built, private, one-time-purchase RPG layer for tasks, best for people who want to design their own rewards rather than accept preset ones.

App specs

  • Version1.106.0
  • UpdatedSeptember 23, 2026
  • Downloads100K+
  • RequiresAndroid 6.0+
  • Price$4.99
  • Age ratingEveryone

LifeUp: Gamify Tasks & Habits: frequently asked questions

How does the gamification in LifeUp actually work?

You define skills such as fitness, coding or art, and completing related tasks earns XP that levels those skills up. Tasks also pay coins, which you spend in a shop you stock yourself with your own prices and stock limits. Loot boxes with drop rates you set and crafting recipes that combine items extend the same loop.

Does LifeUp require an internet connection or an account?

The app is designed to run fully offline, with your data staying on your device, and no account is needed to start using it. Data export and backup are supported, which is useful when everything lives locally. There is also an open API for automation with tools such as Tasker and shortcuts.

What does LifeUp cost, and are there ads or subscriptions?

It is a one-time purchase of $4.99. The developer states there are no ads, no subscriptions and no paywalls, with every feature included in that price. In-app purchases are offered alongside the paid app.

Can I get a refund if LifeUp does not suit me?

Uninstalling during Google Play's refund period triggers an automatic refund. The developer also offers a manual refund within seven days of your first purchase, handled by email with no questions asked. That gives you a week to see whether the setup suits how you work.

Is LifeUp only a habit tracker, or does it handle regular tasks too?

It covers both. Tasks support deadlines, reminders, checklists and repeats, while the habit tracker handles streaks and flexible schedules for routines that are not necessarily daily. A Pomodoro timer is included for focus sessions, and the World module lets you team up with or challenge friends on shared goals.

Pros

  • Skills, shop and rewards all user-defined
  • One-time $4.99 purchase, no subscriptions
  • Works offline with no account required
  • Full task manager with reminders and repeats
  • Seven-day manual refund policy

Cons

  • Needs real setup before the loop works
  • Reward economy depends on your own ideas
  • In-app purchases are offered

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