Wild Kratts Rescue Run

Educational · PBS KIDS

Wild Kratts Rescue Run icon
119 ratings
4.3
Installs
10K+
Price
$2.99
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Wild Kratts Rescue Run screenshots

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If you have a five- to eight-year-old who already knows the Kratt brothers from television, Wild Kratts Rescue Run is the sort of app that fits neatly into an afternoon: a paid, ad-free endless runner built around the same wildlife themes as the show. It costs $2.99, carries no ads and no in-app purchases, and sets out to teach animal facts while kids run, jump, fly and swim through three habitats.

What appeals to me is the combination of a familiar arcade format with a defined educational goal. The developer describes the app as designed to extend the series' science curriculum, and the structure backs that up: 24 levels spread across the South American rainforest, the Australian Outback and a snowy North American forest, with 42 Creaturepedia entries to unlock along the way.

It is not trying to be a general-purpose learning app. It is a runner first, with animal facts layered on top, and it assumes a child who is comfortable with side-scrolling controls and short bursts of play. For that audience, the pitch is straightforward: a game they can pick up quickly and a reason for parents to feel good about handing over the device.

How the running and rescuing work

The core loop is an endless runner in the classic sense. Kids choose Chris, Martin or Aviva, each with their own Creature Power suit, and activate those powers to clear obstacles, deal with villains and rescue animals. The suits are not cosmetic; the developer gives each character distinct abilities, so the choice affects how a level plays.

Levels take place across the three named regions, and the goal is not just to reach the end. Stars are awarded for finishing a level, collecting pawprints and rescuing animals, which gives a child more than one reason to go back through a stage. That structure is well suited to the age group, because a run that ends early still produces something to show for it.

The show's bad guys include Zach Varmitech, Donita Donata and Gaston Gourmand. Beating them is framed as protecting animals, which keeps the stakes simple and matches the tone of the show. Nothing here requires reading beyond a basic level, and the running itself is the kind of thing most kids in the target range will recognize immediately.

Creaturepedia and the learning layer

The educational content sits in the Creaturepedia, which fills up as levels are completed. There are 42 entries in total, and kids can listen to and learn about the animals they have unlocked. The animals named in the material include the bald eagle, the hawksbill sea turtle and the kangaroo, so the range stretches well beyond the obvious backyard creatures.

I like that the facts are tied to progress rather than presented as a separate quiz. A child who wants to see the next entry has to keep playing, which is a gentler way of encouraging repetition than a prompt or a reward screen. The developer also frames the habitats themselves as part of the learning, with environmental science coming through as kids move between regions.

Whether that adds up to real retention is something only a parent can judge over time. The app is built around a specific set of animals and habitats, and the Creaturepedia gives those facts a place to live rather than scattering them through the action. For a child who already likes the show, that is likely to be the part that sticks.

Difficulty settings and replay value

One of the more practical choices here is the adjustable running speed. Parents can slow the game down for a younger or less experienced child and speed it up as they improve, and levels can be replayed at whatever pace suits. That flexibility matters in a game aimed at a five-to-eight range, where the gap between a kindergartner and a third grader is substantial.

Replay is built into the star system. Because stars come from pawprints and rescues as well as completion, going back through a level is a way to earn more rather than a repetition for its own sake. The developer notes that arcade skills let kids replay levels faster, which suggests the game rewards familiarity without punishing a slow first attempt.

The scope is modest but clear: 24 levels, three regions, 42 entries. That is not an endless supply of content, but for a paid app with no ads or purchases, it is a defined package that a child can work through and then revisit at a higher speed.

What you pay, and what you don't

Wild Kratts Rescue Run costs $2.99 up front. There are no ads in the app and no in-app purchases, so the price is the whole of the transaction. For a parent who has grown tired of free kids' games interrupting play with commercials or prompting for coins, that is the most useful fact about it.

The trade-off is that you pay before you know whether your child will take to it. The game does not try to hook a child with a taste of the content and then ask for money. Whether that is better or worse depends on how you feel about paying for children's software, but the arrangement is at least honest and easy to understand.

The app is rated for Everyone and comes from PBS KIDS, which frames it as family-oriented material. Beyond that, the purchase terms are as simple as they get: one price, no ads, no additional spending.

Who this runner is built for

The clearest audience is a child between five and eight who already watches Wild Kratts and enjoys arcade-style games. The characters, the villains and the animal facts all come from the series, so familiarity does a lot of the work of getting a kid interested. A parent looking for something a child can play independently for fifteen or twenty minutes will find the format fits.

It also suits families who want a paid app without ads or purchases. The adjustable speed makes it usable across the age range rather than locking it to one skill level, and the Creaturepedia gives the play a purpose beyond a high score. Teachers looking for a short, themed activity around animals and habitats could reasonably use it as well, though the game is clearly designed for home play first.

What it is not is a broad educational tool. The learning is focused on animals and their environments, delivered through a runner, and a child who does not enjoy that format will not get much from the facts alone. The app is best understood as a well-made version of one specific thing rather than a general-purpose kids' app.

Where it sits after eight years

The app was released in December 2017 and has been updated as recently as October 2025, with the most recent changes described as minor. That is a long life for a children's game. It has a 4.3 average from 119 ratings and more than 10,000 installs, which is a modest footprint rather than a blockbuster one.

That smaller audience is not a problem in itself. A paid, ad-free kids' game is never going to compete with free runners on install numbers, and the rating suggests the people who have bought it are broadly satisfied. The lack of a huge player base does not affect anything a child does inside the app.

The ongoing updates are the more relevant signal. A game that has been kept current for eight years is a safer purchase than one that was abandoned shortly after release.

A worthwhile purchase for young animal fans

Wild Kratts Rescue Run is a focused, well-priced app for a specific child: one aged five to eight who likes the show and is ready for a side-scrolling runner. The $2.99 price covers everything, there are no ads or purchases to worry about, and the 24 levels across three habitats give it enough structure to last beyond a single sitting.

The Creaturepedia is the part that justifies the educational label, with 42 entries tied to progress and a set of animals that goes beyond the usual suspects. The adjustable speed is the detail that makes it work across the age range, and the star system gives kids a reason to replay levels rather than rush through them.

If your child already knows Chris, Martin and Aviva, this is an easy recommendation. If they have never seen the series, the game still stands on its own as a runner with a learning layer, though the appeal will be less immediate. Either way, it is a sensible purchase for a family that prefers paying once.

The short verdict

A paid, ad-free runner with real animal facts, best for Wild Kratts fans aged five to eight.

What's new in version 2.0.10

Minor updates.

App specs

  • Version2.0.10
  • UpdatedOctober 28, 2025
  • Downloads10K+
  • RequiresAndroid 5.1+
  • Price$2.99
  • Age ratingEveryone

Wild Kratts Rescue Run: frequently asked questions

What ages is Wild Kratts Rescue Run designed for?

The developer targets grade school children aged five to eight. The adjustable running speed is meant to keep the difficulty appropriate across that range, so a younger child can start slower and speed up as they improve. Older kids may find the pace and content less challenging.

Does Wild Kratts Rescue Run have ads or in-app purchases?

The app costs $2.99 and has no ads or in-app purchases. That means the purchase price is the full cost of the game, with nothing else to buy inside it.

What can kids learn in the Creaturepedia?

The Creaturepedia holds 42 entries with facts about animals, and kids unlock them by completing levels. Entries can be listened to as well as read, and the animals covered include the bald eagle, the hawksbill sea turtle and the kangaroo. The habitats in the game also introduce ideas from environmental science.

Which characters and areas are in the game?

Players choose between Chris, Martin and Aviva, each with their own Creature Power suit and abilities. The 24 levels take in a snowy North American forest, the Australian Outback and the South American rainforest. Villains from the series, including Gaston Gourmand, Donita Donata and Zach Varmitech, appear as obstacles to beat.

How do stars work in Wild Kratts Rescue Run?

Stars come from three acts: rescuing animals, collecting pawprints and completing a level. Because rescues and pawprints count separately from completion, a child can return to a level to pick up stars they missed. Replaying levels with more practice lets kids move through them faster.

Pros

  • No ads and no in-app purchases
  • Adjustable speed suits different ages
  • 42 Creaturepedia entries tied to progress
  • 24 levels across three habitats
  • Based on a familiar PBS KIDS series

Cons

  • Costs $2.99
  • Focused on ages five to eight
  • Learning limited to animals and habitats
  • Recent updates described as minor

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