Try to Fly

Sports · BoomBit Games

Try to Fly icon
22K ratings
3.9
Installs
5M+
Price
Free
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Try to Fly screenshots

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Try to Fly is a free sports game from BoomBit Games, released in March 2022 and updated as recently as August 2026. The idea is simple to explain: you launch a character off a high place, keep them in the air as long as you can, and then try to land on a finish target. The main reason to consider it is that the whole thing is built around a single joke and a single skill, and it does not ask much of your time or your attention.

The premise comes from a line about throwing yourself at the ground and missing. The game takes that literally, minus the risk, and turns it into a series of jumps from cliffs, bridges and skyscrapers. There is no long tutorial to sit through, at least judging by how the developer describes it. What you get is a stunt toy with a scoring target attached.

The game has more than five million installs and a 3.9 average from just over twenty-two thousand ratings, which suggests plenty of people have tried it and found it reasonably entertaining without loving it. It is free to download, carries ads and offers in-app purchases. The content rating is Teen.

A one-joke premise that mostly holds up

Most stunt games ask you to perform tricks. This one asks you to survive the fall. The developer's framing is that you are proving whether the old line about flying is true, and the answer is always going to be no, which is part of the appeal. You are not chasing a high score so much as extending a doomed attempt for a few more seconds.

That gives the game a tone that is closer to comedy than competition. The characters are there to be flung. If the humor of a ragdoll body tumbling past a bridge lands for you, the premise will carry a lot of the experience.

It also sets a ceiling on how much there is to discover. The variety comes from locations and characters rather than from systems or progression, and the recent update adds more of both. That is a reasonable way to keep a game like this alive, but it is worth understanding that the core loop does not change as you go.

Staying airborne is the whole skill

Once you are off the edge, the goal is to maintain altitude for as long as possible. That is the main skill the game tests, and it is the part that will decide whether you keep playing. The developer describes the outcome bluntly: you fly until you eventually fall. The fall is inevitable, only a question of how long you delay it.

This is the kind of mechanic that rewards small adjustments and a bit of patience rather than reflexes alone. You are managing a descent, not fighting an enemy, and the pressure comes from how quickly the ground arrives. I would expect the first few attempts to end badly and the timing to become clearer with repetition.

Because the goal is endurance rather than distance covered, the fun sits in the middle of a run rather than at the start. The launch is a formality; the interesting decisions happen while you are still in the air. That is a narrow but coherent design, and it is the reason the game works better in short bursts than in long sittings.

Landing on the target, and what comes after

When the fall finally happens, the run is not necessarily over. You aim for a finish target on the way down, and hitting it is the second half of the challenge. This gives each attempt a clear endpoint instead of letting it fizzle out, and it means a good jump is one that both lasts and lands well.

The two halves pull in slightly different directions. Holding altitude keeps you safe but moves you further from where you need to be, while dropping early puts the target in reach at the cost of a shorter run. Working out that trade-off is where most of the replay value sits, and it is the part I find most interesting about the design.

The latest update adds more levels and characters. The characters appear to be a way of varying the look of a run rather than changing how it plays, since they come across as content to enjoy rather than tools to master. Either way, they give the game somewhere to go after you have learned the basics.

Suited to short, disposable attempts

This is a game for people who want something to poke at for a few minutes and then put down. Attempts are short by nature, the goal is easy to understand, and there is nothing to lose by failing. That makes it a good fit for filling odd gaps in a day rather than for a dedicated evening.

It should also appeal to players who enjoy physics comedy more than precision challenges. If watching a character flail past a skyscraper is funny to you on its own, the game has already done its job. If you need a progression system or a reason to keep going beyond the next jump, the premise may wear thin faster.

The free download, ads and in-app purchases are worth factoring in before you start, even if they do not change the core loop. The Teen rating and the five million plus installs suggest a broad, casual audience rather than a niche one. Anyone looking for a serious flight simulation is in the wrong genre entirely.

A light stunt toy worth a few minutes

Try to Fly knows exactly what it is: a free game about throwing a character off something tall and seeing how long they last. The two-part challenge of holding altitude and then hitting the target gives each attempt a shape, and the growing list of locations and characters keeps the scenery from going stale. It is not trying to be more than that, and it does not need to be.

The caveats are the ones you would expect from a free mobile game. There are ads, there are in-app purchases, and the 3.9 average from over twenty-two thousand ratings suggests a solid but not outstanding reception. The mechanic is narrow, and the appeal rests almost entirely on whether the humor of the premise works for you.

I would suggest it to players who want a quick, low-stakes distraction with a funny premise and no commitment. If you like the idea of a physics joke you can play in short bursts, this is built for exactly that. Anyone after depth or a sense of progression should weigh that before downloading.

The short verdict

A free, funny stunt game for short bursts, best for players who enjoy physics comedy more than progression.

What's new in version 0.9.0

Check out NEW Amazing Levels and Characters!

App specs

  • Version0.9.0
  • UpdatedAugust 27, 2026
  • Downloads5M+
  • RequiresAndroid 8.0+
  • PriceFree
  • Age ratingTeen

Try to Fly: frequently asked questions

What do you actually do in Try to Fly?

You launch a character from a high spot such as a cliff, a bridge or a skyscraper, then try to keep them in the air for as long as possible. When the fall comes, you aim for a finish target on the way down. The game includes more locations and characters.

Is Try to Fly free?

Yes, the game is free to download. It carries ads and offers in-app purchases, so the download itself does not cost anything.

How many levels and characters are there?

The developer does not put a number on either, but the game is built around multiple locations and multiple playable characters. A recent update added new levels and characters to the existing set.

What age rating does the game have?

Try to Fly carries a Teen content rating. The rating puts it in a category aimed at players old enough for that content rather than at young children.

Pros

  • Free to download
  • Simple, immediately understandable goal
  • Multiple locations and characters
  • Short attempts suit quick sessions
  • Still being updated with new content

Cons

  • Contains ads
  • Offers in-app purchases
  • Narrow, single-mechanic focus
  • Teen content rating

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