True Skate
Sports · True Axis
True Skate screenshots
Skateboarding games have always struggled with the same problem: a controller has two sticks and a handful of buttons, while a skateboard has a deck, four wheels and a body that shifts weight constantly. Most games solve this by turning tricks into button combos, which works for arcade fun but loses the feel of actually riding. True Skate, from developer True Axis, takes a different route. It puts the board itself under your fingers and asks you to flick it the way your feet would.
The game has been on Android since July 2013 and has built up more than 5 million installs in that time, with a 4.0 average across over 206,000 ratings. It costs $1.99 up front, carries ads and offers in-app purchases. It is also the official mobile game of Street League Skateboarding, which gives it a recognizable competitive frame around the skating itself.
Flicking a board with your fingertips
The control scheme is the reason to care about this game. You flick the deck to make it flip, pop or grind, and you drag a finger along the ground to push. The physics system reads the direction, position and strength of each swipe and works out how the board should respond in the moment, so the same flick applied to a different part of the deck produces a different result. That is the detail that separates a simulation from a trick generator: where you touch matters as much as how hard.
You can play with one finger, use two fingers for more deliberate skating, or switch to two thumbs, and there is gamepad support if you prefer sticks to screen taps. True Axis describes the response as instant and unified, so pushing, popping, flipping and grinding all run through the same system rather than separate canned animations. The developer's claim is that any trick is possible if you can picture it, which is a bold promise for a touchscreen, but it points at the kind of freedom the control model is aiming for.
What appeals to me here is the learning curve implied by all of this. A system that reacts differently depending on where on the board you swipe is not something you master in an afternoon; it rewards players who are willing to repeat a trick until the timing and angle come together. That is either the whole attraction or the main obstacle, depending on what you want from a mobile game.
Parks, real spots and a decade of content
You start at the Underpass, a park built around ledges, stairs and grind rails, with a bowl, a half pipe and quarter pipes to work with. Keys come from completing park objectives, and they open ten fantasy skateparks without further cost. Events open up more than twenty real-world locations, among them The Berrics, SPoT, Love Park and MACBA, along with Street League championship courses going back to 2012. For anyone who follows skateboarding, that list is the draw as much as the physics.
There is a character to customize now, with apparel unlocked as you play, and the board itself can be built from decks and grips carrying names like Santa Cruz, DGK, Primitive, Grizzly, MOB, Independent, Almost, Blind, Zero and others, plus wheels and trucks. Long-time players can pick legacy completes, including a Realistic Mode, while newer setups are tuned for street, park and vert styles. Recent updates have touched the skateparks menu and added an SLS 2026 Paris live event, so the game is still being fed new material years after launch.
The replay editor is the feature I would expect to hold a certain type of player longer than the skating itself. You can place keyframes on a timeline and blend between cameras, choose from five presets, or build a custom cam with control over field of view, distortion, distance, height, pitch, pan, yaw and orbit. There is also a tripod cam with auto, fixed and follow modes, and a fisheye lens that can shake on impact. Nailing a line is one skill; framing it well is another, and the tools here are aimed at the second.
DIY, leaderboards and the SANDBOX subscription
Between runs there is a social layer. Global leaderboards let you measure a line against everyone else, and you can set up challenges or games of S.K.A.T.E with people you know. DIY objects now sit in the shop, where the developer says sales and new object drops appear weekly, and you unlock objects through park and event missions before arranging them into a spot of your own.
SANDBOX is the subscription side of the game. It lets players create and play their own version of True Skate, with custom board stats and graphics, a self-built spot including control over gravity, and access to community-made skateparks, DIYs, boards, skins and apparel. Subscriptions renew automatically unless auto-renew is switched off at least 24 hours before the period ends, and the current period cannot be canceled while it is active. The game also carries ads and in-app purchases alongside the $1.99 price, so the total cost depends on how far you go with it.
There is a second-screen option as well. You can run the game in landscape on a television by connecting an Android device to a Google TV Streamer over Wi-Fi or with an internet cable from the router, and pair a gamepad over Bluetooth to use as the controller. Some features need an internet connection.
Learning to ride rather than tap to win
This is a game for people who enjoy the process of getting something right. If the appeal of skateboarding, to you, is the slow accumulation of control, the way a trick stops being a gamble and starts being a decision, the physics model is built for exactly that. The replay tools reinforce it, because they give you a reason to care about how a line looked rather than only whether it landed.
It also suits players who like having a place to skate. Between the Underpass, the fantasy parks unlocked through objectives and the real spots opened by events, there is a lot of ground to move between, and the DIY shop adds another layer for anyone who would rather build than compete. The character and board customization gives that time somewhere to go.
The flip side is that a finger-controlled skateboard is a skill in itself. Someone looking for a game that plays itself, or that hands out tricks on a tap, will find the swipe system unforgiving until it clicks. The ads and in-app purchases are also part of the package, and SANDBOX sits behind a subscription that renews on its own. None of that is hidden, but it is worth weighing against the $1.99 entry price before you commit to the deeper parts of the game.
What True Skate asks of you
The value here depends on how much you want from a skateboarding sim. The core game gives you the Underpass, objectives that unlock ten fantasy parks, and events across more than twenty real locations, all for the initial purchase. The extras, from DIY objects to SANDBOX, are where ongoing spending can enter the picture.
The controls are the part that will decide it for most people. A system that reads swipe direction, position and strength, and responds differently depending on where on the deck you touch, is a genuine simulation rather than a gesture shortcut. It asks for patience and repetition, and it returns control in proportion to what you put in.
For a game that first appeared in 2013, the scope is notable. Real spots, licensed deck brands, a replay suite with custom camera work, community challenges and a subscription layer for building your own parks add up to something closer to a platform than a single game. Whether that breadth feels like a gift or a maze depends on how much of it you intend to use.
A sim for players who want to earn every trick
True Skate is worth the $1.99 if you want a skateboarding game that treats the board as the interface rather than a decoration. The flick-and-drag controls, the Underpass and its objectives, the real-world spots and the replay editor together make a convincing case for anyone who enjoys the grind of learning a physical skill in digital form. I would point it at players who already skate, or who like the idea of a sim that refuses to simplify, and at anyone who gets satisfaction from a well-framed replay as much as a landed trick.
Go in expecting a learning curve, ads and in-app purchases, and a subscription option in SANDBOX that renews automatically. If you want a skateboarding game you can pick up and be good at immediately, the physics model will not meet you halfway. If you want one that rewards the time you put into it, this is the version of that idea that has been refined for over a decade.
The short verdict
A demanding but rewarding skateboarding sim for players who want to learn the board, not just tap through tricks.
What's new in version 1.6.11
Fixed an issue with the Gaining Momentum mission in Underpass. *** 1.6.10 *** - SLS 2026 Paris Live Event. - Improved Skateparks menu. - Fixed an issue preventing historic events from updating.
App specs
- Version1.6.11
- UpdatedSeptember 30, 2026
- Downloads5M+
- RequiresAndroid 7.0+
- Price$1.99
- Age ratingEveryone
True Skate: frequently asked questions
How do the controls work in True Skate?
Finger flicks make the board flip, pop or grind, while pushing means dragging a finger along the ground. The physics system reads the direction, position and strength of each swipe, so the same flick in a different spot on the deck reacts differently. One finger, two fingers or two thumbs all work, and gamepads are supported too.
What parks and spots are included?
You begin at the Underpass, which has ledges, stairs, grind rails, a bowl, a half pipe and quarter pipes. Completing park objectives earns keys that unlock ten fantasy skateparks, and events open over twenty real-world locations including The Berrics, SPoT, Love Park, MACBA and Street League championship courses from 2012.
What does the SANDBOX subscription include?
SANDBOX lets players create and play their own version of True Skate, with custom board stats and graphics, a self-built spot including control over gravity, and access to community-made skateparks, DIYs, boards, skins and apparel. It renews automatically unless auto-renew is turned off at least 24 hours before the period ends, and the current period cannot be canceled while active.
Can I play True Skate on a TV?
Yes. You can play in landscape on a big screen, using your Android device or a gamepad as the controller. A Google TV Streamer links to an Android device by Wi-Fi or a router cable, and gamepads connect over Bluetooth.
What is the replay editor capable of?
You can place keyframes on a timeline to blend between cameras, choose from five presets, or set up a custom cam with options for field of view, distortion, distance, height, pitch, pan, yaw and orbit. A tripod cam offers auto, fixed and follow modes, and there is a fisheye lens that can shake on impact.
Pros
- Physics reads swipe direction, position and strength
- Real spots plus ten unlockable fantasy parks
- Replay editor with custom and tripod cameras
- Character, deck and wheel customization
- Gamepad and second-screen TV support
Cons
- Costs $1.99 up front
- Contains ads and in-app purchases
- SANDBOX subscription renews automatically
- Some features need an internet connection
- Swipe controls take time to learn
Download True Skate
by True Axis
$1.99 · In-app purchases · Contains ads · Official store listings