Tizi Modern Home & Room Design
Educational · Tizi Town Games
Tizi Modern Home & Room Design screenshots
Decorating games tend to fall into two camps: the ones that hand you a checklist and score your choices, and the ones that simply give you a space and a catalog and let you decide when a room is finished. The second kind lives or dies on how much furniture and how many surfaces it puts at your disposal. Tizi Modern Home & Room Design, from Tizi Town Games, sits firmly in that open-ended camp, and the breadth of what the developer describes is what makes it interesting.
The premise is straightforward. You take the role of an interior designer working on mini homes and townhomes, and you renovate them one room at a time. The app covers living rooms, modern kitchens and bedrooms, with the option to treat the whole thing as a house-flipping exercise if you prefer a profit motive to a pure design one. The appeal is the act of arranging a space until it looks the way you want.
It is listed in the Educational category and rated for Everyone, which fits a game built around color, layout and spatial choices rather than competition. The install base is substantial, at more than 10 million, and the average sits at 4.2 from over 25,000 ratings, so plenty of players have stuck with it long enough to leave a score. It arrived in April 2024 and was still being updated in mid-2026, with the most recent release described as bug fixes and performance work.
A designer's toolkit, not a single room
What separates a decorating game from a dollhouse is the range of surfaces you can touch. Here the developer describes work that spans the living room, the kitchen and the bedroom, plus the structural layer underneath: floors, wall treatments and layout plans. That combination matters, because a room only reads as finished when the floor and walls support whatever furniture you place on top of them.
The furniture itself is pitched across two moods. One is the sleek, pared-back end of modern minimalism; the other is warmer and more layered, closer to cozy chic. Having both in the same catalog means you can build a cool, uncluttered kitchen in one home and a softer, more textured bedroom in the next without the two looking like they came from different games. Art deco touches and modular home elements are available for players who want a period flavor rather than a strictly contemporary one.
Smaller details get a mention too, and those are often what make a designed space feel lived in rather than staged. Fancy cutlery appears alongside the kitchen work, and wall decor is treated as its own category rather than an afterthought. There are baby cribs as well, which points to family homes being part of the picture rather than only showpiece interiors.
How a session tends to unfold
The developer describes the flow as picking a home, choosing a room, and then working through it with a planner tool that covers layouts, color schemes and decor. Because the tool is a planner rather than a scripted sequence, the order is yours: some players will start with the kitchen because it has the most fixed elements to work around, others with the living room because it is the largest open canvas.
From there it becomes a matter of iteration. You place furniture, adjust the floor and wall treatments, add decor, and step back to see whether the room holds together. Experimenting with different arrangements and palettes is part of the design, which suggests the game expects you to redo things rather than get them right the first time. That is the core loop, and it is a comfortable one if you like tinkering.
The house-flipping framing gives that loop a second shape. Instead of designing for your own taste, you can treat each property as a renovation project and work toward something that reads as a finished, sellable home. This is a route to profit within the game, and it is a useful way to give yourself a brief when an empty room feels too open.
Avatar customization runs alongside the decorating. You shape a character, and the game places that character in the world you are building, which ties the homes together into something closer to a small town than a set of disconnected rooms. It is an avatar world, and the baby cribs mentioned earlier suggest family setups are part of what you can build.
Why the loop holds attention
Open-ended design games stay interesting when the catalog is deep enough that two players given the same room produce genuinely different results. The developer leans on exactly that idea, describing a broad collection of furniture and decor and inviting you to match it to your own style. If the range is as wide as it appears, the same living room can be redone several times without repeating yourself.
The other draw is the absence of failure. The only standard is whether you like what you have made. For younger players in particular, that removes the pressure that comes with competitive games and leaves the creative decisions front and center, which is consistent with an Everyone rating and an Educational listing.
Decorating is described as something you can do in a few taps. If that holds, it lowers the barrier for players who are not used to design tools, and it keeps the focus on choosing rather than on learning controls. It is the kind of claim that matters most for the audience this game seems built for.
Regular updates help too. The most recent one was modest, covering bug fixes and performance improvements, but it signals that the game is being maintained rather than left as-is after launch. For a title with this many installs, that ongoing attention is a reasonable thing to weigh.
Free to play, with ads and purchases
The game is free to download and carries a 4.2 average from more than 25,000 ratings, which is a solid figure for a title in this space. It is supported by advertising and also offers in-app purchases, so the experience is not entirely without cost if you decide to spend.
The content rating is Everyone and the app is labeled Educational, so the material is aimed broadly.
Where the appeal narrows
This is a decorating sandbox and nothing more. If you are looking for a game with levels, objectives, characters to manage or a story to move through, this one points in a different direction: rooms, furniture, layouts and color. The whole proposition rests on whether arranging a space sounds like a pleasant way to spend time.
The house-flipping angle adds a light goal structure, but it is still framed around renovation rather than competition or progression. Players who need a win condition to stay engaged may find the openness less motivating than a game that tells them what to do next. The flip side is that players who resent being told what to do next will likely find this more relaxing than most of what is on offer.
A calm pick for design-minded players
Tizi Modern Home & Room Design does one thing and does it at scale: it gives you homes, rooms, furniture and a planner, then steps out of the way. The range of surfaces, from floors to wall decor to kitchen details, is what makes that work, and the two stylistic directions give you room to define a look rather than accept one. The developer's claim of a simple interface is the piece that would decide whether it feels inviting or fiddly in practice.
It suits players who enjoy interior design for its own sake, including younger ones who want a creative space without pressure or scoring. It also suits anyone who likes the idea of renovating a property and watching it come together, since the flipper framing gives that instinct somewhere to go.
If that combination sounds right, the install base and the steady update history suggest it is a reasonable place to start.
The short verdict
A broad, pressure-free decorating sandbox for players who enjoy styling rooms more than chasing scores.
What's new in version 2.1.2
Hello Everyone! We have fixed some minor bugs and improved the app's overall performance for a better user experience. Update Now!
App specs
- Version2.1.2
- UpdatedJuly 15, 2026
- Downloads10M+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone
Tizi Modern Home & Room Design: frequently asked questions
What do you actually do in Tizi Modern Home & Room Design?
You play as an interior designer working on mini homes and townhomes, renovating them room by room. Work spans living rooms, modern kitchens and bedrooms, with floors, wall decor and furniture choices along the way. You can also customize an avatar and place it in the world you are building.
Is there a goal or a way to win?
Not in the usual sense. The game is built around arranging rooms, layouts and color schemes to your own taste, and the house-flipping angle is a way to renovate properties for profit rather than a scored objective. The appeal is the design process itself.
Does it cost anything?
It is free to download and supported by ads, and it also offers in-app purchases, so spending is possible if you choose to.
What kinds of furniture and decor are available?
The collection spans sleek modern minimalism and warmer cozy chic, along with art deco and modular home elements. Wall decor, floor treatments and fancy cutlery are mentioned as separate pieces of the toolkit. Baby cribs are included as well, pointing to family homes being part of the options.
Is it suitable for children?
It carries an Everyone content rating and is listed in the Educational category, so the material is aimed broadly. There is no competition, scoring or failure state described, which keeps the focus on creative choices.
Pros
- Rooms span living room, kitchen and bedroom
- Floor, wall and layout planning included
- Furniture covers both minimalist and cozy styles
- Avatar customization ties the homes together
- Smaller details like cribs and cutlery
Cons
- Contains advertising
- Offers in-app purchases
- No goals or scoring to work toward
- Built around decorating alone
Download Tizi Modern Home & Room Design
by Tizi Town Games
Free · In-app purchases · Contains ads · Official Google Play listing