SUPERSTAR STARSHIP

Music · Dalcomsoft, Inc.

SUPERSTAR STARSHIP icon
15.7K ratings
4.8
Installs
500K+
Price
Free
Advertisements

SUPERSTAR STARSHIP screenshots

SUPERSTAR STARSHIP screenshot 1SUPERSTAR STARSHIP screenshot 2SUPERSTAR STARSHIP screenshot 3SUPERSTAR STARSHIP screenshot 4SUPERSTAR STARSHIP screenshot 5SUPERSTAR STARSHIP screenshot 6SUPERSTAR STARSHIP screenshot 7SUPERSTAR STARSHIP screenshot 8SUPERSTAR STARSHIP screenshot 9SUPERSTAR STARSHIP screenshot 10SUPERSTAR STARSHIP screenshot 11SUPERSTAR STARSHIP screenshot 12
Advertisements

SUPERSTAR STARSHIP is a rhythm game wrapped around one label's catalog. Dalcomsoft, the studio behind the SUPERSTAR SERIES, built it on STARSHIP Entertainment's artists, so the tracklist, the cards and the events all pull from that roster rather than from K-pop at large. That single fact decides most of what follows.

If you already listen to the groups under that banner, the premise is easy to understand: tap through songs you know, collect cards of the people performing them, and compare scores with other players each week. If you don't follow the label, the app still works as a rhythm game, but the pull of seeing a favorite artist on a card is doing a lot of the work here.

It has been on Google Play since October 2019 and has passed 500,000 installs, with a 4.8 average across 15,746 ratings. The download is free, ads are present and there are in-app purchases.

How a round of play works

The core loop is the familiar one for this series: notes come down the screen, you tap them in time, and the run is scored. What sits underneath is the card system. You gather artist cards across various themes and arrange them into decks, and those decks feed into how well you score rather than serving as decoration.

Cards can be upgraded, and the developer describes a path that ends in R cards. That gives the collecting a direction beyond simply filling slots: the deck you build is meant to be strengthened over time, and the strength shows up in your results.

Songs arrive on a weekly schedule, and there are artist packs that use the voices of the STARSHIP performers. That rhythm of new material is what keeps a game like this alive between bigger content drops, and it is the part I would expect regular players to plan around.

One practical note from the developer: if the notes don't come down smoothly, there is a display setting meant to address that. It's a small thing, but it suggests timing can be adjusted.

Leagues, missions and the weekly schedule

Every week there is a league, and it is framed as an upgrade competition against K-pop fans worldwide. Your card strength feeds directly into your score here, which is the clearest link between the collecting side and the competitive side. If you want to place well, the deck matters as much as your timing.

Alongside that, there are daily missions. Clearing a new one each day brings rewards, which gives the app a short session you can finish without committing to a long play block. Between the weekly league and the daily missions, the app has both a long arc and a short one.

The developer also ties events to comebacks and concerts from the label's artists, so the calendar of the game follows the calendar of the music. For someone who tracks releases anyway, that alignment is probably the most appealing part of the whole structure.

The app has an Everyone content rating and sits in the Music category on Google Play. There is a support address for questions.

What the free download includes, and what it costs

SUPERSTAR STARSHIP is free to download, it contains ads, and it offers in-app purchases. The developer's own note is that the game can be enjoyed for free but that some paid items carry a charge.

What I would keep in mind is that a card-based rhythm game has two currencies of effort: your reflexes and your collection. The league rewards the second as much as the first, and cards can be upgraded, so there is a natural pull toward investing in the deck. How far the free path takes you before that pull becomes strong is something each player will judge for themselves.

Ads are part of the package, so expect them rather than being surprised.

The player this is built for

The clearest fit is someone who follows STARSHIP Entertainment's artists and wants another way to engage with their songs. The weekly additions, the artist packs with the performers' voices, and the comeback and concert events all point at that listener. For them, the game doubles as a small hub for the label.

The second fit is the rhythm player who likes a progression system layered on top of tapping. Cards, upgrades, R cards and a weekly league give a reason to keep returning that a bare tracklist wouldn't. The daily mission gives a short version of that for busy days, while the league gives a weekly one for players who want a target.

The competitive angle is explicitly global, and the league is described as a competition with K-pop fans worldwide. That is appealing if you like seeing where you land against a large pool, and less so if you would rather play quietly at your own pace. The card strengthening means the ladder rewards consistency as much as skill.

The game has been running since 2019 and was last updated in October 2026, with the recent changes covering a new app icon plus bug fixes and stability work. The 4.8 average from a substantial number of ratings supports that read.

A few things to weigh before installing

The narrowness is the main consideration. This is a rhythm game for one label's catalog, and the appeal of collecting cards of specific artists is central to the design. If that roster means nothing to you, you are left with the rhythm mechanics and the league, which is a thinner proposition.

The league's dependence on card strength is the other thing to think about. A player who wants pure score-on-skill competition may find that upgrading cards matters more than they would like. The developer is upfront that strengthening your cards raises your score, so this is a design choice rather than a hidden one.

Then there is the free-to-play framing: ads, in-app purchases, and a note that some paid items are charged. None of that is unusual for the category, but it is part of the deal.

Finally, the app asks for a set of device permissions, including storage, call and Wi-Fi connection information, with a note that photos, video and files are needed to save game data. Notification access is optional, and the developer says the app can be used without agreeing to the optional permissions, though some functions may be limited as a result.

A rhythm game for the label's own fans

My take is that SUPERSTAR STARSHIP does one thing clearly: it turns STARSHIP Entertainment's catalog into a rhythm game with a collecting layer and a weekly competition. The weekly song updates, the themed cards, the upgrade path to R cards and the league all serve that idea, and the daily missions and comeback events keep the calendar busy.

It is free to download, carries ads and offers in-app purchases, and the developer notes that some paid items are charged. It has been installed over 500,000 times and holds a 4.8 average from 15,746 ratings, which for a niche label game is a strong signal that the people it is aimed at are getting what they came for.

I would suggest it to anyone who already listens to these artists and wants a game built around their songs, and to rhythm players who enjoy a collection that feeds into their scores. If the roster isn't part of your listening, the game's center of gravity will sit somewhere you don't have a stake in.

The short verdict

A well-established rhythm game that rewards STARSHIP Entertainment fans and card-collecting players, with ads and purchases part of the free package.

What's new in version 3.32.5

The app icon has been changed. Fixed several bugs and improved stability.

App specs

  • Version3.32.5
  • UpdatedOctober 1, 2026
  • Downloads500K+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingEveryone

SUPERSTAR STARSHIP: frequently asked questions

What kind of game is SUPERSTAR STARSHIP?

It is a rhythm game built on the music of STARSHIP Entertainment's artists, released by Dalcomsoft as part of the SUPERSTAR SERIES. You tap along to songs and, in parallel, collect themed artist cards that you arrange into decks. Those decks are upgraded over time and feed into your scores.

How often does new music get added?

Songs are updated every week, and there are artist packs that use the voices of the STARSHIP performers. That weekly cadence is the main source of fresh material, alongside events tied to comebacks and concerts.

What are the cards for?

Cards featuring different artists go into decks you build. Cards can be upgraded, with a path that ends in R cards. Stronger cards raise your score, which matters most in the weekly league.

Is there a competitive mode?

Yes. A league runs every week and is presented as an upgrade competition with K-pop fans around the world. Your card strength contributes to your score, so improving your deck is part of competing well.

Does it cost anything?

The download is free, the app contains ads and it offers in-app purchases. The game is free to play, though some paid items carry a charge. There is also a support email address for questions about the game.

Pros

  • Songs updated every week
  • Artist packs use the performers' voices
  • Themed cards can be upgraded to R cards
  • Weekly league scores rise with stronger cards
  • Daily missions give short play sessions

Cons

  • Built around one label's artists
  • Contains ads
  • Offers in-app purchases
  • Some paid items carry a charge
  • League results depend on card strength

eFreeware is independent and is not affiliated with Dalcomsoft, Inc.. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.