Suck it Up ™ - Hole Them All

Casual · Tactile Games

Suck it Up ™ - Hole Them All icon
8.6K ratings
4.4
Installs
1M+
Price
Free
Advertisements

Suck it Up ™ - Hole Them All screenshots

Suck it Up ™ - Hole Them All screenshot 1Suck it Up ™ - Hole Them All screenshot 2Suck it Up ™ - Hole Them All screenshot 3Suck it Up ™ - Hole Them All screenshot 4Suck it Up ™ - Hole Them All screenshot 5Suck it Up ™ - Hole Them All screenshot 6Suck it Up ™ - Hole Them All screenshot 7Suck it Up ™ - Hole Them All screenshot 8Suck it Up ™ - Hole Them All screenshot 9Suck it Up ™ - Hole Them All screenshot 10Suck it Up ™ - Hole Them All screenshot 11Suck it Up ™ - Hole Them All screenshot 12
Advertisements

If you like the idea of a puzzle that asks you to tidy a scene by eating it, Suck it Up is built on exactly that premise. You control a black hole that moves across a board and swallows objects, growing larger as it does. It comes from Tactile Games, it is free to download, and the store lists more than a million installs alongside a 4.4 average from 8,634 ratings.

The appeal is a short loop with a clear goal: clear the board, or clear only what the level asks for, and move on. Levels are spread across grass, ice, sand and water settings, and small animals wander around as your hole expands. That combination of light strategy and mild chaos is what I would expect to draw people in.

It is a casual game rather than a demanding one, and that shapes who it fits. If you want something you can pick up for a few minutes, understand immediately and put down without losing progress, this is the kind of thing that tends to work. It carries an Everyone content rating, which fits the tone the developer describes.

What separates it from other swallow-everything games

Plenty of games let you grow by consuming things. What stands out here is that the developer frames it as a puzzle first: you sort and swallow only what the level requires, and part of the challenge is working out how to reach the biggest objects on the board. That shifts the focus from mindless accumulation to planning your route and your order of operations.

The developer also pitches the game as oddly satisfying, and the mechanics back that up in a straightforward way. Dragging a hole across a surface and watching objects disappear is a simple interaction, and the growth of the hole gives that interaction a visible payoff. Whether that reads as satisfying is a matter of taste, but the design intent is clear.

The setting variety helps too. Grass, ice, sand and water are not just cosmetic labels; they suggest different board layouts and different arrangements of objects to work around. Cute animals that react as your hole swallows them add a layer of personality that a plain sorting puzzle would not have.

How the core loop works

The basic control is a drag. A black hole travels the board, eating what it can. The developer's own advice is to start small: take on small items first so the hole grows large enough to tackle bigger ones. Trying to swallow something too large before you have grown is the mistake the game is built to punish.

That creates a natural difficulty curve within each level. Early on you are picking off whatever is within reach, and later you are deciding which large objects you can now take on. A level ends when you have devoured everything, though the puzzle framing means the order in which you do that matters.

The developer's tip to sort and swallow only what is required suggests some levels ask for a subset of the objects rather than a full sweep. That distinction is what keeps a simple interaction from becoming repetitive, because it turns each board into a question about what to leave alone.

Boosters and the choice between calm and competition

Two boosters are described: one that slows down time, and one that speeds up how quickly your hole sucks things in. Both are tools for moments when the board gets away from you, and both suggest that timing plays a role in how a level unfolds. They are the kind of assistance that can rescue a run without changing what the puzzle asks of you.

The game also offers two ways to play the same levels. You can take a relaxed approach and work at your own pace, or you can push for speed and aim at a perfect score. That is a sensible split for a casual title, because it lets one player treat the game as a wind-down and another treat it as a scoreboard.

I would expect the score-chasing side to appeal to people who finish the levels quickly and want a reason to return to them. The relaxed side is for anyone who would rather not think about a clock at all. The choice between the two appears to be yours from the start.

What you should know before installing

The game is free, and it carries both ads and in-app purchases. That is worth factoring in if you prefer a completely uninterrupted session. Both paid content and ads are present, which is a fair thing to weigh before you start.

This is a puzzle game about your own board and your own score, so if you are looking for something to play with friends or against other people, this may not be for you. What it offers instead is a quiet, self-contained loop.

The game released on September 19, 2025, and its most recent update was October 5, 2026, described as bug fixes and improvements. The install and rating figures suggest a healthy audience, though as always with a free game, the experience you get is the one the developer has designed rather than a bespoke one.

Who will get the most from it

The clearest fit is someone who wants a low-stakes puzzle they can play in short stretches. The drag-and-grow loop is easy to grasp, the levels are themed rather than uniform, and the option to play at a relaxed pace means there is no pressure to perform. If you like sorting tasks, tidy-up puzzles or games where the satisfaction comes from watching a space empty out, this is aimed at you.

It also suits players who enjoy a light score chase. The perfect-score route gives the same levels a second purpose, and the boosters give you a way to shave time when you are pushing for a clean run. That combination of calm and competition in one package is unusual enough to be worth noting.

The cute-animal element is likely to land well with younger players and anyone who prefers a gentler aesthetic. With an Everyone rating and a premise about a hungry hole swallowing objects, it reads as family-friendly rather than intense. If you want a game that fits a few spare minutes and does not demand much of you, this is the sort of thing that fits that slot.

The case for installing it

Suck it Up takes one simple interaction and builds a puzzle around it rather than around reflexes. Add the varied settings and the reacting animals, and there is enough here to keep the loop from feeling thin.

The trade-offs are the usual ones for a free casual game. Ads and in-app purchases are part of the package, and the scope is deliberately narrow. If you want a puzzle you can dip into without committing to a story or a schedule, that narrowness is a feature rather than a flaw.

I would point this at people who enjoy tidy-up puzzles, want something they can play at their own speed, and do not mind a free-to-play model. It is a straightforward, well-scoped casual game with a clear hook, and at more than a million installs and a 4.4 average, plenty of players have already decided it works for them.

The short verdict

A well-scoped, low-pressure puzzle game that suits anyone who enjoys sorting tasks and does not mind ads and in-app purchases.

What's new in version 1.48.0

Bug fixes and improvements.

App specs

  • Version1.48.0
  • UpdatedOctober 5, 2026
  • Downloads1M+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingEveryone

Suck it Up ™ - Hole Them All: frequently asked questions

How do you play Suck it Up?

You drag your black hole across the board to move it, and it swallows objects as it goes. The developer advises starting with small items so your hole grows large enough to handle bigger ones. A level is finished once you have devoured everything.

Is Suck it Up free to play?

The game is free to download. It does contain ads and offers in-app purchases, so the free-to-play model applies. The store lists it at no cost with those two elements included.

What are the boosters for?

Two boosters are described: one slows down time, and the other makes your hole suck things up faster. Both are there to help when a board gets away from you. They give you a way to manage the pace of a level rather than changing what the puzzle asks.

Can you play Suck it Up at your own pace?

Yes. The game is described as offering a relaxed mode where you work at your own speed, as well as a faster option where you push for a perfect score. That means you can treat the same levels as a wind-down or as a score chase.

What kinds of levels are in Suck it Up?

Levels are set across grass, ice, sand and water, so the boards vary in their surroundings as well as their contents. Cute animals appear around the hole and react as it swallows them. The levels span several different settings.

Pros

  • Simple drag-and-grow puzzle loop
  • Boards themed around grass, ice, sand and water
  • Relaxed pace or timed perfect-score runs
  • Boosters for slowing time or sucking faster
  • Cute animals react as the hole grows

Cons

  • Free with ads
  • In-app purchases included
  • Single-player only, no social features
  • Puzzle focus rather than action

eFreeware is independent and is not affiliated with Tactile Games. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.