States Builder: Trade Empire
Strategy · SayGames Ltd
States Builder: Trade Empire screenshots
States Builder: Trade Empire is a free strategy game from SayGames Ltd, released in March 2023 and still being updated as of September 2026. It is an idle world-building simulator in which you develop human civilization one hex tile at a time, turning raw materials into coins and coins into more land. The appeal is the combination of a simple premise with a supply chain that keeps widening as you go.
The scale is not in question. The game has passed ten million installs on Google Play and holds a 4.3 average from more than 78,000 ratings, which suggests a broad audience has stuck with it long enough to rate it. It is free to download and supported by ads and in-app purchases, so the cost of entry is your time rather than your money.
What makes it worth a look is the progression structure. You are not simply tapping a button and watching a number rise; you are deciding which resources to process, which facilities to upgrade and when to push into new territory. That gives the idle format a bit more texture than usual, and it is the main reason I would point someone toward it.
Logging, milling and the shape of a working economy
Everything begins with wood. Timber sold at market brings in coins, which pay for a logging mill and eventually a board factory. From there the game opens up other resources that can be processed in different ways, so the early simplicity gives way to a wider set of choices about what to build next.
The central tension is time against profit. Processed resources take longer to produce than raw ones but bring in more money, so you are constantly weighing whether to keep selling cheap and fast or invest in a longer chain that pays better. The developer frames this as the strategic heart of the game, and it is the part I would expect to hold attention once the first few upgrades are done.
Mines and processing plants each have six levels, and both output and earnings rise with every one. That gives you a clear, finite target for any single building, and it means progress is visible rather than abstract. You can adapt your approach as you go, pushing whichever part of the chain is earning fastest and then moving on to the next stage of the map.
Upgrades that survive the move to new ground
Separate upgrades boost how quickly resources are produced and how much profit they bring. These apply to every facility producing a given type of material, so a single purchase can lift a whole category of your operation at once. That is a meaningful difference from games where each building has to be improved in isolation.
The upgrades also carry across levels. When you leave one area for the next, the benefits you paid for come with you, which softens the sense of starting over. It is a design choice that rewards patient investment rather than punishing it, and it makes the later continents feel like an extension of your empire rather than a reset.
Exploration is handled through balloons. You divert resources to equip and launch them, and each launch scouts out new land while returning coin and crystal bonuses. There is another layer to think about when you are deciding where your resources should go.
Clearing a map, fueling a rocket, starting again
The map itself is divided into hexes, and you open them one by one. Clearing all the hexes in one area means building up enough coins before the next area opens, and its fresh resources are the reward. This creates a rhythm of local completion followed by a larger purchase, which keeps short sessions and long ones both meaningful.
When a whole continent is unlocked, you find a rocket. Fueling it with resources completes the level and sends you to a fresh continent with new materials to mine and craft. The cycle then repeats at a larger scale, with your carried-over upgrades making the early stages of each new land faster than the last.
The path described starts with one settlement, grows into a developed town, and ends as an industrial civilization that builds its own spaceship. That framing gives the game a sense of history being built rather than a single map being finished, and it explains why the loop is designed to restart rather than end.
What the ads and purchases mean for your time
States Builder is free to download and contains ads, and it also offers in-app purchases. If you are sensitive to interruptions or to being offered optional spending, that is worth factoring in before you start.
I would not treat the ads or the in-app purchases as a reason to dismiss the game outright. The core loop of logging, processing, upgrading and expanding is available from the start, and the ten million installs suggest plenty of people have found the balance workable.
The most recent update added a player hub and advisors, alongside fixes for situations where players could get stuck, and visual and effects work. The developer also invites feedback on what to improve next, which is a reasonable sign for a game that has been running for several years.
Who will settle into this comfortably
This is a game for people who enjoy watching a system grow. If you like the idea of building a supply chain, checking in on it, and making small decisions that compound over time, the structure here is built around exactly that. The six-level facilities and the carry-over upgrades give you concrete goals without demanding constant attention.
It also suits players who like a map to clear. The hex-by-hex expansion, the coin cost of opening a new area and the rocket at the end of a continent give the whole thing a shape that is easy to understand and satisfying to complete. You always know roughly what you are working toward, even if the exact resources of the next land are a surprise.
Where it asks more of you is in patience. Processed goods take longer, new areas cost coins you have to accumulate, and the game is designed to be played across many sessions rather than in one sitting. If you prefer fast, reactive strategy, the pace here may feel slow; if you like the idea of an empire that builds itself while you plan the next move, it fits well.
A steady builder for patient strategists
States Builder: Trade Empire is a well-established idle world-builder with a clear loop, a long progression and a large audience behind it. The logging-to-processing chain, the facility upgrades and the continent-by-continent structure give it more substance than a simple tap-and-wait game, and the carry-over upgrades mean your earlier decisions keep paying off.
The caveats are the ones that come with the territory: it is free but ad-supported and offers in-app purchases, and the pace is deliberately unhurried. Those who want immediate results may find the early stages thin, while those who enjoy planning a chain and watching it run will get more out of it.
I would recommend it to players who like idle games with a strategic layer and to anyone who enjoys the fantasy of building a civilization from a single settlement. If that describes your taste, this is a reasonable place to spend your time.
The short verdict
A patient, well-built idle world-builder for players who enjoy supply chains and steady, long-term expansion.
What's new in version 1.13.0
🔥Big new features: Player hub and Advisors 🪲Fixed some issues (based on our users' feedback) where players would get stuck previously 🎨Graphics and visual effects optimized to have extreme fun 📢We keep working on improving your states builder adventures: let us know what you think about this update!
App specs
- Version1.13.0
- UpdatedSeptember 7, 2026
- Downloads10M+
- RequiresAndroid 8.0+
- PriceFree
- Age ratingEveryone
States Builder: Trade Empire: frequently asked questions
What do you actually do in States Builder?
Wood sold at market brings coins, which then pay for a mill and a board factory. Further resources appear later and can be processed in more than one way. The aim is to build supply chains, upgrade your facilities and expand across the map one hex at a time.
How does the upgrade system work?
Mines and processing facilities each have six levels, and both output and earnings rise with every one. Upgrades are also available that speed up resource production and raise profit, and they cover every facility making that material. Those upgrades carry across levels, so the benefits stay with you when you move to a new area.
How do I unlock new continents?
Hexes open one at a time, and clearing a whole area means building up enough coins before the next one opens. When a whole continent is unlocked, you find a rocket and fuel it with resources to complete the level. That opens up a fresh continent holding new things to mine and craft.
What are exploration balloons for?
Resources go toward equipping and launching exploration balloons that survey new lands. Each launch also gives you coin and crystal bonuses. They are one of the ways the game opens up territory beyond your current area.
Does States Builder cost anything?
It is free to download, and it contains ads and offers in-app purchases, so there is an optional spending element alongside the free experience.
Pros
- Deep supply chain with multiple processing paths
- Facility upgrades carry across levels
- Clear hex-by-hex map progression
- Exploration balloons add bonuses and new land
- Large player base with a solid rating
Cons
- Free but supported by ads
- Offers in-app purchases
- Processed resources take longer to produce
- New areas require saving up coins
Download States Builder: Trade Empire
by SayGames Ltd
Free · In-app purchases · Contains ads · Official store listings