Star Trek Fleet Command

Strategy · Scopely

Star Trek Fleet Command icon
312.3K ratings
4.2
Installs
10M+
Price
Free
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Star Trek Fleet Command screenshots

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Star Trek Fleet Command is a free strategy MMO from Scopely, set in the official Star Trek universe and built around the idea that you are the commander of a starbase on the edge of the final frontier. It has been out since late 2018 and has drawn more than 10 million installs, with a 4.2 average across roughly 312,000 ratings, which is a healthy signal for a game that asks for a long commitment.

The main reason to consider it is the setting. This is not a generic space strategy game with a sci-fi coat of paint; the developer has built the whole thing around the Trek license, and the storylines draw on the Kelvin Timeline films as well as the original series, Deep Space Nine, The Next Generation, Discovery, Strange New Worlds and Lower Decks. If the names Kirk, Spock and Nero mean something to you, that framing carries a lot of the appeal.

It is also free to download and carries no ads, though it does offer in-app purchases. That combination tells you most of what you need to know about the shape of the experience: a large, ongoing game that expects to keep you around for a long time, with the option to spend along the way.

The Trek license does the heavy lifting

Plenty of mobile strategy games let you build a base and grind out upgrades. What separates this one is that the developer has leaned into the fiction rather than treating it as decoration. You recruit hundreds of officers from across the franchise, including James T. Kirk, Spock and Nero, and each is meant to bring distinct tactical abilities to your fleet. Building a crew becomes a collecting exercise with a story attached to it, which is a different feeling from simply filling slots with stat blocks.

The ships carry the same weight. You work toward vessels like the U.S.S. Enterprise, the Romulan Warbird and the Klingon Bird of Prey, names that most players will already have opinions about before they ever launch the game. The galaxy itself is framed as a place on the brink of war, with Federation, Klingon and Romulan forces competing for control of the Alpha and Beta quadrants, and an ancient secret running underneath it all that could shift the balance of power.

The breadth of source material it draws on is unusually wide for a licensed mobile game, spanning series from several different eras of the franchise. For a fan, that range is the point.

Building a fleet and a base

The core loop is familiar to anyone who has played a base-building strategy game. You construct and upgrade your starbase, gather resources, research new technologies and put those improvements toward a stronger fleet. Ships are collected, built and upgraded over time, and the base itself has to be defended as well as expanded. This is the long, steady spine of the game, and it is where most of your attention will go.

Officers sit alongside the hardware. Deploying the right characters with the right tactical abilities is how you shape a fleet for a particular job, and the roster is large enough that assembling a crew is its own project. The developer describes the result as a strategic RPG layer on top of the base building, and that seems like a fair description of how the two halves fit together: the base produces the capacity, the officers decide how you use it.

Resource and technology management ties it together. Advancement depends on what you have researched and what you have stockpiled, so the pacing is deliberate rather than instant. Players who like planning several steps ahead will find plenty to occupy them here.

Hundreds of missions, several kinds of work

Beyond construction, the game gives you a steady stream of missions and storylines. The developer describes hundreds of them, and they are not all the same shape: some involve helping locals, some are about fighting pirates, and others are built around negotiating peace. That variety matters in a game of this length, because it keeps the moment-to-moment play from collapsing into a single repeated action.

The narrative runs through the Kelvin Timeline, with an overarching plot about a discovery that could change who holds power in the galaxy. The developer also promises monthly free live updates, which is how an online game of this kind stays alive over years rather than months. The most recent one, Update 95, adds Haven, a planetary base for commanders at Ops 61 and above where clearing areas and upgrading buildings grants account-wide buffs, raises Frontier Prestige and opens further progression. The same update brings the U.S.S. Kelcie Mae, the Stella in the Independent Archives, an updated Battle Pass and changes to Territory Capture.

The game supports multiple language options, which broadens who can pick it up without friction.

Alliances are where the game opens up

Star Trek Fleet Command is explicitly an online game, and the social layer is not a side feature. You can join an existing player alliance or create one of your own, and alliances compete to dominate star systems. Battles are fought against other players, and cooperation with a large population of them is built into how the game is meant to be played.

That structure changes the character of the experience considerably. A base-building game played alone is a private routine; the same game with an alliance behind it becomes a matter of coordination, shared objectives and timing. The galaxy is dynamic and continually evolving, and player alliances pushing against each other for control of systems is a large part of what that means.

It is worth being clear that this is cooperative and competitive by design. If you would rather play at your own pace without depending on a group, the alliance layer is still there in the background, but the game's ambitions clearly run through it.

What a long campaign asks of you

This is a game built for the long haul. Base building, technology research, officer collection and fleet upgrades all unfold over an extended period, and the Haven feature arriving at Ops 61 tells you something about how far the progression ladder runs. New players are not going to see everything in a weekend, and the game does not appear to pretend otherwise.

The free download with in-app purchases is the standard arrangement for a strategy MMO of this scale. I would treat spending as a decision to make after you have a feel for how the game plays, not before.

The Teen rating and the competitive, alliance-driven structure point to an audience that is comfortable with online games generally.

Who this is built for

The clearest audience is people who already care about Star Trek. Recruiting Kirk and Spock, working toward an Enterprise, and following storylines that pull from Deep Space Nine through Lower Decks is the kind of thing that lands differently if you know the references. The developer is selling the fantasy of commanding a ship in that universe, and it is a fantasy with a lot of existing attachment behind it.

The second audience is strategy players who like base building with a social layer attached. If you enjoy the rhythm of upgrading structures, researching technologies and slowly turning a modest starbase into something formidable, and you are happy to do that alongside an alliance, the structure here will feel familiar in a good way. The officer system adds a collecting dimension that gives the grind a second track.

It is a big, ongoing, online commitment rather than a short diversion, and the free download with optional purchases is the model you are signing up for. Anyone who wants a self-contained strategy game they can finish and set down will find the shape of this one quite different from that.

A fleet command worth enlisting in

Star Trek Fleet Command is one of the better-supported licensed strategy games on the platform, with a deep well of source material, a progression system with real breadth, and alliances that give the galaxy a social pulse. The 4.2 average across more than 312,000 ratings suggests a large player base that has stuck with it, which for a game that runs on alliances is the number that matters most.

My recommendation is straightforward for one group: if you are a Star Trek fan who enjoys strategy games and does not mind a long campaign, this is an easy install. The license is used with genuine care, and the combination of fleet building, officer collection and alliance play gives you several things to work on at once.

For everyone else, the calculation is about appetite rather than quality. This is a game that rewards patience, planning and participation in a group, and it is free to try with purchases available inside. If that description sounds like the kind of game you already enjoy, the Star Trek wrapper makes it considerably more appealing than the average entry in the genre.

The short verdict

A deep, well-supported Star Trek strategy MMO that rewards patient players who want alliance play and long-term fleet building.

What's new in version 1.000.52739

Update 95 introduces Haven, a new planetary base for Ops 61+ Commanders to develop and personalize, where clearing new areas and upgrading buildings unlocks powerful account-wide buffs, increases Frontier Prestige, and opens new opportunities for progression. New Features: Discover the new Haven feature! Command the new U.S.S. Kelcie Mae! Unlock the Stella in the Independent Archives! Progress through an updated Battle Pass! Explore new Territory Capture updates! Bug fixing And more!

App specs

  • Version1.000.52739
  • UpdatedOctober 6, 2026
  • Downloads10M+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingTeen

Star Trek Fleet Command: frequently asked questions

What kind of game is Star Trek Fleet Command?

This Scopely MMO puts its strategy play inside the official Star Trek setting. You take command of a starbase at the edge of the frontier, build and upgrade a fleet, and recruit officers from across the franchise. It is an online open-world game where combat, diplomacy and leadership all feed into how you expand.

Which Star Trek series does the game draw on?

The main storyline is set in the Kelvin Timeline, the continuity of the J.J. Abrams films. Beyond that, the storylines span the original series, Deep Space Nine, The Next Generation, Discovery, Strange New Worlds and Lower Decks. That range is one of the things that sets it apart from a generic space strategy game.

Do I need to join an alliance to play?

Alliances are a core part of the design rather than an optional extra. You can join an existing player alliance or create your own, and alliances compete to dominate star systems while cooperating in battles. The galaxy is dynamic and evolving, and much of that evolution comes from how player groups push against each other.

What is Haven in the latest update?

Haven is a planetary base introduced in Update 95 for commanders at Ops 61 and above. New areas and building upgrades there grant account-wide buffs, raise Frontier Prestige and open up more progression. The same update adds the U.S.S. Kelcie Mae, brings the Stella into the Independent Archives, and updates the Battle Pass and Territory Capture.

Is Star Trek Fleet Command free?

Yes, it is free to download, and it does not show ads. It does offer in-app purchases, which is typical for a large online strategy game. If you decide to spend, it makes sense to do so after you have a sense of how the progression and alliance play suit you.

Pros

  • Official Star Trek setting across many series
  • Hundreds of officers and iconic ships to collect
  • Alliances add cooperative and competitive play
  • Monthly free updates keep the galaxy moving
  • Free to download with no ads

Cons

  • In-app purchases are part of the model
  • Progression is a long, gradual commitment
  • Haven content requires Ops 61 or higher
  • Alliance play is central to the design

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