Slow Mo Run

Casual · Supersonic Studios LTD

Slow Mo Run icon
381K ratings
4.1
Installs
100M+
Price
Free
Advertisements

Slow Mo Run screenshots

Slow Mo Run screenshot 1Slow Mo Run screenshot 2Slow Mo Run screenshot 3Slow Mo Run screenshot 4Slow Mo Run screenshot 5Slow Mo Run screenshot 6Slow Mo Run screenshot 7Slow Mo Run screenshot 8Slow Mo Run screenshot 9Slow Mo Run screenshot 10Slow Mo Run screenshot 11Slow Mo Run screenshot 12
Advertisements

If you like the idea of a runner that lets you throw a punch instead of just jumping over a crate, Slow Mo Run is built for exactly that. You drag your character forward through obstacles, then drag their limbs to land hits, kicks and punches on whatever stands in the way. It is free to play, and with more than 100 million installs and a 4.1 average from over 380,000 ratings, it has clearly found a large audience since its October 2022 release.

The pitch that stands out to me is the drawing element. Rather than tapping a preset attack button, you sketch a fighting pose with your finger and the character performs it. That gives you a say in how your fighter moves, which is unusual for a casual runner, and it is the reason I would point anyone curious about the game toward it rather than toward a standard endless runner.

What you get is a mix of combat and movement: one-on-one fights, running duels, parkour challenges and boss encounters, all wrapped around a story the developer describes as engaging. The content rating is Teen, which fits the fighting theme. Ads are present and there are in-app purchases, so the free download comes with the usual trade-offs of that model.

Drawing your own attacks instead of tapping a button

Most runners reduce combat to a single input. Here the developer has built the game around drawing a custom fighting pose, so your finger traces the shape of the strike and the character follows it. I like that this puts the emphasis on how you attack rather than only on when, and it gives the game a physical feel that a tap-to-punch system would not have.

The app covers a wide range of fighting styles: boxing, karate, judo, kung fu, jiu jitsu and spider fighting, among others. Your character's moves and attacks take shape from the style and pose you choose. For a casual game, that is a fair amount of expression to hand a player, and it suggests the appeal is as much about experimenting with poses as it is about clearing levels.

The trade-off is that drawing a pose takes more thought than pressing a button, especially while you are also moving forward. I would expect the early going to feel awkward until you find shapes that work for you, and players who want pure reflex-based running may find the extra step slows the pace rather than adding to it. That is a design choice rather than a flaw, but it does shape who will enjoy this.

Running, dodging and shooting through the levels

The core loop is a runner: you drag the character to advance through obstacles, and the game is described as fast paced. Combat sits on top of that movement, so you are not stopping to fight in a separate arena. Dodging bullets and shooting guns are part of the mix as well, which broadens the action beyond hand-to-hand exchanges.

Level types vary. There are one-on-one combats, running duels, parkour challenges and boss fights, and the developer mentions cool parkour levels alongside the story. That range matters for a casual game, because it breaks up what could otherwise be a single repeated motion. Boss fights in particular suggest the difficulty ramps up at points rather than staying flat throughout.

Because the game is free with ads and in-app purchases, I would go in expecting the monetization to be part of the experience.

Fighting styles and the freedom to mix them

The game effectively lets you decide what kind of fighter you are playing.

What appeals to me here is the range of styles. Choosing a style and a pose together is how you define your approach, since the pose-drawing system is what controls your moves. If you enjoy tinkering with a character's look and technique, that combination gives you something to play with between levels.

The flip side is that a broad menu of styles can be overwhelming at first. With so many options, the learning curve is real. Players who prefer a game to tell them exactly what to do may find the openness less of a feature and more of a hurdle, while those who like to experiment will get more out of it.

A story and boss fights to break up the running

Endless runners often feel like they have no destination. Slow Mo Run avoids that by pairing its levels with a story and by including boss fights as milestones. The story is described as engaging, which I would treat as marketing until you see how it lands for you, but the structure itself is a sensible way to give the running a sense of progress.

Parkour levels serve a similar purpose. They add variety, so the game alternates between different kinds of levels rather than leaning on one the whole way through. For a casual game you pick up in short bursts, that variety is what keeps a session from feeling like the same level on repeat.

The Teen rating reflects the fighting content, and the combat is central rather than incidental. This one suits players who want their running mixed with stylized combat. If the fighting is the draw, the mix of duels, parkour and boss encounters gives you several ways to engage with it.

Who will get the most from this runner

Slow Mo Run suits players who want a casual runner with more input than a swipe. If you enjoy games where you shape your own character's moves, the pose-drawing system is the reason to try it, and the range of fighting styles gives you room to find one that fits how you like to play. It works whether you are filling a few minutes at home or passing time while you wait.

It also suits anyone drawn to the slow-motion fighting fantasy the title suggests, and to a game that mixes combat, parkour and boss fights rather than sticking to one mode. The large install base and the 4.1 average suggest plenty of people have found something here worth returning to.

The free download with ads and in-app purchases is the main practical consideration, along with the Teen rating and the patience the drawing mechanic asks for at the start. If you want a runner where you never think about how an attack is performed, the added layer will likely feel like friction. If the idea of drawing your own fighting pose sounds fun rather than fiddly, this is the game built around it.

A free runner worth trying if you like drawing your punches

Slow Mo Run is a free casual runner that stands out because you draw your fighter's poses rather than tapping preset attacks. The mix of one-on-one combat, running duels, parkour levels and boss fights gives it more variety than the average entry in the genre, and the long list of fighting styles from boxing to spider fighting gives you room to define your own approach. The developer's claim of an engaging story is the part I would take with a grain of salt, but the structure around it is sound.

The caveats are straightforward, and none of them undermines the core idea.

I would recommend it to players who want a runner with a creative twist and do not mind a short adjustment period while they work out which poses suit them. If that describes you, the download costs nothing but your time.

The short verdict

A free casual runner whose drawn-pose combat and varied fight styles make it worth trying if you want more than tapping.

What's new in version 11.0

Fixes and optimizations

App specs

  • Version11.0
  • UpdatedMay 20, 2026
  • Downloads100M+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingTeen

Slow Mo Run: frequently asked questions

How do you attack in Slow Mo Run?

You drag your character's limbs to hit, kick and punch enemies rather than tapping a preset attack button. The game lets you draw a custom fighting pose, and your character performs it. That gives you control over how each strike looks and lands.

What fighting styles are available?

Boxing, karate, judo, kung fu, jiu jitsu and spider fighting are among the styles included. Your chosen style and pose decide how your character moves and attacks. Trying different combinations is part of the appeal.

What kinds of levels does the game include?

The modes include boss fights, parkour challenges, running duels and one-on-one combats. An engaging story ties the levels together. The running itself involves dragging your character forward past obstacles.

Does Slow Mo Run cost anything?

Slow Mo Run is free to download and contains ads, and it also offers in-app purchases.

Is Slow Mo Run suitable for younger players?

It carries a Teen content rating, which reflects its fighting theme, since combat is central to how it plays, with punching, kicking and shooting involved.

Pros

  • Draw custom poses to attack
  • Many fighting styles to choose from
  • Mix of duels, parkour and boss fights
  • Free to download with a large audience

Cons

  • Free version includes ads
  • Offers in-app purchases
  • Pose drawing takes practice
  • Teen rating for fighting content

eFreeware is independent and is not affiliated with Supersonic Studios LTD. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.