SimCity BuildIt
Simulation · ELECTRONIC ARTS
SimCity BuildIt screenshots
If you like the idea of laying out streets, zoning neighborhoods and watching a skyline fill in over months rather than minutes, SimCity BuildIt is built for exactly that. It hands you the mayor's chair and asks you to keep citizens happy while the city grows, which means balancing housing, services and the money that flows from taxes. What appeals to me here is that the decisions stay yours: where the power plants go, how the avenues run, which landmark you save for next. It is a game about patience and layout rather than quick reflexes.
The developer, Electronic Arts, has kept this one running for a long time. It arrived in December 2014, has passed 100 million installs and holds a 4.1 average from more than five million ratings. That kind of history tells you the game has a settled rhythm and a large pool of players to trade and compete with. Downloading it costs nothing, ads appear in the game, and players may buy virtual currency if they choose, which can then go toward virtual items, some handed out at random.
What separates it from other city builders
Plenty of mobile city games let you place a few buildings and call it a town. The building continues over time, with neighborhoods styled after Tokyo, London or Paris and landmarks like the Eiffel Tower or the Statue of Liberty as goals. The map is not one fixed setting either. New geographic regions open up, among them the Sunny Isles and Frosty Fjords, each with its own architectural character, so a second or third district can look nothing like your first.
The problems you solve are the familiar urban ones, treated as systems rather than decoration. Traffic and pollution have to be managed, and services like power plants and police departments have to reach the neighborhoods that need them. Place a building badly and the effects ripple outward. That feedback loop is what gives the game its staying power: it is less about a single clever build and more about keeping a growing machine in balance.
There is also a layer of technology and spectacle on top of the ordinary planning. Future Cities introduces new technologies to discover, sports stadiums add an athletic theme, and the map can be decorated with rivers, lakes and forests or stretched along a beach or mountain slope. The result is a builder that rewards both the tidy planner and the player who wants their city to look distinctive.
Building, taxes and the daily loop
The core loop is straightforward to describe and slow to master. You place buildings, and their placement affects how well taxes flow and how quickly the city can expand. Skyscrapers, parks and bridges are all part of the toolkit, and each addition changes the demands on the services around it. Get the balance right and the skyline keeps rising; neglect it and the city stalls.
Services are the pressure valve. That turns expansion into a planning question rather than a spending one. Players who enjoy mapping out a district before committing to it will get the most out of this stage, because the game asks you to think about coverage and traffic before you think about looks.
This is not something to dip into on a flight or in a dead zone. The upside of that always-connected design is that the social and competitive sides of the game are never far away, which is where a lot of the long-term appeal sits.
Trains and rail networks
Rail is one of the more interesting additions to the formula. Trains can be unlocked and upgraded, and new locomotives and stations become available as you progress. You build out and customize a rail network to fit the city you have already made, rather than starting from a blank map.
What I like about this layer is that it gives a second planning puzzle on top of the roads. A rail line has to connect sensibly to the districts it serves, and upgrading it is a longer-term project than dropping in another residential block. For anyone who enjoys the infrastructure side of city building more than the decorating side, this is likely to be the part that keeps them coming back.
Clubs, wars and weekly competition
The social side is unusually developed for a builder. You can join a Mayor's Club, trade city supplies with other members, chat about strategies and resources, and help other players finish their own projects while getting support for yours. It is pitched as a collaborative space as much as a competitive one, and the trading element gives clubs a practical purpose beyond conversation.
Then there is the competitive half. Club Wars lets you plot strategies with your clubmates and declare war on other cities, and once a battle is underway you can turn disasters such as the Disco Twister and the Plant Monster on your opponents. Rewards earned there can be put back into battle, into building, or into improving your city. Separately, the Contest of Mayors runs weekly challenges where you climb league ranks against other players.
I would expect the club system to be the deciding factor for a lot of people. Playing solo is possible, but the trading, the shared planning and the war coordination are what turn a long-running build into something with a schedule and a social circle attached. If you have played other city builders alone and found them thin after a while, the club layer is the part worth weighing.
Who this city builder suits
This is a game for people who like systems and slow progress. If you enjoy laying out a district, watching traffic patterns, and tweaking services until the numbers settle, the depth here will hold your attention far longer than a casual tap-and-build game would. The regional styles and landmarks also give the more visually minded player something to aim at beyond pure efficiency.
It also suits players who want other people around. Trading supplies, coordinating a club war and chasing league ranks all assume you are happy to play alongside strangers and clubmates. Someone who prefers a private, self-contained building experience will still find plenty to do, but the social machinery is a large part of what the game is designed around.
The practical requirements are worth stating plainly. It needs a persistent internet connection, and it is rated for players aged 10 and up.
A long-term project worth starting
SimCity BuildIt is not a game you finish. It is a game you maintain, and the pleasure comes from the maintenance: rerouting traffic, filling a gap in your services, saving toward a landmark, and comparing notes with a club. The combination of regional styles, trains, club wars and weekly contests gives it more directions to grow in than most mobile builders bother with.
The trade-offs are equally clear. Nothing is charged for the download, though ads and paid extras are part of it, and the virtual currency bought that way pays for virtual items, some of them random. And it asks for the kind of patience that a long-running city sim always asks for.
If you want a builder to sink months into and you are comfortable with the social and competitive layers, this is an easy one to start. If you want something self-contained and quick to complete, the scale here will feel like a commitment rather than a pastime.
The short verdict
A deep, long-running city builder that rewards patient planners and players who want clubs and competition.
What's new in version 1.83.1.15811904
Spooky fun awaits in SimCity BuildIt's Haunted Metropolis season! Brave the Streets of Fright and welcome the supernatural. - Unlock eerie landmarks like the Gargoyle Tower and Phantom Plaza. - Upgrade the Rift Tower to watch a mysterious portal surge with cosmic energy. - Design eerie environments with new Haunted Streets, Cursed Lakes, and hungry Haunted Forests. - Discover haunted Events, Limited-Time Buildings, and ghostly rewards! Happy Haunting, Mayors!
App specs
- Version1.83.1.15811904
- UpdatedOctober 2, 2026
- Downloads100M+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone 10+
SimCity BuildIt: frequently asked questions
What do you actually do in SimCity BuildIt?
You take the role of mayor and build a city from the ground up, placing skyscrapers, parks, bridges and services, and expanding outward as it grows. Placement matters because it affects the taxes that flow in and how quickly the city can develop. Along the way you deal with traffic, pollution and the need for power plants and police departments.
Is SimCity BuildIt free, and does it have ads or purchases?
The game is free to download and it does include in-game advertising. Players who want more can pay for virtual currency, which buys virtual items, and some of those items arrive at random. The developer lists these purchases as optional within the game.
Can I play SimCity BuildIt offline?
No. It needs a persistent internet connection, which also keeps the social features available, such as club trading and competitions.
What are Club Wars and the Contest of Mayors?
Club Wars let you plan strategies with your clubmates and declare war on other cities, then use disasters like the Disco Twister and Plant Monster during the battle. What you win in those fights can then go toward fighting, building or improving your city. The Contest of Mayors is a separate weekly challenge where you climb the league ranks against other players.
How do trains and the Mayor's Club fit into the game?
Trains can be unlocked and upgraded, and new locomotives and stations become available as you progress, letting you build and customize a rail network around your city. Joining a Mayor's Club means swapping city supplies with other members, discussing tactics and resources, and pitching in on shared projects. Both systems add long-term goals beyond simply placing buildings.
Pros
- Deep, layered city-building systems
- Regional styles and famous landmarks
- Club trading, wars and weekly contests
- Trains add a second planning layer
- Free to download with a huge player base
Cons
- Needs a persistent internet connection
- Includes in-game advertising
- Optional purchases of virtual currency
- Some purchases give a random selection of items
- Long-term game that asks for patience
Download SimCity BuildIt
by ELECTRONIC ARTS
Free · In-app purchases · Contains ads · Official store listings