Seven Knights Re:BIRTH
Role Playing · Netmarble
Seven Knights Re:BIRTH screenshots
Seven Knights Re:BIRTH is a free role-playing game from Netmarble, released in September 2025 and rated Teen. It is a turn-based RPG built around a large cast of heroes, and the main reason to consider it is the way it splits the work: you decide how your team is arranged and in what order their skills fire, then the fight runs on its own.
That structure is the heart of the pitch. It is not a game about tapping abilities at the right moment; it is about preparing well and watching the result. If the idea of setting up a squad and letting a cinematic battle unfold appeals to you, this is the part worth paying attention to.
The game has built a sizable audience, with more than 5 million installs and a 4.5 average across roughly 123,000 ratings. It is free to download and carries no ads, though it does offer in-app purchases.
What makes this one different
The turn-based system here is described as refined, and the emphasis is on the setup rather than the execution. You position your team and sequence their skills, and from there the battle plays out without further input. That is a deliberate choice, and it shapes everything else about the game.
The presentation is the other pillar. Netmarble leans on the visual identity of the Seven Knights series, with heroes performing named attacks such as Lunar Slash and Meteor Wrecker, and the developer promises a level of vibrancy in those skill animations that is meant to be a draw in itself.
On top of that sits the hero story, told through cinematics and new illustrations. The cast is presented through animations rather than static portraits, which gives the collecting side of the game a narrative frame. For players who like their roster to feel like a story rather than a spreadsheet, that combination is the appeal.
How battles actually work
A fight begins with preparation. You choose a formation and set the order in which your heroes use their skills, and that arrangement is what determines how the encounter unfolds. Once you commit, the battle runs automatically, so the outcome rests on the decisions you made beforehand rather than on reflexes during the fight.
This means the interesting thinking happens in the team-building screen. Which heroes you field, where they stand and when their abilities trigger are the levers you have. The developer's framing is that you can sit back and watch once the setup is done, and the game is built around that rhythm rather than around moment-to-moment control.
It is a format that rewards planning and familiarity with your roster. The more you understand how your heroes' skills interact with each other and with the order you assign them, the more the automatic resolution becomes something you are steering rather than something that simply happens to you.
Collecting heroes and the Ruby loop
Heroes are summoned using Rubies, and Rubies are obtained by playing. The developer describes this as sustainable hero collecting, and pitches the whole thing as a collectible RPG first and foremost.
The roster is also where the game's updates land. The most recent additions include collaboration heroes Tanjiro Kamado and Zenitsu Agatsuma, along with a collaboration pet, Nezuko Kamado, plus two new costumes and a running collaboration event. That pattern suggests the cast is meant to keep growing, with limited-time characters appearing alongside the regular roster.
The same update mentions improvements to content convenience and general bug fixes, which is the ordinary housekeeping you would expect from a game of this size. There is an in-app purchase option, and the developer notes that you can turn that feature off through your device settings.
Who this is built for
The clearest fit is someone who enjoys assembling a team more than piloting it. If your satisfaction comes from working out the right formation and skill order and then seeing that plan succeed on screen, the automatic battle system is a feature rather than a compromise. Players who want direct control over every action will find the game asking something different of them.
The second audience is collectors. Rubies come from play, summons expand the roster, and the hero story wraps the whole thing in cinematics and illustrations. Anyone who likes the long game of steadily building a catalog of characters, with new ones arriving through updates and events, is squarely in the target here.
The Teen rating and the free download make it easy to try, and the absence of ads means the experience is not interrupted by them. The in-app purchases are there for those who want them, and the option to disable that feature on the device is a small but welcome detail for parents setting up a device for a younger player.
Where the appeal thins out
The automatic battle system is the game's defining trait, and it is also the thing most likely to divide people. If you play RPGs for the tactile back-and-forth of choosing moves as a fight develops, a system where the fight resolves itself after setup will feel like a lot of watching. The depth is front-loaded into preparation, and that is a specific taste.
The collecting loop depends on Rubies, and Rubies come from playing. That is a fair structure. The developer's phrase for it is sustainable hero collecting, which is a reasonable description of a loop that asks for patience.
There is also the matter of a live game. Collaboration heroes, pets and costumes arrive through events and updates, which keeps the roster fresh but also means the game is a moving target. Players who prefer a fixed, finished experience to one that keeps adding characters and adjusting content are looking at a different kind of commitment.
A turn-based RPG for planners and collectors
Seven Knights Re:BIRTH knows what it is. Netmarble has built a turn-based RPG where the strategy lives in team formation and skill order, and the payoff is a cinematic battle you watch rather than one you micromanage. The hero story, the illustrations and the named skill animations give the collecting a sense of occasion.
The game is free, it does not run ads, and it has drawn a large audience since its September 2025 release. The collaboration content shows the roster is being actively extended.
My recommendation is for players who like planning a squad and then seeing it perform, and for collectors who enjoy a roster that keeps growing. If you want to be in the fight yourself, choosing every action as it happens, the automatic resolution here is the part that will decide it for you. For everyone else, this is a well-presented, free entry into a long-running series.
The short verdict
A free turn-based RPG for players who enjoy planning formations and collecting heroes, with battles that play out automatically once you commit.
What's new in version 1.29.03
[New Additions] - Collaboration Hero [Tanjiro Kamado] added. - Collaboration Hero [Zenitsu Agatsuma] added. - Collaboration Pet [Nezuko Kamado] added. - 2 new Costumes added. - Collab Event underway. [Improvements and Fixes] - Improved content convenience. - Bug fixes and other improvements.
App specs
- Version1.29.03
- UpdatedSeptember 29, 2026
- Downloads5M+
- RequiresAndroid 8.0+
- PriceFree
- Age ratingTeen
Seven Knights Re:BIRTH: frequently asked questions
Do I control the characters during battle?
No. You set your team formation and the order in which skills are used before the fight, and then the battle plays out on its own. The strategic decisions happen in preparation, not during the encounter. The battles are turn-based, and once the setup is done you can sit back and watch them play out.
How do I get new heroes?
You summon heroes using Rubies, and Rubies are obtained by playing the game. Battles feed the currency you spend on expanding your roster. The result is hero collecting that holds up over time.
What was added in the most recent update?
The latest update added collaboration heroes Tanjiro Kamado and Zenitsu Agatsuma, along with a collaboration pet, Nezuko Kamado. Two new costumes were also introduced, and a collaboration event is underway. The same update included convenience improvements and bug fixes.
Does the game show ads or cost anything?
The game is free to download and contains no ads. It does offer in-app purchases, and you can disable that feature by adjusting your device's settings. That gives parents a way to keep purchases turned off on a device.
Is there a story, or is it just battles?
There is a hero story told through cinematics, with new animations and illustrations for the cast. This sits alongside the battles as part of the game's appeal. Heroes are shown performing named skills such as Lunar Slash and Meteor Wrecker during combat.
Pros
- Free to download with no ads
- Turn-based battles reward planning
- Large roster with story cinematics
- Regular updates add new heroes
- In-app purchases can be disabled
Cons
- Battles resolve automatically after setup
- Rubies for summons come from play
- In-app purchases available
- Collaboration content tied to events
Download Seven Knights Re:BIRTH
by Netmarble
Free · In-app purchases · Official store listings