Second Grade Learning Games SE
Educational · RosiMosi LLC
Second Grade Learning Games SE screenshots
Most educational apps for this age group give you one activity. Second Grade Learning Games SE takes the opposite approach: a one-time purchase, no advertising, and 21 separate mini-games built around a second grade curriculum. That structure is the most distinctive thing about it, and it shapes everything else.
The developer, RosiMosi LLC, has kept the app updated over time. It is rated for Everyone and carries a 4.7 average from 617 ratings, with more than 10,000 installs. The audience is narrow and clearly stated: children aged 6 to 9, whether they are starting second grade or reviewing material they have already met.
A curriculum split into small games
The app is organized as a collection rather than a single path. Math topics include odd and even numbers, greater and less than, place values up to thousands, multiplication, positive and negative numbers, missing numbers, counting money, and telling time. Language work covers spelling, alphabetical order, punctuation, verbs, nouns and adjectives, synonyms and antonyms, and suffixes. Science and STEM rounds out the set with the human body, states of matter, seasons, oceans, density, and cardinal directions.
That spread is what makes the format work for a parent or teacher. You can pick the topic that matches this week's homework and get a short activity rather than a long course. The lessons follow real second grade curriculums, and teachers around the country use the app in class for math, language, and STEM practice. I'd treat that as the developer's pitch, but the topic list itself is specific enough to judge against what a child is actually covering at school.
Voice narration runs through the games, which matters more than it might sound. A seven-year-old who is still building reading fluency can follow spoken instructions. The developer describes the games as exciting enough that a second grader won't want to stop, which is the usual promise from this category, but the narration is the concrete detail that makes the design plausible for the stated age range.
How a round actually plays
The mini-games vary in shape rather than repeating one template. One timed game has a child solve second grade math problems fast to earn soccer balls to shoot. In the suffixes game, new words are built from a root and a suffix while asteroids are blown up. Punctuation asks the player to drag marks into the right place in a sentence, and counting money uses nickels, dimes, quarters, and bills.
Other activities lean toward reading and observation. The reading game presents second grade level articles followed by questions about them. The human body game covers the parts and systems that make up the body, states of matter deals with types of matter and their phase changes, and the density game uses water to work out which items are more dense. Cardinal directions turns into navigation, with the player following directions to move a pirate around a treasure map.
This variety is the point of the bundle. A child who stalls on multiplication one afternoon can switch to oceans or calendars the next day without leaving the app. The app reads as practice and reinforcement rather than instruction from the ground up.
What holds a child's attention
Two things keep a second grader engaged: spoken narration and the game framing around each lesson. Spelling covers hundreds of second grade words, which gives the activity enough range to stay useful across a school year rather than a single sitting. Timed math facts adds a scoring loop through the soccer balls, and the suffixes game wraps word building in an asteroid-blasting theme.
The topics themselves also rotate through formats, so the same child is not doing the same kind of task all week. Comparing numbers, sorting words alphabetically, reading a calendar, and identifying phase transitions all ask for different responses. For a parent choosing what to open on a given evening, that range is more valuable than any single activity being especially deep.
I'd expect the app to work best as a short, regular session rather than a long one. The activities are sized like lessons, and the developer's framing is classroom reinforcement. Families who want a child to spend a long stretch in one app may find the format choppier than a single continuous game.
What the price covers
Second Grade Learning Games SE costs $9.99 as a one-time purchase. There are no ads and no in-app purchases, so nothing inside the app asks for more money and nothing interrupts an activity with a promotion. For a household used to advertising in free children's apps, the absence of ads changes how the app feels to hand over.
The install figures are modest next to the free apps in this category: more than 10,000 installs, with 617 ratings averaging 4.7. That combination of a paid price and a small install base means the rating comes from a smaller group than a mass-market free app would draw.
Because the price is paid up front, the value question is straightforward. You are buying 21 activities in one package for a child in a specific age band, and the cost does not recur. If the child is outside that band, or the topics do not line up with what they are studying, the bundle is harder to justify.
Support and updates
The developer provides an email address for problems and asks users to write in so issues can be fixed. The app has been maintained over time, which is what you want to see in a title that has been around for a while. The app also asks for a review if you are enjoying it, a standard request from a small studio.
None of that changes what the app is. A bundle of 21 activities has more moving parts than a single game, and having a direct support route matters when one activity misbehaves. The app appears to be kept current rather than left as it was at launch.
A bundle for second grade practice
Second Grade Learning Games SE is a paid, ad-free collection of 21 mini-games aimed at children aged 6 to 9, covering second grade math, language, science, and STEM topics. The breadth is the selling point: multiplication, money, time, punctuation, spelling, reading, the human body, oceans, density, and more, all in one purchase with spoken narration throughout.
It suits parents and teachers who want a single app that matches what a second grader is covering in class, and who prefer paying once to dealing with advertising elsewhere. The narrow age band is the main limit, so it is best bought with a specific child and a specific school year in mind.
At $9.99 with no further costs, the decision comes down to fit rather than budget. If the topic list matches your child's lessons and they are in that 6 to 9 range, this is a well-established option with a strong rating behind it.
The short verdict
A paid, ad-free bundle of 21 second grade mini-games that suits families and classrooms with a child aged 6 to 9.
What's new in version 10.0.2
Making sure things are perfect on the latest versions of Android. If you're having any trouble with our games, please email us at [email protected] and we'll get back to you ASAP. And if you love the games then be sure to leave us a review, it really helps us out!
App specs
- Version10.0.2
- UpdatedSeptember 1, 2026
- Downloads10K+
- RequiresAndroid 8.0+
- Price$9.99
- Age ratingEveryone
Second Grade Learning Games SE: frequently asked questions
What subjects does Second Grade Learning Games SE cover?
The bundle includes 21 activities across math, language, science, and STEM. Math topics include multiplication, place values, counting money, telling time, and missing numbers, while language work covers spelling, punctuation, verbs, nouns, adjectives, synonyms, antonyms, and suffixes. Science and STEM activities include the human body, states of matter, seasons, oceans, density, and cardinal directions, with reading and calendar games rounding out the set.
How much does the app cost, and are there ads or in-app purchases?
It is a one-time purchase of $9.99. There is no advertising in the app and no in-app purchases, so nothing inside asks for additional money. That makes the cost predictable.
What ages is this app designed for?
The developer states it is for children aged 6 to 9, which covers second grade students as well as those just starting the year or reviewing material they have already covered. The lessons are built around what the developer describes as real second grade curriculums. A child outside that range may find the topics either too easy or too advanced.
Does the app use voice narration?
Yes. Helpful voice narration is part of the design across the games.
What is in the most recent update?
The latest changes focus on making sure the app works correctly on current versions of Android. The developer also repeats its support email for anyone running into trouble, and asks users to leave a review if they are enjoying the games. The app continues to receive updates.
Pros
- 21 mini-games in one purchase
- No ads and no in-app purchases
- Covers math, language, science and STEM
- Voice narration for early readers
- Updated for current Android versions
Cons
- Costs $9.99 up front
- Built for ages 6 to 9
- One activity per topic rather than a course
Download Second Grade Learning Games SE
by RosiMosi LLC
$9.99 · Official Google Play listing