Rogue Slime

Strategy · Quest Seeker Games LLC

Rogue Slime icon
3.6K ratings
4.6
Installs
100K+
Price
Free
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Rogue Slime screenshots

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If you already enjoy turn-based card battles and the idea of starting each run from scratch appeals to you, Rogue Slime is worth a closer look. It comes from Quest Seeker Games LLC and sits in the Strategy category, blending deck-driven combat with roguelite runs and a layer of resource management. The slime theme is playful rather than grim, and the whole thing is built around repeated attempts that never line up the same way twice.

What you get for a free install is a substantial amount of content: more than 400 items, over 100 enemy types, more than 50 random events and over 50 perks, according to the developer. Maps and enemies are put together procedurally, so each run plays out differently. There is also a world map to explore, a tower to climb and a PVP mode where you fight other players' slimes.

The game has been out since March 2024 and carries a 4.6 average from 3,604 ratings, with more than 100,000 installs. Those numbers suggest a settled audience rather than a flash in the pan. It is rated for Everyone, and the presentation leans on 3D graphics and a cast of slimes that the developer describes as cute but fearsome.

Cards, perks and a run that keeps changing

Combat is turn-based and card-driven. You build up a deck, take on enemies in sequence, and level up as you go. Each level-up lets you pick a perk, and the point of that choice is to complement whatever your deck is already doing. A run is therefore less about finding one powerful card and more about stacking small decisions until the whole thing clicks.

The procedural element applies to the maps as well as the enemies. You are not working through a fixed sequence of encounters; the game assembles them, which is what gives each attempt its own shape. That structure is familiar territory for anyone who has spent time with roguelite deckbuilders, and it is the main reason a run can go badly and still leave you wanting another one.

Resource management runs alongside the fighting. The developer frames the game as a fusion of card battles, roguelite structure and resource decisions, and that third strand is what separates it from a pure combat game. You are not only choosing which card to play; you are managing what you have while the run unfolds.

The item pool is large, with more than 400 items in the current build, and there are over 50 random events that can interrupt the usual rhythm. Between the two, there is enough variety that the deck you end up with in one run may look nothing like the last.

The village, the tower and fights against other slimes

Between runs, the slime village gives you somewhere to spend what you have gathered. Upgrading your starting gear there changes how the next run begins, which is the progression layer that keeps a roguelite from feeling like a reset every time. Better starting equipment means you are not beginning from the same weak position over and over.

These give the game a longer arc beyond individual runs, and they suggest a structure where progress accumulates rather than disappearing when a run ends.

PVP is the other significant mode. You fight against other players' slimes, which puts your deck and perk choices up against someone else's rather than against the game's own encounters. For players who enjoy tuning a build and then testing it against a real opponent, that is likely to be the most interesting part of the package.

A recent update added custom energies for all classes and a button in the Bestiary Adventure tab that marks rewards as seen and claims them all at once. Neither is dramatic, but both point to a game that is still being adjusted rather than left alone.

What the free download includes

Rogue Slime is free to install and does not contain ads. It does offer in-app purchases, so there is a way to spend money inside the game.

The absence of ads is the more notable half of that equation. A free strategy game with this much content is easier to settle into, and the interruptions you deal with are the ones the game design creates.

The content rating is Everyone, and the slime theme keeps the tone light even when the combat gets demanding.

Players who will get the most from it

This is a game for people who like deckbuilders and are comfortable with the roguelite bargain: you lose, you learn, you start again with a slightly better position. If you enjoy weighing a perk choice against the cards already in your deck, the level-up system is built around exactly that decision.

It also suits players who want a single game to occupy them for a long stretch. More than 400 items, over 100 enemies and more than 50 events give the procedural system a lot to draw from, and the village upgrades and tower give that repetition a direction.

The PVP mode widens the appeal further. Players who like testing a build against another person's slimes will find a reason to keep refining decks after the single-player content has been worked through.

Where it asks more of you is in the resource layer. Managing what you have while also building a deck and choosing perks means more to track than a straightforward card battler, and that is the part most likely to decide whether the game holds your attention.

A deckbuilder worth trying if the loop suits you

Rogue Slime is a well-stocked take on a familiar formula. Turn-based card combat, procedural maps, a large item and enemy pool, a village that improves your starting position and a tower to climb add up to a game with real staying power.

It is free, it carries no ads, and it does offer in-app purchases. The extra bookkeeping that comes with the resource management side is the main thing to weigh before investing a lot of time.

If you play deckbuilders for the satisfaction of a run coming together, and you like the idea of a slime-themed world with a PVP arena at the end of it, this is an easy one to try. If you prefer a fixed campaign with a definite ending, the procedural structure here is doing something different by design.

The short verdict

A generous, ad-free deckbuilder for players who enjoy roguelite runs and don't mind managing resources alongside their cards.

What's new in version 0.7.14

- QoL Features - We added custom energies for all classes - Added a button to mark as seen and claim all rewards in the Bestiary Adventure tab

App specs

  • Version0.7.14
  • UpdatedApril 27, 2026
  • Downloads100K+
  • RequiresAndroid 7.1+
  • PriceFree
  • Age ratingEveryone

Rogue Slime: frequently asked questions

What kind of game is Rogue Slime?

It is a turn-based card game built around roguelite runs, with resource management layered on top. Maps and enemies are assembled procedurally, so each attempt plays out differently. It mixes those three elements and presents them with 3D graphics and a slime theme.

Does Rogue Slime have ads or in-app purchases?

Rogue Slime contains no ads, but it does offer in-app purchases.

How much content is in the game?

The current build includes more than 400 items, over 100 enemy types, more than 50 random events and over 50 perks. There is also a world map to explore and a tower with a top floor to reach. An update gave each class its own energies and added a way to collect Bestiary Adventure rewards at once.

Can I play against other people?

Yes. Rogue Slime includes a PVP mode where you fight against other players' slimes. That puts your deck and perk choices up against another player's build rather than the game's own encounters. It is one of the modes listed in the current content.

What do I do between runs?

The slime village is where you upgrade your starting gear, which changes how your next run begins. Improving that equipment means you are not starting from the same position each time. Alongside that, the world map and tower give you longer-term goals to work toward.

Pros

  • Free to install with no ads
  • Over 400 items and 100 enemies
  • Perks chosen on level-up shape your deck
  • Village upgrades carry between runs
  • PVP battles against other players' slimes

Cons

  • Offers in-app purchases
  • Resource management adds things to track
  • Procedural runs instead of a fixed campaign

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