Puzzles & Conquest
Role Playing · 37GAMES
Puzzles & Conquest screenshots
If you like the idea of a match-3 board doing real work in a strategy game, Puzzles & Conquest is built for you. It comes from 37GAMES and sets a puzzle layer on top of army building, hero collecting and alliance play, all inside a mythology-themed war. The download is free, there are no ads, and in-app purchases are part of the deal.
What you get is a campaign against the Undead Army that overran the continent of Saurland, with humans, elves, dwarves and other races banding together behind a leader the story says they still need. That leader is you, and the game hands you a match-3 board, a roster of heroes and a map to work through. It has been out since December 2019 and has passed 5 million installs with a 4.7 average from a large body of ratings, so plenty of people have made it part of their routine.
The pitch is straightforward: solve boards to win fights, recruit heroes to make those fights winnable, and join other players when the solo path runs into something bigger. I'd expect the mix of light puzzle turns and longer-term army growth to be the draw, rather than either half on its own.
Match-3 that decides battles
Combat here is a puzzle encounter. You line up matches to damage whatever you are fighting, and your heroes contribute through their own skills, so the board is not decoration sitting beside a separate combat system. Clearing the right tiles at the right moment matters, and the hero abilities give you a second lever when a fight is close.
That combination is what separates the game from a plain matching puzzler. A board on its own asks you to chase a score; here the matches are the attack, and the enemy is a named part of a campaign. I'd expect the difficulty to come from managing both at once: keeping the board productive while timing skills so they land where they help.
There is a limit to how much a match-3 layer can carry on its own, and the game does not pretend otherwise. The puzzle is the entry point, but the roster behind it is what changes how a fight plays out, which is why recruiting gets as much room as the board does.
Heroes, a continent and things to collect
Heroes are drawn from a range of mythologies, and you recruit them to push your conquest further across the continent. Each one brings skills to your battles, so building a roster is part of the progression rather than a side activity. If you enjoy assembling a team and working out which pieces fit together, this is where much of the long-term play sits.
The map itself is presented as a large continent with resources, treasures and monsters to deal with. Exploration is framed as a journey with rewards along the way, which gives the campaign a sense of place beyond a sequence of boards. The developer describes the world as boundless, and the practical effect is that there is always another area or objective pulling you forward.
Recent updates have leaned into collection and customization. A hero skin for Orochi was added, releasing the same pet now grants bonus attributes that stack the more you repeat it, and pet gallery activation rewards can be claimed once a gallery is activated. Several castle, ambience and march skins also now come in a Red★ quality, which tells you cosmetics and pet management are live parts of the game rather than leftovers.
Alliances and cross-server competition
Once you are past the early campaign, the social side takes over. You can band together with allies from around the world, and the game frames that as a shared push for glory and fame rather than a chat channel bolted on the side. Alliance play is where coordination starts to matter, and it is the part of the game that gives the war a larger scale than your own board.
There is also a competitive layer: cross-server competition lets you challenge players from other servers and measure yourself against them. That is a different kind of pressure from the campaign, because the opposition is other people working from their own rosters and their own plans. For players who like a ladder to climb and rivals to answer to, this is likely the most engaging part of the package.
Both of these features are built around playing with other people, which is worth weighing if you prefer to keep to yourself. The game clearly expects alliances and competition to be part of the experience.
What the free download includes
Puzzles & Conquest is free to download and carries no ads, which is a cleaner setup than many free strategy games. It does offer in-app purchases, and these include random-item purchases. That is the model in plain terms: you can install and play at no cost, and spending is available inside the game.
The developer also states that the game is not intended for users under 12, which is worth knowing if you are thinking about it for a younger player. A device with internet access is required.
I would not read the presence of purchases as a barrier in itself. The useful thing here is that the arrangement is stated up front rather than discovered later. If random-item purchases are something you would rather avoid entirely, that is a fair reason to think twice before committing time to a game built around them.
The player this fits
The clearest fit is someone who wants puzzle combat with a reason behind it. If matching tiles appeals but a pure puzzler feels thin, the campaign, the hero roster and the alliance layer give the board a purpose beyond the next level. Players who like watching a team and a territory grow over months will find plenty to keep returning to.
It also suits people who enjoy the social side of mobile strategy. Alliances and cross-server competition are a large part of what the game is. If you would rather play in short, self-contained bursts with no attachments, the structure here asks more of you than that.
The mythology angle is a genuine part of the appeal for anyone who likes seeing figures from different traditions gathered into one roster. It gives the collecting a theme instead of a pile of interchangeable units, and it fits the alliance-of-races premise the story sets up.
A free match-3 strategy worth your time
Puzzles & Conquest does one thing clearly: it makes the match-3 board the engine of a strategy game rather than a minigame beside it. Heroes, a large map and alliance warfare all feed into the same loop, and the result is a free download with enough depth to hold attention past the first few evenings. The 4.7 average across more than 100,000 ratings suggests a lot of players have stuck with it.
The caveats are honest ones. In-app purchases include random-item purchases, the game is not intended for under-12s, and you need an internet connection. None of that is unusual for the genre, but they are the terms you are agreeing to.
If you want puzzle combat tied to a long campaign, a mythology roster to build and other players to compete with, this is a reasonable place to spend your time. If you want a quiet solo puzzler with nothing else attached, the alliances and cross-server pressure will feel like more than you asked for.
The short verdict
A free match-3 strategy game that pairs puzzle battles with hero collecting and alliance warfare, best for players who want company and a long campaign.
What's new in version 5.0.206
New update is out now! [New Skin] Added "Red Oni·Yamata" Hero Skin for Orochi! [New Optimization] Added bonus attribute boosts for releasing the same pet, with unlimited stacking on repeated releases! [New Rewards] Added pet gallery activation rewards, available to claim in the gallery after activation! [New Quality] Multiple Castle, Ambience, and March Skins are now available in Red★!
App specs
- Version5.0.206
- UpdatedSeptember 24, 2026
- Downloads5M+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone 10+
Puzzles & Conquest: frequently asked questions
How does combat work in Puzzles & Conquest?
Battles are fought on a match-3 board, where lining up matches deals damage to whatever you are facing. Your recruited heroes add their own skills to the fight, so the board and the roster work together rather than separately. The developer frames this as a blend of puzzle and strategic play, and it is the core of the campaign against the Undead Army.
Do I need to spend money to play Puzzles & Conquest?
The game is free to download and shows no ads, and in-app purchases are available inside it. These purchases include random items. That is the extent of what is set out, so the free download is the starting point and spending is an option within the game.
What are alliances and cross-server competition?
Alliances let you team up with players from around the world and work toward shared goals in the campaign. Cross-server competition is the competitive side, where you take on players from other servers and test your roster against theirs.
What has been added in recent updates?
A hero skin called Red Oni·Yamata was added for Orochi, and releasing the same pet now grants bonus attributes that stack with each repeat. Pet gallery activation rewards can be claimed in the gallery once activated, and Red★ quality versions of several castle, ambience and march skins have been added. These updates point to ongoing work on cosmetics and pet progression.
Pros
- Match-3 boards decide actual battles
- Heroes drawn from many mythologies
- Alliance play with players worldwide
- Cross-server competition for rivals
- Free download with no ads
Cons
- In-app purchases include random items
- Internet connection required
- Not intended for users under 12
- Alliance and competition push social play
Download Puzzles & Conquest
by 37GAMES
Free · In-app purchases · Official store listings