Pirates Outlaws

Card · Fabled Game

Pirates Outlaws icon
32.4K ratings
4.2
Installs
500K+
Price
$0.99
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Pirates Outlaws screenshots

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Pirates Outlaws is an indie roguelike card game from Fabled Game, and it has been on Google Play since March 2019. You build a deck, sail into dangerous waters and fight your way through outlaws and bosses in turn-based combat. The pitch is simple enough to fit on a card: pick a hero, collect cards and relics, and see how far the run takes you before the sea wins.

What makes me want to try it is the sheer amount of material. Sixteen heroes come with their own abilities and pre-made decks, and the collection runs to over 700 cards and 200 relics. That is a lot of combinations to work through, and for a deck-builder the size of the card pool is usually what decides whether a game stays interesting after the first few runs.

It is priced at 99 cents with no ads, and there are in-app purchases alongside that. For a game with this much content, the entry point is low, and the install base of over 500,000 with a 4.2 average from more than 32,000 ratings suggests plenty of people have stayed with it. The most recent update moved the game to Android 15, so the build is current.

Managing Ammo and building a run

Combat is turn-based, and the resource you manage is Ammo. Cards cost Ammo, and the developer frames the system around finding the best combo rather than simply playing whatever is in hand. That constraint is what gives a deck-builder its shape: you are not just picking strong cards, you are picking cards that work together within a budget.

Each hero arrives with a pre-made deck, which gives you a starting point rather than a blank slate. From there, the run is about what you add. With 700-plus cards in the pool, the decisions come down to which synergies you chase and which ones you pass up, and the relics layer on top of that as another way to tilt a run in your favor.

The opposition is not thin. Fights play out turn by turn against over 150 outlaws and more than 60 bosses. Bosses are the checkpoints that tell you whether a run is coming together, and having that many of them means the game can keep changing the question it asks of your deck.

Ambushess are part of the expedition, so a run is not a straight line from one fight to the next. You are managing an expedition as much as a hand of cards, and the developer makes clear it will not be easy. That difficulty is the point in a roguelike, but it does mean progress comes from repetition and from learning what the sea throws at you.

Three ways to play

Navigate is the main mode and the one that carries the structure. You manage your expedition across varied horizons, meeting pirates and outlaws on the way, and there are up to seven maps and chapters, each with its own difficulty and its own secrets. Once your repute reaches 9,999, Hard Mode unlocks automatically, bringing harsher environments and stronger enemies, and each chapter gets a unique challenge in that mode. That gives a long-running goal beyond simply finishing a run.

Arena takes a different approach. You face a powerful Champion every ten battles, and you build from cards and relics drawn from all seven chapters rather than from a single one. The result is a mode where the whole card pool is in play at once, which should appeal to anyone who wants to push a build as far as it will go.

Tavern Brawl is the shortest of the three. You pick pre-made packages before each battle and fight through a wave of pirates, then face the Tavern Keeper after two battles. It reads like a mode for a quick session or for testing an idea without committing to a full expedition, and it rounds out a package that already covers a lot of ground.

The game is localized in English, Simplified and Traditional Chinese, French, Korean, Spanish, Japanese, Russian and German. That is a wide spread for an indie release, and it means the card text and hero abilities are readable in a lot of places.

What the 99 cents covers

Pirates Outlaws costs 99 cents up front. You pay once to install, and the game offers additional purchases on top of that. I would treat the upfront price as the cost of entry rather than the full picture.

For a game with 16 heroes, 700-plus cards, 200 relics and three modes, a one-dollar entry is modest. The trade-off is that the purchases exist, and anyone who prefers a game with a single, final price should weigh that before buying. The absence of ads is worth noting.

The game has been updated as recently as October 2025, with the latest change moving it to Android 15. For a title that first appeared in 2019, that is a sign the build is being kept in step with current Android versions, which matters if you are installing on a newer phone.

Who this deck-builder suits

This is a game for people who like the loop of a roguelike deck-builder: start a run, make a series of small decisions, and see whether they hold up against a boss. The Ammo system and the relic layer give those decisions weight, and the size of the card pool means there is always another combination to try.

It should also suit players who want a card game they can return to over months rather than finish in a weekend. Seven chapters, Hard Mode with per-chapter challenges, an Arena that pulls from every chapter and a short Tavern Brawl mode give several different reasons to come back, and the repute threshold gives the long game a target.

If you prefer card games with short, self-contained matches and no run structure, the expedition format here is a different commitment. The same goes if you want a game with no in-app purchases at all. Those are the boundaries of what this one is built to do, and they are worth knowing before you spend the dollar.

A dollar well spent for run-based card players

Pirates Outlaws is a substantial roguelike deck-builder for 99 cents. Sixteen heroes, more than 700 cards, 200 relics, over 150 outlaws and 60-plus bosses is a lot of content for the price, and the three modes give it more shape than a single endless run would. The Ammo system keeps combat from being a matter of playing the biggest card in hand, and the chapter structure gives each run a destination.

The caveats are straightforward. There are in-app purchases on top of the purchase price, and the difficulty is deliberate, so progress comes from repeat attempts rather than from a gentle curve. Hard Mode only opens once repute reaches 9,999, which means the harsher version of the game is something you grow into.

If you enjoy building a deck across a run and learning from a loss, this is an easy recommendation at the price. If you want a card game with no additional purchases, or one that does not ask you to start over, this is built around a different set of priorities.

The short verdict

A deep, fairly priced roguelike deck-builder for players who enjoy run-based card games and don't mind in-app purchases.

What's new in version 4.13

Update the target platform to Android 15 (API level 35)

App specs

  • Version4.13
  • UpdatedOctober 22, 2025
  • Downloads500K+
  • RequiresAndroid 6.0+
  • Price$0.99
  • Age ratingEveryone 10+

Pirates Outlaws: frequently asked questions

What kind of game is Pirates Outlaws?

It is an indie roguelike card game from Fabled Game. You build a deck around a hero, manage Ammo during turn-based combat, and fight through outlaws and bosses as your expedition progresses. Cards and relics you collect during a run shape how that run plays out.

How much does Pirates Outlaws cost?

The game costs 99 cents to install. There are no ads, and in-app purchases are available alongside the purchase price. The developer lists the game at that price on Google Play.

What are the three game modes?

Navigate is the main expedition mode, with up to seven maps and chapters, each with its own difficulty and secrets. Arena pits you against a powerful Champion every ten battles, drawing cards and relics from all seven chapters. Tavern Brawl has you choose pre-made packages before each battle, fight a wave of pirates and then face the Tavern Keeper.

How do you unlock Hard Mode?

Hard Mode unlocks automatically once your repute reaches 9,999. It brings harsher environments and stronger enemies, and each chapter has its own unique challenge within that mode. It is a longer-term goal rather than something available from the start.

Which languages does the game support?

It supports English, Simplified Chinese, Traditional Chinese, French, Korean, Spanish, Japanese, Russian and German.

Pros

  • 16 heroes with unique abilities and pre-made decks
  • 700+ cards and 200 relics to collect
  • Three distinct modes including a short Tavern Brawl
  • No ads, and a 99 cent entry price
  • Updated for Android 15 in October 2025

Cons

  • In-app purchases sit alongside the purchase price
  • Hard Mode needs 9,999 repute to unlock
  • Deliberately difficult, so runs end often
  • Runs are long commitments rather than quick matches

eFreeware is independent and is not affiliated with Fabled Game. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.