MyCard - Contactless Payment

Finance · Road Dogs

MyCard - Contactless Payment icon
286 ratings
4.0
Installs
10K+
Price
$17.99
Advertisements

MyCard - Contactless Payment screenshots

MyCard - Contactless Payment screenshot 1MyCard - Contactless Payment screenshot 2MyCard - Contactless Payment screenshot 3MyCard - Contactless Payment screenshot 4MyCard - Contactless Payment screenshot 5MyCard - Contactless Payment screenshot 6
Advertisements

MyCard - Contactless Payment is a paid Android app from Road Dogs that turns a phone with NFC into something a contactless card reader will accept as a bank card. It sits in the Finance category, and the idea is simple: instead of pulling a card out of your wallet, you hold the phone to the terminal. The developer has kept it updated, with a small bug fix in July 2024, and it has been on the store since March 2016.

The main reason to consider it is that it does not need the internet. The app has no network access and does not share information with other apps, so the card details it holds stay on the device. For anyone uneasy about payment data traveling through a third-party server, that design is the selling point. It is not a wallet tied to a bank account or a card network; it is a tool that reproduces what your card's magnetic stripe already contains and presents it over NFC.

How the card data gets in

The feature the developer leads with is the ability to save your card's track data and use it for contactless payments in shops. There are two ways to add a card. Track data can either be pasted straight into the app or read from the stripe with a small reader. Either route gives the app the same thing: the track2 data from the back of your card.

That is the part that separates MyCard from a typical banking app. You are not logging into an account and letting the bank handle the token; you are supplying the raw stripe information yourself. Track2 stripe data has to come off the card with a reader first. If that sentence reads like a warning rather than an instruction, this app is probably not for you.

Once the data is stored, the phone behaves like a card at the terminal. You choose which card to use, then hold the device to the reader. The app supports up to 20 cards, so a personal card, a work card and a few others can live side by side without swapping anything in and out.

What else the app offers

Beyond the basic payment function, the supporting features are modest and to the point. There is the 20-card limit, which is generous for a utility of this type, and there is a selection step before each payment so you are not locked into one card. The developer also notes that both a USB reader and an audio jack reader can be used, which widens the range of hardware you can bring to the job.

The privacy stance is the other supporting feature. No internet access means the app does not go online. Everything the app knows about your cards lives on the phone. That is a deliberate trade: nothing leaves the handset.

There is no advertising and no in-app purchasing. You pay once for the app and that is the end of the transaction with the developer. The recent update was a small bug fix, which suggests maintenance rather than new features, and the app has been in this shape for a long time.

What it asks of you

The requirements are the part to read carefully. You need an Android phone running 4.4 or higher with NFC hardware. You need a magnetic stripe reader, either the USB kind or the audio jack kind, and the developer points to eBay or Amazon as sources, where they run about $5 to $15. And the device must be unlocked when you use mobile payment, so the phone cannot be sitting locked in a pocket when you tap.

The app itself costs $17.99, a one-time price for a paid app with no ads and no in-app purchases. Add the reader and you are looking at roughly $23 to $33 to get started, depending on which reader you buy.

The other cost is not financial. Pulling track2 data off a card is a manual job that the app expects you to do yourself. This is a tool for someone who understands what a magnetic stripe contains and is comfortable handling that data on their own phone.

Using it day to day

If you decide to go ahead, the practical sequence is straightforward. Read the stripe from each card you want to use, either with the reader or by pasting the data in, and store it. Before paying, unlock the phone, pick the card you want and hold the device to the terminal. The unlock requirement is worth remembering, because a locked phone will not complete the tap.

The reader is a separate piece of hardware you will need to keep track of. A USB reader means carrying a cable or an adapter; an audio jack reader plugs into the headphone socket, which is simpler on phones that still have one.

The 4.0 rating from 286 ratings and more than 10,000 installs suggest a small but established user base rather than a mass-market product. That fits the nature of the app: it does one specific job for people who already know they want it.

A narrow tool for a specific kind of user

MyCard is best understood as a specialist utility rather than a general payment app. It does not work without the right hardware. What it does is let a phone with NFC stand in for a contactless card, using data you supply yourself, with no internet connection involved.

That combination will appeal to someone who wants a phone-based payment method that never talks to a server, and who is willing to buy a reader and handle their own card data to get it. The $17.99 price and the reader cost are real, and the setup is not instant. If those trade-offs sound acceptable, the app does exactly what it says. If they sound like friction you would rather avoid, a conventional banking app is the easier route.

For the right person, the appeal is control: your cards, your phone, no network in between. That is a specific promise, and the developer has kept it narrow and consistent since 2016.

The short verdict

A specialist NFC payment tool for users willing to supply their own card stripe data and buy a reader.

What's new in version 1.21

Small bug fixed.

App specs

  • Version1.21
  • UpdatedJuly 9, 2024
  • Downloads10K+
  • RequiresAndroid 5.0+
  • Price$17.99
  • Age ratingEveryone

MyCard - Contactless Payment: frequently asked questions

How do I add a card to MyCard?

Cards are added either by pasting track data or by swiping the stripe through a mini reader. The developer notes that you need the track2 data from your card, which means a reader is part of the process. Once the data is in, the card is stored on the phone for later use.

What hardware do I need for MyCard to work?

You need an Android phone running 4.4 or higher with NFC, and a magnetic stripe reader. USB and audio jack readers both work, and they sell for roughly $5 to $15 on eBay or Amazon. The phone also has to be unlocked when you make a payment.

Does MyCard connect to the internet?

No. The app works offline and keeps your information to itself, so card data stays on the phone rather than being sent to a server.

How many cards can I keep in the app?

Up to 20 cards can be saved on the phone, with one chosen at payment time. That is enough for a main card plus several others without removing anything. The selection happens before you tap the phone to the reader.

What does MyCard cost?

The app is a paid download at $17.99, with no ads and no in-app purchases. A magnetic stripe reader is also needed, and one costs around $5 to $15.

Pros

  • No internet access or data sharing
  • Stores up to 20 cards
  • Choose which card to pay with
  • No ads or in-app purchases
  • Works with USB or audio jack readers

Cons

  • Costs $17.99 upfront
  • Requires a magnetic stripe reader
  • Reader costs $5 to $15 extra
  • Phone must be unlocked to pay
  • Needs NFC and Android 4.4 or higher

eFreeware is independent and is not affiliated with Road Dogs. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.