My Town : Fire station Rescue

Educational · My Town Games Ltd

My Town : Fire station Rescue icon
407 ratings
4.3
Installs
10K+
Price
$4.49
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My Town : Fire station Rescue screenshots

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Most children's games on the Play Store ask for attention in one way or another. For parents, the appeal of a paid game is easy to understand. My Town: Fire Station Rescue, from My Town Games Ltd, is that sort of purchase: a one-time $4.49 for an educational game rated for Everyone, with no ads and no in-app purchases.

The premise is simple and well matched to how young children play. Your child becomes a firefighter or a paramedic, answers emergency calls and heads out to put out fires and help people. The developer's own summary, about anyone being able to step up and rescue the day, captures the pitch, and that is the sort of role that tends to hold a child's attention longer than a score counter does.

It has been on the store since March 2017 and has passed 10,000 installs, with a 4.3 average from 407 ratings. Those are modest numbers next to the biggest children's titles, but they point to a settled, finished product rather than an experiment.

Dressing up, taking the call, driving out

A session starts with preparation. Children dress their characters in protective gear before anything else happens, which gives them a moment of ownership over who they are playing as. From there, the control room is where the work begins: emergency calls come in, and the call decides what happens next.

The response is where the variety sits. Three vehicles are available — a firetruck, a helicopter and an ambulance — and each one leads to a different sort of mission. The firefighting side involves spraying water and putting out burning flames; the paramedic side is about reaching people and saving lives. For a child who likes to switch roles, that spread of equipment and outcomes keeps the game from settling into one repeated action.

What I like about the structure is that the mission is not the whole game. The developer has built out the waiting time as well, so children can see what emergency workers do between calls. That is the part that turns a simple rescue loop into something closer to pretend play with a setting attached.

Nine places to wander between calls

The fire station itself is the real content here. There are nine locations to explore, among them the mission control room, the rest area, the kitchen, the gym, the firetruck garage and the ambulance. A child who is not in the mood for a rescue can spend a whole session moving between rooms and inventing small stories instead.

Two of those spaces stand out for family play. The rest area is where relatives can visit, and the developer includes a ping-pong game to challenge them to. The helicopter, meanwhile, can be taken up for a flight over My Town, which gives children a view of the setting from above. These are the kinds of details that make a game feel like a place rather than a set of levels.

The gym has a purpose beyond filling a room: it is where characters stay fit and ready for whatever mission comes next. It is a small touch, but it ties the downtime back to the job and gives children a reason to move through the station rather than skip past it.

Progress is not something a child has to protect. The developer's save mode means you can exit or log out and pick the game up again later without losing where you were. For a young player who drifts in and out over weeks, that matters more than it might sound.

One screen, several players

My Town: Fire Station Rescue supports multi-touch, so children can play alone or share a single device with parents and friends. That changes how the game works in a household: it can be a solo activity during a quiet afternoon, or something two children do side by side, each controlling part of the scene. The developer also says the games are made so a child can keep playing without a parent in the room, which is the kind of claim a parent has to weigh for themselves.

The recommended age group is 4 to 12, a wide band, and the game is built to stretch across it. Younger children will get the most from dressing characters and driving the vehicles around; older ones are more likely to invent their own storylines across the nine locations. The simple design helps here — there is not much to get wrong.

It is worth being clear about the shape of the experience, though. This is open-ended play rather than a game with levels, scores or a story to finish. Children who need a goal handed to them may lose interest, while those who like making up their own scenarios will keep finding reasons to return.

For families used to free games that ask for money later, paying once up front is the simpler arrangement.

What kind of child takes to this

The children who get the most from it are the ones who already play pretend with toys — the sort who assign roles, narrate what everyone is doing and resist being hurried. My Town describes its games as digital dollhouses, and that is an accurate way to think about this one: it provides a setting and a set of props, and leaves the story to the player.

It also suits families looking for something to do together on one screen rather than passing a tablet back and forth. The multi-touch support and the visiting relatives make that possible without extra hardware.

On the other side, a child who wants clear objectives, competition or a challenge to beat may find the missions too loose to hold them. The game gives you a fire to put out and a truck to drive, but it does not tell you how well you did. That is a deliberate choice, and it is the same choice that makes the game work for the age group it is built for.

The 4.3 rating across 407 ratings suggests most families who bought it were satisfied. With more than 10,000 installs, it is not a mass-market title, and that is consistent with a paid children's game.

A paid, quiet option for pretend play

If you are choosing between this and a free alternative, the calculation is straightforward. Nothing suggests a subscription or any further cost.

The trade-off is scope. This is a fire station, not a city: the missions are rescues, the downtime is the station itself, and the appeal rests on how much your child enjoys inventing stories inside a fixed setting. Children in the 4 to 12 range who like that style of play will get a lot out of it; those who want a game to push them forward will not.

For parents who want a children's game, My Town: Fire Station Rescue is a reasonable purchase at its price. It does one thing — a fire station full of small scenarios.

The short verdict

A paid, ad-free fire station game best suited to children aged 4 to 12 who enjoy open-ended pretend play.

What's new in version 7.03.09

This update includes bug fixes and updated systems. Sorry for any inconvenience! Enjoy the game!

App specs

  • Version7.03.09
  • UpdatedSeptember 8, 2026
  • Downloads10K+
  • RequiresAndroid 8.0+
  • Price$4.49
  • Age ratingEveryone

My Town : Fire station Rescue: frequently asked questions

What do children actually do in My Town: Fire Station Rescue?

They play as a firefighter or a paramedic, dress their character in protective gear and take emergency calls from the control room. From there they drive a firetruck, helicopter or ambulance to reach a mission, spray water on flames or help save lives. Between calls they can explore the station and invent their own stories.

Is there anything to buy after the initial purchase?

No. The game is a one-time $4.49 purchase, with no ads and no in-app purchases.

Can two children play at the same time?

Yes. The game supports multi-touch, so children can play alone or share a single device with parents and friends. That makes it workable as a together activity rather than something one child does while another waits.

What happens to a child's progress if they close the game?

The save mode means you can exit or log out and pick the game up again later without losing where you were. For a young player who comes back to it over several weeks, that removes the frustration of starting over.

What age is the game intended for?

The developer recommends it for children aged 4 to 12. Younger players tend to enjoy dressing the characters and driving the vehicles, while older ones are more likely to build their own storylines across the nine locations.

Pros

  • No ads and no in-app purchases
  • Nine locations to explore
  • Firetruck, helicopter and ambulance missions
  • Multi-touch play for sharing one device
  • Progress is saved when you exit

Cons

  • Costs $4.49 up front
  • Open-ended play with no levels or scores
  • Missions center on rescues only
  • Suited to a fairly narrow age range

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