My Little Princess : Stores

Educational · My Town Games Ltd

My Little Princess : Stores icon
247 ratings
4.2
Installs
10K+
Price
$4.49
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My Little Princess : Stores screenshots

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Most apps built for young children arrive with a structure attached: a level to clear, a score to chase, a timer counting down. That works for some kids, but it leaves a gap for the child who would rather invent the scenario than complete it. My Little Princess: Stores, from My Town Games Ltd, is built for that second kind of player. It is a paid download at $4.49 with no ads, and the idea behind it is a digital version of the classic dollhouse.

The setting is a princess village full of shops. There is a clothing store for fashion and dress-up, makeup to apply, a pets store where a character can meet a new friend, and a supermarket for food and party supplies, along with other locations to find. The developer's own framing is that every session becomes a new adventure, and that nothing inside the game comes with a rule attached.

This is an Educational category game, though the learning is indirect. The developer describes all My Town titles as promoting imaginative play and helping children develop creativity and empathy, and says therapists working with autism and special needs use the games. That is a strong signal about the audience, and it fits what the app is: a space for open pretending rather than a set of lessons.

Ten shops, no objectives, and everything you can touch

The core of the game is simple to describe. A child moves characters around ten locations and stores, and interacts with what is there. The developer's claim is that just about everything a kid sees can be touched or interacted with, and that is the whole design: pick up items, change outfits, apply makeup, customize characters, and let the scene develop from there.

There are no rules and no objectives. That means no fail states, no levels to unlock and nothing to lose. A session might start with a dress-up party and drift into a supermarket trip for party items, or a visit to the pets store to meet a new animal friend. The direction comes entirely from the child.

For parents, that has an obvious appeal. You are not managing screen time around frustration or in-app pressure, because there is no game to beat. What I would expect in practice is that some children take to this immediately and others want more of a goal. The app is honest about which side it is on, and the free-play model is the point rather than a missing feature.

The interaction model also supports more than one child at a time. Multi-touch support means two kids can play together on the same tablet rather than taking turns, which changes the dynamic considerably. Two children can run the same scene at once, one dressing a character while the other stocks the supermarket.

The hot air balloon and the wider princess world

The feature that stands out most is the hot air balloon. A balloon station has been added to every My Little Princess game, where a child seats characters and taps a button to lift off. That opens a map showing a different game to explore. The mechanic turns the app into one piece of a larger world rather than a self-contained toy.

There is a condition attached to it. The balloon travels between princess games, so the map is only useful if more than one title from the series is installed. For a family that already owns another My Little Princess game, the balloon is a genuine expansion of the play space. For a family starting with this one, it is a feature that becomes relevant later.

The developer also mentions connecting the games so that kids can build a world around their own adventure, and this update added new characters to meet across the My Little Princess titles. The most recent update, from September 2026, is described as bug fixes and updated systems, so the app is being maintained rather than left as it was at release in November 2017.

What the $4.49 buys, and what it does not cover

The pricing here is straightforward and, for a children's app, unusually clean. That combination removes the two things parents most often complain about in this category: interruptions during play and pressure to spend.

In-app purchases are offered, so the app is not entirely without a storefront. What matters for a buying decision is that the base game is a one-time cost, and the developer's promise of no rules and no objectives is not tied to any spending.

The install base is modest by mobile standards: over 10,000 installs and a 4.2 average from 247 ratings, with 28 written reviews. The developer separately notes that the wider My Little Princess series has passed 15 million downloads, which speaks to the reach of the franchise rather than of this particular title. The rating is solid without being exceptional, and it comes from a small enough sample that I would treat it as a general indication rather than a precise measure.

A good fit for shared, unhurried play

The recommended age range is 4 to 12, and the developer suggests that younger children play alongside a parent while older children play with friends or on their own. That range is wide, and it makes sense for a dollhouse: a four-year-old and a ten-year-old can use the same shops in completely different ways. The younger child taps and watches what happens; the older child builds a storyline.

The multi-touch support is what makes the shared play work properly. Two children on one tablet, each controlling their own character, is a different experience from passing a device back and forth. For families with siblings close in age, or for a parent who wants to sit down and play a scene with a child, that is the feature I would weigh most heavily.

A child who finds conventional games stressful has nothing to get wrong here. The app does not teach letters or numbers, and it is not trying to; what it offers is a setting, a cast of characters and the freedom to decide what happens next.

A dollhouse for children who invent their own stories

My Little Princess: Stores is a well-defined purchase. It is a paid download with no ads, built around ten shops in a princess village, and its entire purpose is free pretending. If your child likes to direct the action rather than follow it, this is aimed at them, and the $4.49 is a one-time cost rather than an ongoing commitment.

The strongest reasons to install it are the breadth of the locations, the touchable-everything design, and the multi-touch support that lets two children play at once. The hot air balloon adds real value for families who own other My Little Princess games, and the recent update suggests the developer is still tending to it. The 4.2 average from 247 ratings is a reasonable, if not remarkable, signal from the families already using it.

The trade-offs are worth stating plainly. This is a game with no goals, so a child who wants objectives and progression will find nothing to hold onto. It is a paid app rather than a free one, and in-app purchases are present alongside the download price. The balloon map also depends on having other games in the series. None of those are flaws in the design; they are simply what the app is.

For parents looking for a calm, open-ended play space that works for a four-year-old and a twelve-year-old alike, and that can be shared on a single tablet, this is a sensible choice. It does one thing, and it does it without ads or rules getting in the way.

The short verdict

A paid, ad-free digital dollhouse for kids who prefer inventing their own stories to chasing goals.

What's new in version 7.03.03

This update includes bug fixes and updated systems. Sorry for any inconvenience! Enjoy the game!

App specs

  • Version7.03.03
  • UpdatedSeptember 8, 2026
  • Downloads10K+
  • RequiresAndroid 8.0+
  • Price$4.49
  • Age ratingEveryone

My Little Princess : Stores: frequently asked questions

What can kids actually do in My Little Princess: Stores?

The game is a digital dollhouse set in a princess village, with ten locations and stores to explore. Children can visit a clothing store for dress-up and makeup, a pets store to meet a new animal friend, and a supermarket for food and party items, among other shops. Characters can be customized, and almost everything on screen responds to touch.

Is there a story or any goals to complete?

There are no rules and no objectives. The game is built around free play and pretending, so a session is whatever the child decides it is. A dress-up party can turn into a supermarket trip, and nothing in the game pushes toward a score, a level or an ending.

What age is this game suitable for?

The developer recommends it for children between 4 and 12. A parent can join younger players, while older ones play alone or with friends. Therapists working with autism and special needs use My Town games, which fits the no-rules, no-failure design.

How does the hot air balloon work?

Each game in the series includes a hot air balloon station. A child places characters inside the balloon and presses the liftoff button, and a map opens showing a different game to explore. The balloon travels between princess games, so it is most useful if you have more than one title from the series installed.

Does it cost anything, and are there ads?

It is a paid download at $4.49 and contains no ads.

Pros

  • Ten shops in a princess village to explore
  • No rules or objectives, free pretend play
  • No ads in a paid children's app
  • Multi-touch lets two kids share a tablet
  • Hot air balloon links other princess games

Cons

  • Paid download at $4.49
  • In-app purchases are offered
  • Balloon map links other series games
  • No goals or progression to work toward

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