Lootfiend: Idle Dungeons
Role Playing · Megoo Games
Lootfiend: Idle Dungeons screenshots
Lootfiend: Idle Dungeons is a free dark fantasy role-playing game from Megoo Games, built for one-handed play and released in October 2025. It has been installed more than 100,000 times and holds a 4.4 average from over 15,000 ratings, which suggests a settled audience rather than a launch spike. The pitch is simple: your hero keeps fighting, exploring and collecting gear whether or not you are watching.
What makes me want to look closer is how much of the game sits outside the actual combat. There is a class to pick, skills and runes to arrange, gear to reroll, sidekicks to recruit and outfits to assemble from what you collect. Idle games often ask you to check in, collect and leave; this one appears to want you thinking about your setup even when the fighting is automatic.
It is worth being upfront about the shape of the package. The game is free to install, carries ads and offers in-app purchases, and it is rated for players ten and older. If you want a loot chase that runs in the background and rewards planning between sessions, that combination is the one to weigh.
Auto-mode that keeps the grind moving
The core promise is continuous progress. Auto-mode handles the fighting, exploring and looting, so the character keeps working through content while you are doing something else entirely. For an idle game, that is the whole foundation, and the developer leans on it heavily: the appeal is that you can step away and come back to a hero who has moved forward.
The other half of the loop is the endless grind, and the app is refreshingly direct about it. Rare gear drops, and its stats can be rerolled while you chase set bonuses. Rerolling is the part I find most interesting, because it turns every decent drop into a small decision rather than a straight upgrade. A piece with the right base and the wrong rolls is still worth keeping, which gives the loot tables a longer life than a simple rarity ladder would.
Because progress continues without input, the game seems designed around short check-ins rather than long sittings. You open it, sort out what dropped, adjust a few things and close it again. Whether that rhythm holds up over weeks depends on how much the build decisions matter.
The Shadow Ranger and what the class adds
The headline addition in the most recent update is the Shadow Ranger, a ranged class that fires arrows from a distance and targets enemy weak points. The developer pitches it as a precision option, which reads as a different feel from whatever the existing classes offer: less standing in the middle of a fight, more picking your moment.
The update also brings class-exclusive gear, which matters more than it sounds. When a class has its own equipment pool, the loot you chase is shaped by your choice rather than shared across every character. That gives the Shadow Ranger a reason to exist beyond a new set of animations, and it gives returning players a fresh set of items to hunt.
Tactical freedom is the other phrase attached to the update, and system optimizations round it out. I would read that as the developer tuning how the class plays rather than adding a new mode. For anyone who has already put time into the game, a new class with its own gear is the clearest reason to start again.
Building a hero around skills, runes and sidekicks
Progression here is not just a matter of equipping the highest number. Skills, passives and runes can be set up one way for stages and another for bosses. That distinction is the interesting part: a build tuned to clear regular content quickly is not necessarily the one you want when a single tough enemy is in front of you.
Sidekicks add a second layer. You recruit companions who raise your stats and overall power, so the roster becomes part of the build rather than decoration. In an idle game, where raw numbers decide how far auto-mode can push, that kind of stacking is exactly what keeps a run going overnight.
Transmog sits alongside all of this as the cosmetic side. Collected gear can be converted into outfits, letting you keep a look you like without giving up the stats you need. It is a small feature, but it addresses the usual problem with loot games, where the best equipment is rarely the best-looking one.
Dungeons, raids, arenas and challenges
There is more than one way to spend a session. The game lists dungeons, Guild Raids, PvP Arena and PvE challenges, which covers solo pushing, group content and competition against other players. Guild Raids in particular suggest a social layer, since guilds imply organized groups working toward a shared target.
The PvP Arena is the piece I would watch most closely, because player-facing combat in an idle game usually means your build is tested against someone else's rather than against a fixed difficulty curve. That raises the value of the rune and skill choices described earlier, and it gives the reroll system a competitive reason to exist.
Having several modes also spreads the loot across different activities, which is a sensible way to keep a grind from feeling one-note. The developer frames the whole thing as endless loot hunting, and the mode list is what backs that up.
Suits players who like tuning more than tapping
This is a game for people who enjoy the management side of an RPG. If sorting stats, comparing set bonuses and rearranging skills sounds like the fun part rather than a chore, the mix here is aimed at you. The one-handed controls and auto-mode mean it fits into spare moments, but the depth sits in the menus, not the combat.
It also suits anyone who wants a long-running project rather than a story with an ending. Progress is continuous and the grind is endless, with the modes built around repeating content for better gear. Players who need a conclusion will find the loop repetitive; players who like watching numbers climb will not.
The free download, ads and in-app purchases are worth factoring in before you start, along with the ten-and-older rating. None of that is unusual for the genre, but it does shape what the experience is: a game you dip into regularly rather than one you sit down and finish.
A worthwhile idle RPG for gear chasers
Lootfiend: Idle Dungeons does the basics of the genre properly and then adds enough systems to keep the decisions interesting. Auto-mode handles the fighting, while skills, runes, sidekicks and stat rerolls give you something to think about between check-ins. The Shadow Ranger and its exclusive gear give the game a clear current focus.
The caveats are plain: it is free with ads and in-app purchases, and the whole design rests on repetition. This suits players who want an open-ended grind they can keep returning to. If you want a dark fantasy loot chase that keeps running while you are away, the combination of automatic progress and build tinkering is the reason to install it.
I would suggest it to players who already enjoy idle RPGs and want one with more knobs to turn, and to anyone who likes the idea of a hero who keeps working while they do not. Start it, let auto-mode do its job, and see whether the gear you come back to makes you want to rearrange your build.
The short verdict
A free idle RPG with real build depth, best for players who enjoy tuning gear and stats between short check-ins.
What's new in version 1.26.0
MAJOR UPDATE: THE SHADOW RANGER ARRIVES! · New Class: Shadow Ranger · Class-Exclusive Gear · Tactical Freedom · System Optimizations
App specs
- Version1.26.0
- UpdatedAugust 13, 2026
- Downloads100K+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone 10+
Lootfiend: Idle Dungeons: frequently asked questions
What is Lootfiend: Idle Dungeons?
It is a dark fantasy idle role-playing game from Megoo Games, released in October 2025. Your hero fights, explores and collects loot automatically, and you manage the build around that. It is designed for one-handed play and long-running progression.
Does the game keep playing when I am not looking at it?
Yes. Auto-mode is the central feature, and the developer says your character keeps fighting, exploring and looting while you are away. You then return to sort through what was collected and adjust your setup.
What is the Shadow Ranger?
It is a new ranged class added in the most recent update, firing arrows from a distance and exploiting enemy weak points. The same update introduced class-exclusive gear, so the Shadow Ranger has its own equipment to hunt. It is the headline change in the current version.
What can I do besides fighting in dungeons?
The game lists Guild Raids, a PvP Arena and PvE challenges alongside dungeon exploration. You also recruit sidekicks to boost your stats and overall power. Loadouts can differ between stages and bosses.
Does it cost anything to play?
It is free to download, carries ads and offers in-app purchases.
Pros
- Auto-mode keeps progress running while away
- Gear rerolls and set bonuses add depth
- Shadow Ranger brings class-exclusive gear
- Dungeons, raids, arena and PvE modes
- Transmog turns collected gear into outfits
Cons
- Free version carries ads
- In-app purchases are offered
- Endless grind loop may feel repetitive
- Progress depends on automatic combat
Download Lootfiend: Idle Dungeons
by Megoo Games
Free · In-app purchases · Contains ads · Official store listings