Line 'Em Up®: Strategy Board
Board · Schultz Development ApS
Line 'Em Up®: Strategy Board screenshots
Most board games on phones ask you to learn a rulebook before anything interesting happens. Line 'Em Up goes the other way: your hand of cards is the board, and every card you play claims a spot on the grid. Two completed rows of five chips decide the winner. That single idea is the whole game, and it is the most distinctive thing about it.
It is built for two kinds of player. The first wants a quick, competitive match with a stranger and does not mind a clock running. The second wants a slow game against someone they know, one move at a time, without the pressure of being online at the same moment. The developer has set up the app so both can share the same board.
Schultz Development ApS released it in January 2022, and it has been updated since, most recently in October 2026. It is free, it carries advertising, and it offers in-app purchases. The install base is modest rather than huge, over 10,000 downloads, with a 3.7 average from 640 ratings.
Cards as board spaces
The premise is a race on a grid. Seven cards go to each player, standing in for board squares. On your turn you play a card, place a chip on the matching spot, and draw a replacement. Two complete rows of five chips ends the game in your favor.
The cards do more than occupy space, which is where the strategy lives. Blue Jacks are wild and let you drop a chip anywhere on the board, so they are the cards you hold back for the moment a row needs rescuing. Red Jacks work in the opposite direction: they remove an opponent's chip, which can break up a line that was nearly finished.
Corners count as free chips, so any row that runs through a corner starts partly built. That gives the geometry of the board real weight, because the rows worth chasing are the ones that already have a head start. A finished row stays put, yet its chips still count toward later rows. A finished line is therefore both a point on the scoreboard and a resource for the next one.
How a match unfolds
A typical game is a sequence of small decisions that only look obvious afterwards. You place a chip to extend a row, you draw, and you watch what your opponent is building. Because the Jacks can be saved, there is a constant question of whether to spend a wild card now to complete something or hold it for the moment your opponent is one chip away from finishing.
Blocking matters as much as building. Removing a chip with a red Jack can undo several turns of work, and a player who only thinks about their own rows will find a line broken at the worst time. The corner rule pushes both players toward the same parts of the board, so early moves often decide which rows are worth fighting over.
The rules are short enough to explain to someone in a minute, but the card play gives you enough to think about that matches do not feel like luck. The developer describes it as easy to learn and hard to master, which is the usual pitch for this style of game, and the structure here at least supports the first half of that claim.
Two clocks, one board
Pace is the feature that shapes everything else. In 60-Second Mode each turn lasts a minute, which keeps a match tight and makes hesitation costly. In 24-Hour Mode you get a full day per turn, so a game can stretch across a working week and fit around everything else you have going on. The same rules apply in both; only the clock changes.
Opponents come from two directions. You can invite a friend to a private match, or you can be matched with players elsewhere. There is in-game chat with your opponent, which is what turns a private game into something closer to sitting across a table.
A newer addition is a three-player mode with 30 seconds per turn, which the developer added alongside Halloween-themed avatars and revised win sounds. Three players changes the board considerably, since two opponents can both be working against you and the red Jacks have more targets.
Coins, avatars and reasons to return
Progress is built around in-game challenges. Completing them earns coins, and coins go toward a collection of avatars that grows over time. These are cosmetic rewards rather than anything that changes the board, but they give a match a second purpose beyond the result.
The broader pull is the format itself. A game that can be finished in a minute or spread over a day fits into gaps that a longer strategy title cannot, and the private invite option means you can keep a running match with the same person for as long as you both want. The developer also promises regular updates with new content, and the recent changes suggest that has held true so far.
What I would weigh before installing is the monetization. The app is free, it contains ads, and it offers in-app purchases. None of that is unusual for a free multiplayer game, but it is worth going in knowing that the experience is supported that way rather than being a one-off paid board game.
A quick board game for two kinds of player
Line 'Em Up is a compact, card-driven race that rewards planning and punishes careless placement. The wild Jacks, the chip-removing Jacks, the free corners and the reusable locked rows give it more depth than the two-rows-of-five goal suggests, and the two clock settings let the same game serve a lunch break or a long-distance friendship.
It suits players who like abstract strategy in short doses and who are happy to play against strangers or invite friends. The chat, the challenges and the avatars add reasons to keep coming back without changing the game underneath.
The caveats are the ones that come with the format: it is free with ads and in-app purchases. If you want a board game you can learn in one sitting and then spend weeks getting better at, this is built for exactly that.
The short verdict
A free, fast-playing strategy board game that fits both a one-minute match and a day-per-turn game with a friend.
What's new in version 2.0.30
🎃 Halloween is here — spooky avatars and a seasonal look! 🆕 New mode: quick 3-player matches, 30 seconds per turn 🔊 Fresh win sounds, smoother gameplay, and minor bug fixes
App specs
- Version2.0.30
- UpdatedOctober 1, 2026
- Downloads10K+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone
Line 'Em Up®: Strategy Board: frequently asked questions
How do you win a game of Line 'Em Up?
Whoever completes two rows of five chips first takes the win. Each player is dealt seven cards that represent board spots, and you play a card to place a chip on the matching square. Once a row is finished it stays, and its chips remain available for new rows.
What do the Jacks do?
A blue Jack is wild, so it plays in any spot. Red Jacks let you remove one of your opponent's chips, which can break up a line they were building. Corners work as free chips, so a row through one starts partly filled.
Can I play against a friend rather than a random opponent?
Yes. You can send a private invite to a friend for a match between the two of you, or let the game match you with players elsewhere. There is also in-game chat with your opponent during a match.
What is the difference between the two game modes?
The rules are the same in both; the clock is what changes. In 60-Second Mode each turn lasts one minute, which keeps matches fast and tense. In 24-Hour Mode you have a full day per turn, so a game can be played slowly around work, school or other commitments.
Does Line 'Em Up cost anything?
The app is free to download and play, and it contains advertising. It also offers in-app purchases. Coins are earned by completing in-game challenges and are used to unlock avatars.
Pros
- Two rows of five wins, easy to grasp
- 60-second and 24-hour turn modes
- Private invites or worldwide matchmaking
- Wild and chip-removing Jacks add depth
- Challenges and coins unlock avatars
Cons
- Free version contains ads
- Offers in-app purchases
- Modest install base for matchmaking
- 3.7 average from 640 ratings
Download Line 'Em Up®: Strategy Board
by Schultz Development ApS
Free · In-app purchases · Contains ads · Official store listings