Kids Learn Shapes 2
Educational · Intellijoy Educational Games for Kids
Kids Learn Shapes 2 screenshots
Kids Learn Shapes 2 is a preschool shapes game from Intellijoy Educational Games for Kids, the studio behind the earlier Kids Shapes title this one follows. It is priced at $1.99, carries no ads and offers no in-app purchases, which puts the whole experience behind a single upfront payment. For parents who have grown tired of free children's apps that interrupt play with banners, that alone is a reason to look closer.
The premise is narrow and clear. Children between three and five are introduced to five basic shapes: the circle, triangle, rectangle, square and oval. Rather than treating those as abstract figures to memorize, the game keeps connecting them to objects a child already recognizes from the world around them, which is the part I find most sensible about the design.
Five activities, one idea
The game is built around five interactive activities, and they all circle the same concept from different angles. In Learn, children place shapes inside a robot that turns them into real-life objects, so a shape stops being a drawing and becomes something with a name and a purpose. It is the gentlest of the five and reads like the natural starting point.
Identify works as a simple cause and effect: the child works out the shape of an object on a train, and getting it right sets the train moving. Find drops the child into a toy room full of objects and asks for the ones matching a particular shape, which turns a familiar setting into a search task.
In Match, players pair each shape card with a card showing an object of the same shape. Sort asks children to load objects into the correct cars of a Ferris Wheel, where each car is labeled with a shape. Across all five, the same skill is being practiced: recognizing a shape and connecting it to something real.
How the difficulty sits for a three-year-old
The activities are arranged so that the youngest players can start with matching a shape to a picture rather than naming it. The five activities vary enough in what they demand that a child who has mastered one still has something left to work on in another. That variety matters more than it might sound: a shapes app that only drills one task gets old quickly at this age.
The stated age range of three to five is worth taking at face value. A three-year-old will likely spend most of their time in Learn and Identify, while a five-year-old may move through Find, Match and Sort with more independence. I would treat this as a set of short play sessions rather than a curriculum that adapts to a child.
What the price buys
At $1.99 with no ads and no in-app purchases, the cost model is as simple as it gets. You pay once and the game is what it is, with no prompts to buy anything and no interruptions mid-activity. For a parent who has watched a child tap an ad by accident, that is a meaningful difference from the free end of the store.
The trade-off is that you are paying for a focused shapes drill rather than a broad early-learning package. There is no subscription to cancel and no content locked behind a second purchase, but there is also nothing beyond the five activities described. Whether that is good value depends on how much you want one specific skill covered well rather than several covered thinly.
What a shapes drill can and cannot do
The app is aimed at children who are just beginning to notice that a clock face and a wheel have something in common. It gives them a vocabulary for that observation and repeated chances to practice it in different contexts. I would expect it to work best as a short, regular activity, something a child returns to for a few minutes rather than sits with for an hour.
It is not a general preschool app, and it does not pretend to be. The whole thing is shapes. If your child is already confident naming circles and squares, the appeal will rest on whether the object-matching activities still hold their attention.
The game was released back in April 2016 and last updated in June 2026, with the recent changes described only as minor fixes. The app has received updates since launch, but none have added new activities or features.
A quiet pick for preschool shape practice
The install base sits at over 10,000, and the average rating is 4.3 from 35 ratings, with five written reviews. Those are modest numbers for the category, so this is not a title carried by a huge crowd of users. What it does have is a clear purpose and a payment model that keeps the experience uninterrupted.
I would point this at parents of three- to five-year-olds who want one well-defined skill practiced through play, and who would rather pay a small amount once than deal with ads or purchases. It fits a household where screen time is limited and chosen deliberately, and where a short, predictable activity is more useful than an open-ended one.
If you are looking for a shapes game to hand a child on a car trip or during a wait, the five activities are self-contained enough to fit that. The absence of ads and purchases means you can hand over the device without worrying about what the next tap will bring up. That combination, more than any single activity, is what makes the $1.99 easy to justify.
The case for installing it
Kids Learn Shapes 2 does one job and does it without clutter: five activities, five shapes, no ads, no purchases, one small price. The connection between shapes and real objects runs through every mode, which is the right instinct for this age group.
The limits are the same as its strengths. It covers shapes and nothing else, the install base is small, and the update history points to maintenance rather than expansion. If your child is ready for a broader mix of early-learning activities, this will feel narrow. If shapes are the goal, the clear structure and the paid, ad-free setup make it an easy one to try.
The short verdict
A focused, ad-free shapes game for three- to five-year-olds that trades breadth for a clean, uninterrupted drill.
What's new in version 1.3.10
Minor fixes
App specs
- Version1.3.10
- UpdatedJune 7, 2026
- Downloads10K+
- RequiresAndroid 7.1+
- Price$1.99
- Age ratingEveryone
Kids Learn Shapes 2: frequently asked questions
What shapes does Kids Learn Shapes 2 teach?
The game covers five basic shapes: the circle, triangle, rectangle, square and oval. Each of the five activities works with that same set, so children see the shapes repeated in different contexts. The aim is to help them connect the shapes to objects they already know.
What activities are included?
There are five: Learn, Identify, Find, Match and Sort. In Learn, a robot turns shapes into real-life objects, while Identify has children work out an object's shape to get a train moving. Find is a search through a toy room, Match is a card-pairing game, and Sort has children load objects into the correct Ferris Wheel cars.
Is Kids Learn Shapes 2 free, and does it have ads?
It costs $1.99 and contains no ads. There are also no in-app purchases, so nothing inside the game asks for more money. You pay once and the five activities are what you get.
What ages is this game meant for?
The developer describes it as a game for small children aged three to five. The activities keep them accessible to the younger end of that range. Older children in that band may move through the matching and sorting tasks with more independence.
Has the game been updated recently?
It was released in April 2016 and last updated in June 2026. The changes in that latest update are described as minor fixes. The five activities remain as the developer originally set them out.
Pros
- Five distinct activities around one skill
- No ads and no in-app purchases
- Links shapes to familiar real-world objects
- Clear fit for ages three to five
- Single upfront price of $1.99
Cons
- Covers shapes only, nothing broader
- Recent update described as minor fixes
- Small install base of over 10,000
Download Kids Learn Shapes 2
by Intellijoy Educational Games for Kids
$1.99 · Official store listings