House Flipper: Home Design
Simulation · PlayWay SA
House Flipper: Home Design screenshots
House Flipper: Home Design is a free renovation and interior design simulation from PlayWay SA, the mobile edition of the studio's own PC game of the same name. You run a one-person makeover crew: taking orders, cleaning and repairing houses, furnishing them, and selling them on for a profit. It has been installed more than 50 million times and holds a 4.6 average from close to three million ratings, which is a strong signal for a free simulation title.
The main reason to consider it is the combination of a job structure and creative freedom. It is a full renovation business in your pocket, with a large catalog of furniture and decoration, tools that improve as you level up, and a mix of scripted orders and properties you buy with your own money. If you like the idea of restoring a wrecked room and then deciding exactly how it should look, this is built around that loop.
What follows is a look at what the game actually asks of you, how its economy works, and where the friction sits for a free mobile title with in-app purchases.
A renovation career you carry in your pocket
The premise is straightforward: you are an interior designer and house flipper building your own business from scratch. Orders come in, you carry them out, and the money you earn goes back into buying more properties. The developer frames the whole thing as a career path, starting with small jobs and growing into a name in the flipping trade.
The cast of clients is part of the appeal. Eleanor Moore arrives with artistically gifted animals whose handiwork you end up cleaning, Giuseppe Clavier is an art connoisseur whose museum needs renovating, and a group of squat residents want help restoring a ruined house. These are the kinds of setups that give each location a reason to exist beyond being another empty room, and the developer says the locations come with their own characteristic items.
That structure matters more than it might sound. A renovation sim lives or dies on whether the spaces feel distinct, and named clients with specific problems do more for that than a generic list of jobs. It also gives the cleaning and repair work a bit of narrative purpose before you get to the part most players are here for, which is arranging the furniture.
Cleaning, repairing, decorating
A typical session runs through a familiar sequence. You take an order, survey the property, clear out the mess, fix what is broken, and then decorate. Buying, renovating and selling houses sit alongside interior decoration as core activities, and the tasks are varied rather than repetitive. Cleaning is a real part of the work, not a background detail, which is worth knowing if the appeal for you is purely the design side.
The decorating layer is where the game opens up. You arrange interiors according to your own ideas using the items and paint colors you have available, and most items come in several variants that you unlock as you progress. The catalog runs to more than 500 pieces of furniture and decoration, covering the obvious things like beds, sofas, armchairs, chairs, nightstands and TV cabinets. The app promises realistic 3D graphics and 60 FPS gameplay, which is the kind of claim best judged on your own device.
There is an unusual extra in the item descriptions. Each piece carries a bit of background, and the developer uses them to answer odd questions such as what a cat has to do with haiku writing or why Babylonian invaders would be buying souvenirs. It is a small thing, but it turns browsing the catalog into something closer to reading than scrolling, and it gives the furniture more character than a plain name and price would.
Levels, tools and the reason to keep going
Progress in the game is tied to experience. As you complete work you level up, and leveling up lets you improve your tools, which in turn lets you finish tasks faster. Cosmetic tool skins add a layer of personalization on top of the functional upgrades. The pitch here is simple: better tools mean quicker jobs, and quicker jobs mean more houses.
The economy gives you two things to chase. Cash and Flipcoins come in from the orders you complete, and both feed into buying new properties. Once you own a house you have a choice about what to do with it: renovate it and turn it into your office, or take it to a real estate agency and negotiate a sale price. That decision between keeping a property and cashing it out is the part of the loop that gives the game its name.
The tool upgrades come with a joke about gloves made from hardened smurf leather, and the same tone runs through the office decorating. You can arrange your own workspace however you like, even placing a cat tower right in the center of the room if that is your idea of a good office. The game does not appear to police taste, which is the right call for this genre.
Updates have kept coming. The most recent one, version 1.694, added new shoes and furniture, a new job and a new house, along with bug fixes. For a game first released in October 2020, that is a reasonable sign that content is still being added rather than the game being left as it was.
What it costs and what that means
The game is free to download and carries no ads, though it does offer in-app purchases. That is a cleaner setup than many free simulations, where advertising interrupts the flow of play.
In-app purchases in a game like this usually sit alongside the in-game currency, so I treat them as optional extras.
The content rating is Everyone, which fits a game about cleaning, repairing and furnishing houses.
Where the friction sits
The main thing to weigh is that this is a game about work. Cleaning is a core activity, and the developer is upfront that some orders involve tidying up after animals or clearing out a ruined house before any decorating can happen. If what appeals to you is arranging furniture in a finished room, a good portion of your time goes to the parts that come before that.
The second consideration is the pace. This is a leveling game, and tools improve gradually as you gain experience. The developer's own framing is that higher levels let you complete tasks faster, which implies the early game is slower by design. Players who want to jump straight into elaborate design work will spend their first stretch doing smaller jobs with basic equipment.
The third is the economy. Buying houses requires cash and Flipcoins earned from orders, so expanding your portfolio is a matter of grinding through work rather than picking properties freely. That is a deliberate structure, not a flaw, but it does mean the game rewards patience and steady play over short bursts of ambition.
None of these are hidden costs or surprises. They are the shape of the game, and the 4.6 average suggests a large number of players are comfortable with it.
A slow, satisfying fit for design-minded players
House Flipper: Home Design is worth installing if you enjoy the process of making a space better rather than the thrill of a quick win. The orders give you structure, the catalog gives you range, and the leveling system gives you a reason to keep taking jobs. The named clients and the odd bits of item lore add personality that a plain renovation sim would lack.
It suits players who like decorating games, home makeover shows and the quieter end of the simulation genre. It also suits anyone who played the PC version and wants the same loop on a phone, since this is the mobile adaptation of that game rather than a separate title.
The free download with no ads makes trying it a low-risk decision. In-app purchases exist. If the idea of cleaning out a ruined property and then furnishing it exactly how you want sounds appealing rather than tedious, this is a well-established example of that formula.
The short verdict
A free, ad-free renovation sim that rewards patience and a taste for interior design over fast action.
What's new in version 1.694
🏡 Weekly Update 1.694 is out! 🆕 New shoes & furniture 🆕 New job & house 🆕 Bug fixes Have fun!
App specs
- Version1.694
- UpdatedOctober 3, 2026
- Downloads50M+
- RequiresAndroid 7.1+
- PriceFree
- Age ratingEveryone
House Flipper: Home Design: frequently asked questions
What do you actually do in House Flipper: Home Design?
You take on renovation orders, clean and repair the property, then decorate the interior with furniture and paint before selling the house on. You renovate and decorate houses, then sell them. Along the way you level up and improve your tools.
Does House Flipper: Home Design have ads?
No. The game is free with no advertising. It does offer in-app purchases, which is the only monetization element present.
How many furniture items can you use?
The catalog contains more than 500 pieces of decoration and furniture, including beds, sofas, armchairs, chairs, nightstands and TV cabinets. Most items come in several variants that you unlock as you progress. Each item also carries a short description with background details about it.
Can you sell the houses you renovate?
Yes. You buy properties using cash and Flipcoins earned from completing orders, then renovate them. From there you can either turn the house into your office or take it to a real estate agency and negotiate a sale price.
What was added in the latest update?
The most recent update, version 1.694, added new shoes and furniture along with a new job and a new house, plus bug fixes. It is described as an update, which suggests content is being added on an ongoing basis.
Pros
- Free to download with no ads
- Over 500 furniture and decoration items
- Tools upgrade as you level up
- Named clients with distinct properties
- Item descriptions include background stories
Cons
- Cleaning is a core part of orders
- Tools improve gradually through leveling
- Houses must be bought with earned currency
- In-app purchases are offered
Download House Flipper: Home Design
by PlayWay SA
Free · In-app purchases · Official store listings