Hole Nom Master: Black Hole

Casual · Yanxi Studios

Hole Nom Master: Black Hole icon
2.3K ratings
4.7
Installs
100K+
Price
Free
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Hole Nom Master: Black Hole screenshots

Hole Nom Master: Black Hole screenshot 1Hole Nom Master: Black Hole screenshot 2Hole Nom Master: Black Hole screenshot 3Hole Nom Master: Black Hole screenshot 4Hole Nom Master: Black Hole screenshot 5
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Hole Nom Master: Black Hole is built on one idea that sets it apart from most casual collecting games: you are not the one picking things up, your hole is. Yanxi Studios has you drag a black hole across maps and let it swallow whatever it rolls over, from snacks and fruit to full food towers, with the hole growing larger as it feeds. That single mechanic, rather than a story or a cast of characters, is the whole pitch.

It is a free casual game with ads and in-app purchases, rated for Everyone, and it has passed 100,000 installs with a 4.7 average across 2,309 ratings. The developer released it in April 2025 and updated it in September 2026, which suggests it is still being worked on rather than left alone.

I would point this at people who like short, low-pressure sessions and a control scheme they can learn in seconds. The drag-to-move setup means no virtual buttons to fight with, and the developer describes the game as playable without a connection, so it fits gaps in a day rather than long sittings.

A tiny hole in a very edible world

The premise is deliberately simple. You begin as a small hole in the ground and work toward becoming a giant one, and the maps are built to feed that growth. The developer lists settings such as a fruit forest and a dessert city, both stocked with objects that exist mainly to be swallowed. The tone is bright and food-focused rather than dark or cosmic, which fits the Everyone rating.

What I like about the framing is that growth is the reward. The hole gets bigger the more it eats. That keeps the loop readable: you always know why the hole is growing and what caused it.

The developer also promises smooth and responsive movement, and describes the swallow animations and physics as a selling point. That is the kind of claim worth treating as a goal rather than a guarantee, since how a hole feels to steer is the difference between a satisfying game and a frustrating one. On a touchscreen, dragging a growing object around a crowded map is exactly where that promise would be tested.

How a level actually plays out

The game runs on a short loop. You drag your finger to move the hole, swallow objects to increase its size, collect the specific items a level asks for, and clear the board to finish. That is four steps, and none of them require a tutorial longer than a few seconds.

The collecting requirement is what turns this from pure swallowing into something with a bit of thought. Each level names target items, and the mode is built as a set of collect-and-sort puzzles, with dozens of levels around that idea. So you are not simply hoovering up everything in reach; you are looking for particular treats among the rest, and the level ends when the board is clear.

There is also a time element. The developer asks whether you can find all the hidden treats before the time runs out, which suggests levels are timed and that hunting for a last item is part of the tension. I would expect that to create a pleasant split: relaxed movement most of the time, a small spike of urgency near the end of a level.

The scale of the hole matters here too. Because the hole grows as it swallows, the board changes as you play, and objects that were once out of reach become fair game. That is a neat bit of pacing, and it gives each level a natural arc from small and limited to large and capable.

What brings players back

The strongest pull is variety of scenery combined with a steady supply of levels. Dozens of levels are included for the collecting mode, and a recent build called Under the Sea adds fresh avatars. That mix of new maps and cosmetic touches is a reasonable way to keep a simple mechanic from wearing thin.

The update also introduces a team event, where players join up with team friends and earn rewards. That is a social layer on top of what is otherwise a solo activity, and it gives anyone who plays regularly a reason to check back in when an event is running. The same notes mention an upcoming Fuji Glade build with 100 new levels, so the developer is signaling more content ahead.

The offline angle deserves a mention because it changes how the game fits into a routine. It is a game you can play without a connection, which means a flight, a waiting room or a stretch with unreliable signal are all fair game. For a casual title with short levels, that flexibility is arguably as valuable as any single feature.

Free to play, with ads and purchases

Hole Nom Master is free to download, and it carries both ads and in-app purchases. Anyone sensitive to interruptions should factor that in before installing.

Growth comes from swallowing objects, and levels are cleared by collecting what the board asks for.

As always with free casual games, the practical question is whether the ads and purchase prompts sit lightly enough that the game still feels like a break. That is a personal tolerance more than a technical one, and it is worth being honest with yourself about how much you mind them.

Who this hole is built for

This is a game for someone who wants a few minutes of uncomplicated satisfaction rather than a long campaign. The controls are one finger, the goal is visible on screen, and the reward is immediate: the hole gets bigger because you fed it. If that loop sounds appealing on its own, the rest is decoration.

It also suits players who like collecting tasks with a light puzzle edge. Hunting for specific items among a board of tempting objects, with a timer running, is a different flavor of attention than simply swallowing everything in sight, and the developer has built dozens of levels around exactly that.

Where I would set expectations is scale. This is a casual game with a single core mechanic, and its appeal rests on how well that mechanic holds up across many levels and new maps. Players who need systems or progression trees will find less to hold onto here.

A tidy pick for short, offline sessions

Hole Nom Master: Black Hole knows what it is: a free, offline-friendly casual game about dragging a growing hole around colorful maps and collecting what each level demands. The drag control, the timed collecting objectives and the steady trickle of new builds and avatars add up to a package that is easy to pick up and easy to put down.

My recommendation is for players who want something undemanding that works without a connection and does not ask for much attention.

Go in expecting ads and in-app purchases, a bright food-themed world rather than anything dark, and a mechanic that rewards patience as much as speed. If that matches how you like to spend a spare ten minutes, this one is straightforward to try.

The short verdict

A free, offline-friendly casual game for players who want quick, low-pressure collecting sessions built around one satisfying drag control.

What's new in version 2.5

A brand-new Holy Nom Master update is here! • New Team Event: Team up with your Team friends and earn exciting rewards! • New Build: “Under the Sea” • Fresh new avatars! • Coming Soon: “Fuji Glade” with 100 brand-new levels! • Fixed known issues and improved gameplay. Update now and explore the new content!

App specs

  • Version2.5
  • UpdatedSeptember 23, 2026
  • Downloads100K+
  • RequiresAndroid 6.0+
  • PriceFree
  • Age ratingEveryone

Hole Nom Master: Black Hole: frequently asked questions

How do you control the black hole in Hole Nom Master?

You drag your finger on the screen to move the hole around the map. Objects it rolls over get swallowed, and the hole grows larger as it takes in more. There is no separate button layout to learn, so the control scheme is about as direct as a mobile game gets.

Can I play Hole Nom Master without Wi-Fi?

Yes. It is an offline game that does not require an internet connection, with playing on a plane or during a commute given as examples. That makes it a reasonable choice for places where signal is unreliable or unavailable.

What do you actually do in each level?

Each level asks you to collect specific target items scattered among the other objects on the board. You move the hole around, swallow what you find, and the level is finished once the board is cleared. There is also a time limit, so finding the last few items is part of the challenge.

Does Hole Nom Master cost anything?

It is free to download, with ads and in-app purchases, so you can install and start playing at no cost.

What has been added in recent updates?

The latest update brings a team event where players join with team friends to earn rewards, a new build called Under the Sea, and fresh avatars. There is also an upcoming Fuji Glade build with 100 new levels, along with fixes and gameplay improvements.

Pros

  • One-finger drag control, easy to learn
  • Playable without an internet connection
  • Dozens of levels with collecting objectives
  • New builds, avatars and team events added
  • Free to download with a 4.7 average

Cons

  • Includes ads
  • Offers in-app purchases
  • Built around a single core mechanic
  • Timed levels add pressure to collecting

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