Hidden Through Time
Casual · Rogueside
Hidden Through Time screenshots
Some games want your reflexes, and some want your attention. Hidden Through Time belongs firmly to the second group: it is a search-and-find game built around spotting small objects tucked into busy, illustrated scenes, and it asks for patience rather than speed. Rogueside developed it, and it sits in the Casual category with an Everyone rating, which tells you most of what you need to know about the tone before you spend anything.
The premise is simple enough to explain in a sentence. Each level hides a set of objects somewhere in a hand-drawn scene, and you work through cryptic hints to track them down. Find enough of them and you move on to the next stage. The game spreads this across four historical ages, so the scenery changes as you progress rather than repeating the same backdrop with new trinkets.
It costs $2.99 up front and carries no ads. There are in-app purchases alongside that price, so the paid entry does not necessarily close the door on extra spending. The game has been out since March 2020 and was updated as recently as August 2026, which suggests it has not been left to sit.
Illustration first, searching second
What separates this from a plain spot-the-object exercise is the artwork. The levels are hand drawn and colorful, and the objects are scattered through them rather than lined up for you. That matters more than it sounds: in a scene built with care, every corner has something in it, so the thing you are looking for has plenty of company to hide among. The searching becomes a matter of reading the picture rather than scanning a grid.
The hints reinforce that. They are described as cryptic, which means the game is asking you to interpret a clue and then decide where in the scene it points, instead of showing you a silhouette and letting you match shapes. I like the sound of that approach because it turns each find into a small piece of reasoning. It also means the game rewards looking closely at what the artist put in front of you.
The four ages give the whole thing a structure. Rather than one long undifferentiated hunt, you move through distinct periods of world history, and each one brings its own props, architecture and visual character. For a game that lives or dies on how interesting its scenes are to examine, that variety is doing real work.
How a level actually plays
A level gives you a list of things to find and a scene to search. You read a hint, decide where it points, and tap or click the spot you think is right. Get it, and the object is accounted for; the count of what you have found is what gates your progress, so you do not need a perfect run to keep moving. That is a forgiving structure, and it suits a game you might pick up in short stretches.
The character tying it together is Clicky, who serves as your guide through the adventure. Beyond that framing, the loop stays consistent: search, interpret, find, advance. The Casual label and the Everyone rating fit the relaxed feel. This is the sort of game you can hand to a younger player without worrying about difficulty spikes or content.
Because progression depends on finding enough objects rather than all of them, a stubborn item does not lock you out of the rest of the game. You can move forward and come back. That design choice is the difference between a hunt that feels generous and one that feels like a wall, and the developer has chosen the generous version.
Building your own scenes
The map editor is the part that extends the game well past its built-in levels. It is available to anyone who owns the game, and it lets you assemble your own scenes and then share them through the developer's cloud. That turns a fixed set of puzzles into something closer to a platform, assuming the tools are pleasant enough to use.
The other half of that arrangement is browsing. You can discover levels made by other creators, play them, and rate them. Rating matters here: with user-made content, some way of sorting the good from the indifferent is what keeps the catalog usable, and the developer has built that in rather than leaving players to guess. I would expect the quality to vary a great deal, since anyone can publish, but that variety is also the point.
For a game priced at $2.99, this is the feature that changes the value calculation. A hand-drawn hidden-object game with four ages is a finite thing; one where players keep adding scenes is not. Whether it holds up depends on how many people keep building, but the mechanism is there.
A slow game for a quiet half hour
This is not a game for someone who wants momentum. What it offers instead is the specific pleasure of a dense, well-made illustration and the small satisfaction of spotting what you were looking for. If that sounds like a good way to spend twenty minutes, the game is aimed at you.
It also suits playing alongside someone else, whether that is a child working through the scenes or a household passing a device around. The Everyone rating and the absence of anything frantic make it easy to share, and the cryptic hints give two people something to argue about. Families looking for a calm, screen-based activity have a reasonable candidate here.
The caveats are worth stating plainly. It is a paid game rather than a free one, it carries in-app purchases on top of that price, and the whole experience rests on searching static scenes. Anyone who needs a game to push back, keep score or move quickly will find this too placid. That is a description of the design, not a flaw in it.
A considered pick for patient players
Hidden Through Time does one thing and does it with evident care: it hides objects in handsome hand-drawn scenes and gives you clever clues to find them. The four historical ages keep the scenery from going stale, the progression is forgiving enough that a single stubborn object will not stall you, and the map editor plus shared levels give the game a life beyond what ships with it.
At $2.99 with no ads, the asking price is modest, and a 4.4 average from more than 3,500 ratings suggests the people who bought it have been broadly satisfied. The in-app purchases are the one thing I would keep in mind going in.
If you like hidden-object games, illustrated scenes and a pace that lets you think, this is an easy recommendation. If you want action, competition or a free download, it is not built for that.
The short verdict
A handsome, unhurried hidden-object game whose map editor and shared levels give the modest price real staying power.
What's new in version 1.0.151
version 1.0.151: visual improvements and target api updated
App specs
- Version1.0.151
- UpdatedAugust 23, 2026
- Downloads100K+
- RequiresAndroid 10+
- Price$2.99
- Age ratingEveryone
Hidden Through Time: frequently asked questions
What do you actually do in Hidden Through Time?
Each level hides a set of objects inside a hand-drawn scene, and you use cryptic hints to work out where they are. You need to find enough of them to move on to the next stage, and the game runs through four historical ages. Clicky, the game's character, guides the adventure.
Can I make my own levels?
Yes. The map editor is available to anyone with the game, and you can build your own scenes and share them through the developer's cloud. From there you can also browse levels made by other creators, play them and rate them.
How much does the game cost, and are there ads?
It is a paid game at $2.99 and it does not contain ads. There are also in-app purchases available, which sit alongside the initial price.
Is it suitable for children?
The content rating is Everyone, and the game is a search-and-find activity. Progress depends on locating objects rather than reacting quickly, which makes it easy to play alongside a younger person.
What was in the most recent update?
The 1.0.151 release adds visual upgrades and a newer target API. The game originally released in March 2020 and has continued to receive updates.
Pros
- Hand-drawn, colorful historical scenes
- Cryptic hints reward careful looking
- Four ages keep the scenery varied
- Map editor with shared, rateable levels
- No ads, modest one-time price
Cons
- Costs $2.99 up front
- Includes in-app purchases
- No action or time pressure
- Progress depends on finding objects
Download Hidden Through Time
by Rogueside
$2.99 · In-app purchases · Official store listings