Heroll : Dice Roguelike

Casual · 111%

Heroll : Dice Roguelike icon
77.7K ratings
4.6
Installs
1M+
Price
Free
Advertisements

Heroll : Dice Roguelike screenshots

Heroll : Dice Roguelike screenshot 1Heroll : Dice Roguelike screenshot 2Heroll : Dice Roguelike screenshot 3Heroll : Dice Roguelike screenshot 4Heroll : Dice Roguelike screenshot 5Heroll : Dice Roguelike screenshot 6Heroll : Dice Roguelike screenshot 7Heroll : Dice Roguelike screenshot 8Heroll : Dice Roguelike screenshot 9Heroll : Dice Roguelike screenshot 10Heroll : Dice Roguelike screenshot 11Heroll : Dice Roguelike screenshot 12
Advertisements

Heroll is a free dice roguelike board game from the developer 111%, available on Android and rated for players ten and up. You move a hero across a board, roll dice to decide what happens next, and try to push further than your previous attempt. The pitch is straightforward: a run-based RPG where chance and planning sit side by side.

What draws me to it is the combination of two things that usually live apart. Roguelike runs give you a fresh start and a reason to try again, while idle progression means your hero keeps working while you think about the build. That pairing is the main reason to consider Heroll over a straight board game or a straight idle RPG.

It has been installed more than a million times and holds a 4.6 average across 77,684 ratings, which suggests the formula lands with a broad audience. The game is free to download, carries ads and offers in-app purchases.

Rolls that reshape the run

The core loop is built on dice. Each roll can shift your fate, and the developer frames that as the heart of the experience: no two runs play out the same way, and every roll carries weight. You are not following a fixed path so much as reacting to what the board gives you.

That structure rewards players who enjoy adapting. You build your hero as you go, stacking synergies that make later rolls more valuable, and the goal is to push deeper than your last attempt. The tension comes from deciding when to commit to a direction and when to let the dice redirect you.

Because runs are meant to differ, the appeal is repetition with variation rather than a single long campaign. If you like the idea of learning a system well enough that luck becomes something you manage rather than something that happens to you, this is the part of Heroll that will hold your attention.

Idle progression and gear upgrades

Heroll layers idle RPG progression on top of the dice runs. The hero handles the fighting while you handle the build, which means combat continues without demanding constant input. Each move forward lets you improve your equipment and get tougher.

That split changes how a session feels. Instead of micromanaging every exchange, you spend your attention on what to upgrade and how the pieces fit together. The gear system is the main lever for turning a shaky run into a stronger one, and it carries progress forward even when a particular attempt ends badly.

I would expect this to suit players who want something to check in on during a break rather than a game that needs undivided focus. The idle layer keeps momentum going, while the board and dice give you something concrete to decide when you do sit down with it.

Pets, mounts and the build around them

Pets are a collectible system with a practical role. You gather and raise them, and they fight, heal and strengthen your build. Rather than being cosmetic companions, they feed into the synergies you are assembling, so which ones you keep matters to how a run develops.

Mounts work on a similar principle but with a different flavor. Riding them can turn the tide of a battle, which suggests they act as a swing factor when a fight is close. Between pets and mounts, there is a second layer of collection running alongside the gear upgrades.

For players who enjoy optimizing a build, this is where a lot of the long-term interest sits. The dice decide the shape of a run, but pets, mounts and gear are the parts you can steer deliberately, and getting them to work together is the ongoing project.

Endless loops and what comes after

Reaching an ending does not close the game down. Heroll is built around endless loops, with more bosses and more journeys waiting after you finish one. The developer's framing is that the only real question is how long you can keep things rolling.

That design gives the game a natural rhythm: finish a loop, take what you learned, and start again with a stronger foundation. Bosses serve as the checkpoints that tell you whether your build is holding up, and each new journey adds to the pile of rewards you have accumulated.

The trade-off is that this is a game about repetition by design. Progress comes from looping rather than from reaching a final credits screen, so the satisfaction depends on how much you enjoy refining the same system with different rolls behind it.

Free to start, ads and purchases included

Heroll costs nothing to download. It does contain ads and it does offer in-app purchases, so the experience is supported by both. The run structure described works the same way regardless.

A coupon, UPDATE200, runs through August 31 at UTC+9. The most recent update brought bug fixes and other improvements, which is a reasonable sign that the game is being maintained rather than left as it launched.

Heroll was released on February 20, 2025. For a game with this many installs, that is a relatively short history.

The players this board is built for

Heroll fits players who like run-based games with a strong element of chance and a build to manage on top. If you enjoy the rhythm of a fresh start, a few decisions that compound, and a result you can measure against your last attempt, the structure here is aimed at exactly that.

It also suits anyone who wants progress to continue without constant attention. The idle layer means the hero keeps fighting while you are doing something else, and the gear, pet and mount systems give you something to return to. That makes it a comfortable fit for short sessions spread across a day.

The dice are the deciding factor in how much you get out of it. Players who want every outcome to follow from careful planning may find the randomness harder to accept, while those who treat each roll as a problem to solve will settle in quickly. The casual category and the ten-and-up rating are a fair signal of the tone: approachable, quick to pick up, and built for repeat visits.

A dice roguelike worth rolling into

Heroll is a well-shaped example of a dice roguelike with idle progression attached, and the combination is what makes it more interesting than either half alone. The board gives each run a shape, the dice keep it unpredictable, and the gear, pets and mounts give you something to build across attempts.

The caveats are worth stating plainly. It is free but ad-supported and includes in-app purchases, and the endless-loop structure means the game is about repetition rather than a single finish line. If that rhythm does not appeal, no amount of build depth will change it.

For players who like short runs, steady upgrades and a system to optimize over time, Heroll is an easy recommendation. With over a million installs and a 4.6 average from 77,684 ratings, plenty of people have already decided the rolls are worth taking.

The short verdict

A free dice roguelike with idle progression and build depth, best for players who enjoy repeatable runs and steady upgrades.

What's new in version 2.0.3

- Coupon : UPDATE200 (Until 8/31, UTC+9) - Bug Fixes & Other Improvements

App specs

  • Version2.0.3
  • UpdatedAugust 24, 2026
  • Downloads1M+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingEveryone 10+

Heroll : Dice Roguelike: frequently asked questions

What kind of game is Heroll?

It is a board-based action RPG built around dice rolls, with roguelike runs and idle progression. You move a hero across a board, roll to determine outcomes, and build up gear, pets and mounts as you go. The developer calls it a dice roguelike, with each roll shaping how a run turns out.

Does Heroll cost anything?

The game is free to download. It does contain ads and it does offer in-app purchases, so both are part of how it is supported. UPDATE200 is a coupon code that stays valid through August 31, UTC+9.

How does the idle progression work?

The hero handles the fighting while you focus on the build, so combat continues without constant input. As you move around the board, your gear improves and your character gets tougher. That means progress can continue even when you are not actively making decisions.

What do pets and mounts do?

You gather and grow pets, which join the fight, restore health and boost your build. Mounts can be ridden and are described as able to turn the tide of a battle. Both sit alongside the gear system as ways to shape how a run develops.

What happens after you finish a run?

Heroll is built around endless loops, so one ending is not the end of the game. More bosses and more journeys continue to appear after you complete one. The developer frames the challenge as seeing how long you can keep things rolling.

Pros

  • Free to download and start playing
  • Dice runs vary from attempt to attempt
  • Idle progression keeps the hero fighting
  • Pets and mounts add build layers
  • Endless loops with more bosses after endings

Cons

  • Contains ads
  • Offers in-app purchases
  • Runs depend heavily on dice randomness
  • Progress built around repeating loops

eFreeware is independent and is not affiliated with 111%. We do not host app files: downloads come from the official Google Play listing. App names, icons and screenshots belong to their owners. Developer contact: [email protected]. Developer privacy policy.