Heroes vs Hordes: Survival RPG

Adventure · SWIFT GAMES

Heroes vs Hordes: Survival RPG icon
426.9K ratings
4.7
Installs
10M+
Price
Free
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Heroes vs Hordes: Survival RPG screenshots

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Most survival games on Android eventually play themselves. Heroes vs Hordes: Survival RPG takes the opposite route: the developer bills it as a roguelite where there is no idle auto-play, and every dodge, upgrade and combo is a decision you make in the moment. That single design choice is what separates it from the crowd of games that quietly run in the background while you do something else.

It is a free download from SWIFT GAMES with a 4.7 average from more than 426,900 ratings, and it has passed 10 million installs since its February 2022 release. Those numbers suggest a game that has found a durable audience rather than a quick spike. If you like the idea of short, skill-driven runs that feed into a long progression ladder, this is built for you.

Midlantica and the fight against the horde

The premise is straightforward. Midlantica is a fantasy world under threat from a mass of monsters, and heroes from four factions — warriors, mages, assassins and inventors — step up to push back. You are not managing a kingdom or negotiating with anyone; you are holding a line against waves that keep coming.

There are more than 100 heroes, weapons and skills to unlock, and the developer frames the choice of hero as central to whether a run succeeds. Tanky warriors, high-damage mages and trap-based fighters are all mentioned as viable directions, which suggests the roster is meant to support different approaches rather than funnel everyone into one optimal pick.

Regions are themed, ranging from cursed forests to frozen wastes and arcane battlefields. Every chapter has its own monsters, bosses with different attack patterns, and treasures. That structure gives the campaign a sense of travel rather than a single arena repeated with different colors.

How a run actually plays out

Battles happen in real time against waves of enemies, and the controls are designed for one hand. That matters more than it sounds: a game built around dodging and reacting needs to be playable in short bursts without a controller or a stable surface. The roguelite framing means each run is a fresh test, with upgrades and combinations chosen as you go.

Between runs, the emphasis shifts to building. You unlock heroes, weapons and skills, then assemble loadouts and look for synergies between them. The developer describes this as crafting a build, and the appeal is the same as in any good roguelite: the fun comes from finding combinations that work together rather than from raw stat increases alone.

Progression is framed as endless. Loot, shards and upgrades accumulate with each battle, and heroes and their weapons can be evolved toward legendary status. The developer's pitch is that the grind always rewards, which is the kind of claim every game in this genre makes; what matters practically is that there is a steady supply of things to work toward between runs.

Modes, events and reasons to return

The game spreads itself across several modes. The campaign takes the usual roguelite shape, with chapters and bosses. Arena runs competitive weekend brackets with their own upgrade materials, and Boss Brawl and Hero Clash are league challenges against rival players and large bosses.

The most recent example is a Ghostbusters Wave 2 event, which adds Ray Stantz and Winston Zeddemore as heroes, the Ecto Goggles weapon and Terror Dogs as a pet, along with new story chapters and returning Ghostbusters heroes, pets and weapons. The same update brings pets named Butterflies and Cemar the Raccoon, storyline hero soundtracks, and improvements to Guild Wars.

That cadence is the real hook for anyone who sticks with this kind of game. A roster of over 100 unlockables is only interesting if new ones keep arriving, and the event structure gives lapsed players a reason to come back for a limited window. The mix of solo campaign, weekend competition and guild play also means the game tries to cover several moods rather than one.

What it costs and what comes with it

Heroes vs Hordes is free to download and carries a content rating of Everyone 10+. It contains ads and offers in-app purchases, so the free experience is supported by both. A No Ads Bundle doubles rewards automatically, and ads can be re-enabled for Freecash quests.

That is the honest shape of the deal: you can install and play without paying, and the game will show you advertising and offer purchases along the way. A No Ads Bundle is available. Beyond that, I would treat any spending decision the same way I would in any free-to-play RPG with a long progression curve — decide what the game is worth to you once you know how much you play it.

The game has been updated as recently as October 2026, so the content pipeline appears active.

Who this suits

This is a game for players who want their survival runs to require attention. If you enjoy roguelites where each attempt is short, the build matters and failure teaches you something, the structure here lines up with that. The one-hand control scheme also makes it a reasonable fit for playing in short sessions rather than long committed sittings.

It is equally aimed at players who like a progression ladder to climb over months. With more than 100 unlockables, monthly events, weekend arenas and guild competition, there is a lot of scaffolding around the core runs. If you prefer a game you can finish and put down, the endless framing here will feel like a commitment rather than a feature.

The 4.7 rating across a large number of ratings suggests the formula works for a broad audience, but ratings only tell you that people kept playing long enough to leave one. The more useful signal is the design itself: real-time waves, no auto-play, and a build system that rewards experimentation.

A roguelite worth trying if you want to stay involved

Heroes vs Hordes sits in a crowded genre, but it makes a clear case for itself. The refusal to lean on idle auto-play means the moment-to-moment play actually asks something of you, and the breadth of heroes, weapons and skills gives that play somewhere to go. The mode lineup — campaign, 30-day adventures, weekend arenas, league challenges and guild missions — covers both solo and social play without feeling like an afterthought.

The trade-offs are the usual ones for a free game of this shape. Ads and in-app purchases are part of the package, and the progression is explicitly endless, which means it rewards long-term engagement rather than a quick visit. If you want a survival RPG that respects your attention and gives you a reason to come back each month, this is a strong candidate. If you want something you can complete in a weekend, the design here is pointed in the other direction.

I would suggest installing it, playing a handful of runs to see whether the controls and the build system click for you, and deciding about spending only after that. The game is free to try, and the first few runs will tell you more than any rating can.

The short verdict

A hands-on roguelite survival RPG with deep progression and regular events, best for players who want to stay engaged long term.

What's new in version 11.5.1

GHOSTBUSTERS WAVE 2 — OCTOBER 8 New Ghostbusters heroes, Ecto Goggles weapon & Terror Dogs pet! ALSO NEW • Pets: Butterflies & Cemar the Raccoon • Storyline hero soundtracks • Guild Wars improvements • Automatic reward doubling with No Ads Bundle • Re-enable ads for Freecash quests • Dice Dash multi-dice slider Full details: https://aresinteractive.com/games/heroesvshordes/news/heroes-vs-hordes-11-5-0-ghostbusters-wave-2/

App specs

  • Version11.5.1
  • UpdatedOctober 5, 2026
  • Downloads10M+
  • RequiresAndroid 8.1+
  • PriceFree
  • Age ratingEveryone 10+

Heroes vs Hordes: Survival RPG: frequently asked questions

Is Heroes vs Hordes free to play?

Yes, it is a free download. It contains ads and offers in-app purchases, so the free experience is supported by both. A No Ads Bundle doubles rewards automatically.

Does the game play itself like other survival games?

No. There is no idle auto-play here, so dodges, upgrades and combos are all choices you make mid-run. Battles happen in real time against waves of enemies, and the controls are designed for one hand.

What game modes are included?

There are several. Campaign is the classic roguelite path with bosses and story chapters, Adventure is a 30-day event mode that gives out exclusive heroes and weapon resources, and Arena runs competitive weekend brackets. Boss Brawl and Hero Clash are league challenges, and Guild Missions let you team up with allies and climb global leaderboards.

What was added in the latest update?

The most recent update is Ghostbusters Wave 2, which adds Ray Stantz and Winston Zeddemore as heroes, the Ecto Goggles weapon and Terror Dogs as a pet, plus new story chapters. It also brings pets named Butterflies and Cemar the Raccoon, storyline hero soundtracks, and Guild Wars improvements.

How many heroes and weapons can I unlock?

There are over 100 heroes, weapons and skills to unlock. They come from four factions: warriors, mages, assassins and inventors. You assemble loadouts from them and look for synergies between the pieces you choose.

Pros

  • No idle auto-play, runs demand attention
  • Over 100 heroes, weapons and skills
  • Multiple modes including guild and arena play
  • Monthly live events and content updates
  • One-hand controls suit short sessions

Cons

  • Contains ads
  • Offers in-app purchases
  • Progression is endless by design
  • Adventure mode events run on 30-day cycles

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