Hello Neighbor Nicky's Diaries

Adventure · tinyBuild

Hello Neighbor Nicky's Diaries icon
40.7K ratings
4.2
Installs
10M+
Price
Free
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Hello Neighbor Nicky's Diaries screenshots

Hello Neighbor Nicky's Diaries screenshot 1Hello Neighbor Nicky's Diaries screenshot 2Hello Neighbor Nicky's Diaries screenshot 3Hello Neighbor Nicky's Diaries screenshot 4Hello Neighbor Nicky's Diaries screenshot 5Hello Neighbor Nicky's Diaries screenshot 6Hello Neighbor Nicky's Diaries screenshot 7Hello Neighbor Nicky's Diaries screenshot 8Hello Neighbor Nicky's Diaries screenshot 9Hello Neighbor Nicky's Diaries screenshot 10Hello Neighbor Nicky's Diaries screenshot 11Hello Neighbor Nicky's Diaries screenshot 12
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Sneaking games usually ask you to master a big map and a long list of rules before anything interesting happens. The Hello Neighbor series has always taken a different route: one suspicious house, one neighbor who reacts to you, and a pile of objects you are expected to misuse. Hello Neighbor: Nicky's Diaries comes from tinyBuild and is described as a spin-off built specifically for mobile devices rather than a port of the original.

The premise is deliberately thin on answers. Rumor has it that Mr. Peterson is a killer who keeps kidnapped children in his basement, but all Nicky really knows is that the man next door is hiding something. The game follows Nicky's attempt to work out what that is. It is a free download in the Adventure category, carries no ads, and offers in-app purchases.

What interests me is the framing. This is not a detective story where you collect clues and reach a tidy conclusion; it is a stealth-puzzle game where the environment itself is the puzzle. You are told up front that a multitude of puzzles awaits, and that the path to Nicky's past runs through objects scattered around the world rather than through dialogue or cutscenes. That sets expectations correctly for anyone deciding whether to install it.

A house that fights back

The thing that separates this from a generic sneaking game is that the obstacles are physical and specific. You are not just avoiding a guard's line of sight; you are dealing with CCTV cameras watching corridors and motion detectors wired to doors. Each of those is a puzzle with a solution rather than a wall, and the game expects you to find that solution with whatever is lying around.

That design puts a premium on observation. You need to notice which objects are useful and which are scenery, and then work out how they combine. The developer's pitch leans hard on improvisation with multiple tools, which suggests the intended experience is trial and error rather than a single correct route. For a mobile game, that is a sensible fit: a failed attempt costs you a couple of minutes, not an evening.

It also means the difficulty is likely to come from reading a situation rather than from reflexes. Players who enjoy poking at a room until it gives up its secret will get more out of this than players who want a clear objective marker and a straight line to it.

Gadgets, glue and the tools you carry

The gadget list is where the game's personality shows. Jump boots let you reach vantage points that would otherwise be out of range, which turns vertical space into part of the puzzle rather than decoration. X-ray glasses are for locating the Neighbor and timing your movement past him, effectively giving you a way to see through the walls that separate you from trouble.

EMP devices exist to shut down traps, so a corridor that would otherwise catch you can be made safe if you have the right item and use it at the right moment. And then there is the series tradition of throwing jugs of glue, which the developer treats as a required ingredient of any Neighbor game. It is a silly tool in a tense setting, and that contrast is part of the appeal.

Taken together, these items suggest a game where preparation matters as much as nerve. You are choosing what to carry and when to spend it, and the puzzles are built around those choices. I would expect the most satisfying moments to come from spotting a camera, a detector and a locked route in the same glance and working out the order of operations.

The basement at the end of the road

The story builds toward a single destination: the basement. Expect more than the surface suggests. That is the promise the whole game hangs on, and it is the reason the puzzles are worth solving rather than simply obstacles to be cleared.

What appeals to me about that structure is how it gives every room a purpose. Cameras, detectors, traps and locked paths are not busywork; they are the distance between Nicky and the answer he is looking for. It is a simple spine for a game, and simple spines tend to hold up well when the moment-to-moment play is about improvisation.

It also means the payoff is deliberately withheld. The rumors about Mr. Peterson are the hook, and the basement is where the game intends to settle them. Whether that lands will depend on how the reveal is handled, but the setup is sound: one question, one house, one final door.

Built for a phone, not shrunk onto one

The most useful thing the developer says about this entry is that it was constructed from the ground up for mobile devices. That matters more than it sounds. A stealth game needs readable sightlines and controls that do not fight you, and a version designed around a touchscreen from the start has a better chance of delivering both than one squeezed down from a console release.

More than ten million installs, a 4.2 average across tens of thousands of ratings, and a rating of Everyone 10+ put it in the same bracket as the bigger mobile adventure titles. It arrived in December 2023 and was still being updated in June 2025, with the most recent change being a set of issue fixes.

The price of entry is low: it is free to download, with no ads and in-app purchases available. That combination is worth noting for anyone who dislikes being interrupted mid-puzzle.

Who this house is built for

I would point this at players who like stealth puzzles more than stealth action. If your idea of a good time is studying a room, working out what each object does and then threading a route past a camera and a detector, the loop here is aimed directly at you. The gadget set rewards that mindset, and the puzzle-first framing means patience pays off more than speed.

It should also suit younger players and families looking for something tense without being grim. The content rating is Everyone 10+, and the premise is spooky rather than graphic: rumors, a suspicious neighbor and a basement you are warned to brace yourself for. The glue jugs keep the tone from tipping into pure dread.

Players who want a long, story-heavy campaign with lots of characters may find the scope narrower than they expect, because the game is built around one house, one neighbor and one question. That focus is the point. It is a game about a single location and the secrets packed into it, and it works best for people who enjoy replaying an area until they have beaten it.

A focused stealth puzzle worth the download

Hello Neighbor: Nicky's Diaries knows what it is: a mobile-first spin-off about sneaking through a hostile house, using improvised tools and solving the security around you one piece at a time. The gadget list gives it variety, the basement gives it a destination, and the free download with no ads makes trying it a low-risk decision.

The caveats are the ones the game sets for itself. It is a single-location puzzle adventure rather than a broad story game. Neither of those is a flaw so much as a shape: this is a game for people who like to pick at a problem until it opens.

If that sounds like your kind of evening, install it. If you want a sprawling adventure with a large cast and constant forward motion, the tighter loop here is likely to feel repetitive. For stealth-puzzle fans on Android, though, this is one of the more interesting options in its category.

The short verdict

A focused, mobile-built stealth puzzler that rewards patient experimentation, best suited to players who enjoy solving a single hostile location.

What's new in version 1.4.4

A few issue fixes

App specs

  • Version1.4.4
  • UpdatedJune 3, 2025
  • Downloads10M+
  • RequiresAndroid 11+
  • PriceFree
  • Age ratingEveryone 10+

Hello Neighbor Nicky's Diaries: frequently asked questions

What is Hello Neighbor: Nicky's Diaries about?

You play as Nicky, trying to work out what Mr. Peterson is hiding next door. The rumors say he is a killer who keeps kidnapped children in his basement, but the game follows Nicky's own investigation into his past. The path runs through puzzles and objects hidden around the environment rather than through a straightforward story.

What tools does Nicky use?

The game gives you a set of gadgets with distinct jobs. Tools include jump boots for height, x-ray glasses for spotting and avoiding the Neighbor, and EMP devices that shut down traps. You can also throw jugs of glue, which the developer treats as a staple of the series.

Do I need to avoid cameras and traps?

Yes, security is a core part of the puzzle design. Cameras and door-mounted motion detectors stand between you and progress, so the tools matter. Improvising with whatever you find in the environment is how the game expects you to handle them.

Does it cost anything?

The game is free to download and does not show ads. It does offer in-app purchases. The content rating is Everyone 10+.

Has the game been updated since launch?

It was released in December 2023 and received an update in June 2025. The most recent change was a set of issue fixes. It has more than ten million installs and a 4.2 average from over forty thousand ratings.

Pros

  • Built from the ground up for mobile
  • Free with no ads interrupting play
  • Gadgets like jump boots and EMP devices
  • Puzzle-first stealth rather than reflex tests
  • Frequent updates since release

Cons

  • In-app purchases present
  • Centered on one house and one mystery
  • Some puzzles need trial and error

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