Grand Theft Auto: Vice City
Arcade · Rockstar Games
Grand Theft Auto: Vice City screenshots
If you remember the 1980s as a decade of pastel suits and excess, or simply want a large open-world crime story in your pocket, Grand Theft Auto: Vice City is the version of that idea Rockstar Games sells on Android for $4.99. It is the tenth-anniversary mobile port, and the pitch is straightforward: the same city, the same rise-through-the-ranks plot, rebuilt for touchscreens with updated graphics and a reworked control scheme.
What you get for the money is a full campaign rather than a slice of one. The developer describes a sprawling urban map that runs from beachfront to swamp, mixing glamour and grit, and pairs it with a character-driven narrative about one man climbing to the top of the criminal world. The city is presented as one of the more varied and complete digital spaces of its era, and the mobile edition keeps that scope intact.
The audience here is fairly clear. Anyone who played the original and wants it again on a phone or tablet, or who enjoys long story campaigns inside a sandbox they can wander at will, is the natural buyer. It is a Mature 17+ title, so the tone and subject matter are aimed at adults, and it carries a price up front with no ads.
One practical point belongs in the opening because it shapes the decision: the install needs at least 1.5 GB of free space, and Rockstar recommends rebooting the device after downloading and closing other apps while playing. That is a bigger footprint than most arcade downloads, and it is worth checking your storage before you buy.
How the open world and the story fit together
The structure is the familiar one for this series: a city you can move through freely, and a plot that gives you reasons to move through it. You arrive in Vice City with nothing and work your way up, taking over territory and opportunities as you see fit. The developer frames the setting as a place of both delights and degradation, and the campaign is built around choosing how you carve out your position in it.
What holds that together is the mix of open-world gameplay and a character-driven narrative. The map is described as ranging from the beach to the swamps and from the wealthy districts to the poorer ones, which matters because variety in the environment is what keeps a long campaign from feeling like one long errand. The story gives the wandering a direction; the city gives the story somewhere to happen.
The campaign itself is described as massive, with countless hours of gameplay behind it. That is the main argument for the price. A player who wants to finish a plot, then keep poking at side content and exploring, gets more from this than someone looking for short sessions. It is a game you settle into rather than dip in and out of.
Because it is a port of a console-era title, the rhythm is slower than a typical mobile arcade game. Missions, travel and story beats take time, and the appeal is the accumulation of all three rather than a quick burst of action. If a long, deliberate sandbox sounds appealing, the shape of the campaign will suit you.
Controls, targeting and what changed for touchscreens
The most interesting part of this release, from a reviewer's point of view, is what was rebuilt rather than what was carried over. Rockstar lists updated graphics, reworked character models and new lighting effects, alongside new firing and targeting options tailored for the mobile version. Those are the areas where a port of this kind usually struggles, and they are the areas the developer chose to address.
Controls are fully customizable, with an adjustable layout, which matters on a game with this many inputs. Rather than accepting whatever arrangement ships by default, you can move things around to fit how you hold the device. That flexibility is the difference between a port that feels awkward and one that feels considered, though I would expect some time spent tuning the layout before it clicks.
For players who prefer physical controls, the game supports the MoGa Wireless Game Controller and some USB gamepads. It also integrates Immersion tactile effects, so supported hardware can add haptic feedback to what happens on screen. Visual settings are adjustable too, letting you trade appearance against how the game runs on your hardware.
The developer's own guidance is worth repeating here: performance is best after a reboot, with other apps closed while you play. That is a heavier ritual than most mobile games ask for, and it suggests the title is demanding enough that background load matters. Budget for it if you plan long sessions.
Length, languages and the campaign's scale
Progression is built around the story rather than a mode menu. You move through a campaign that the developer calls massive, and the city opens up as the plot does. The game is the campaign, and the campaign is long. That makes it a poor fit for someone who wants five-minute entertainment and a good fit for someone who wants a game to live in for weeks.
Language support covers English, French, Italian, German, Spanish, Korean, Russian and Japanese, so the story is accessible to a wide audience without relying on a single localization. For a narrative-driven game, that breadth matters more than it would in a puzzle or a runner.
The scale also explains the storage requirement. Checking available space first is the sensible step, because a failed install on a large download is a frustrating way to start.
Because the campaign is the whole product, the value calculation is simple: how many hours will you actually put into a story-led sandbox? Players who finish long games get a lot per dollar here. Players who bounce between titles may find the length works against them.
Price, ads and in-app purchases
The game costs $4.99 up front, and there are no ads. That combination is increasingly uncommon in mobile gaming, and it sets expectations clearly: you pay once for the title rather than being interrupted while you play. For a game of this length, the entry price is modest.
In-app purchases are offered. The important part for budgeting is that the base price buys the campaign, and any additional spending sits alongside it.
It is rated Mature 17+, which is consistent with the subject matter: crime, violence and the tone of the source material. That rating is a signal to parents as much as to players, and it should be taken at face value rather than treated as a formality.
Taken together, the monetization is straightforward for a paid title. You buy it, you play it, and the developer's own store listing is the place to check for anything beyond that. Ads are not part of this release.
What kind of player gets the most from it
This is a game for players who want a substantial, story-driven open world and are willing to give it time and space. If you played Vice City when it first appeared and want the same city on a modern device, the updated graphics, reworked targeting and customizable controls are the reasons to look again. If you never played it, the appeal is a long crime saga with a setting that has aged into a period piece.
It also suits players with a controller. The Immersion tactile effects add another layer for hardware that supports them.
It suits players who plan their sessions. The recommendation to reboot and close other apps before playing points to a title that wants the device to itself, so someone who plays in short bursts between other tasks will get less out of it than someone who sets aside an evening.
The numbers give a sense of the audience: over a million installs, a 3.3 average from more than 206,000 ratings, and a release that dates back to December 2012, with the most recent update in January 2026. That is a long-lived port with a large, mixed audience, which is what you would expect from a game this well known.
The one caveat worth carrying into a purchase decision is device support. Rockstar states the game was developed and tested only on the specific phones and tablets it lists, and directs anyone with a different device to its support site for updates to that list. Checking whether your hardware appears there is the single most useful thing you can do before spending $4.99.
A long campaign in a city worth revisiting
Grand Theft Auto: Vice City on Android is a paid, ad-free port of a well-known open-world game, and it makes its case on scope: a large city, a full campaign, updated visuals and controls that have been rethought for touch. At $4.99, with no ads and optional in-app purchases, the offer is easy to understand. The developer's promise is a city that feels alive and a story long enough to justify the price.
The reservations are practical rather than conceptual. Those are real requirements, not minor notes, and they narrow the audience somewhat.
My recommendation is for players who want a long, story-led sandbox and have a device on the supported list with room to spare. If that describes you, this is a straightforward purchase. If your hardware is not on the list, or you want something you can pick up for a few minutes at a time, the shape of this release works against you.
The short verdict
A paid, ad-free port with a full campaign and updated controls, best for players on supported devices who want a long open-world story.
What's new in version 1.12.259
General bug fixes and improvements
App specs
- Version1.12.259
- UpdatedJanuary 6, 2026
- Downloads1M+
- RequiresAndroid 9+
- Price$4.99
- Age ratingMature 17+
Grand Theft Auto: Vice City: frequently asked questions
What do I need before installing Vice City on Android?
Rockstar asks for at least 1.5 GB of free space on your device before you install the game. The developer also recommends rebooting the device after downloading and closing other apps while you play, so performance is best when the game has the hardware largely to itself. Checking your available storage first avoids a failed install.
Does the mobile version support a game controller?
Yes. The game supports the MoGa Wireless Game Controller and some USB gamepads, which gives you an alternative to touch input for a title with a lot of actions. It also integrates Immersion tactile effects for hardware that supports them. Touch controls remain, with a fully customizable layout you can rearrange.
Is Vice City the same game as the original release?
It is the tenth-anniversary mobile edition, developed for phones and tablets by War Drum Studios and published by Rockstar Games. The city, the 1980s setting and the story of one man's rise through the criminal world carry over, while the graphics, character models and lighting have been updated. Firing and targeting were also reworked for the mobile version.
How much does the game cost and does it have ads?
Grand Theft Auto: Vice City costs $4.99 and contains no ads, so nothing interrupts play. In-app purchases are offered. The base price covers the campaign itself.
Which languages does the game support?
The mobile version supports English, French, Italian, German, Spanish, Korean, Russian and Japanese. For a story-driven game, that range means the narrative is available to a broad set of players. You can also adjust the visual settings to balance appearance against how the game runs on your device.
Pros
- Full open-world campaign with a long story
- No ads and a single $4.99 price
- Reworked firing and targeting for mobile
- Fully customizable control layout
- Controller and tactile feedback support
Cons
- Needs at least 1.5 GB free space
- Tested only on the listed devices
- Recommends a reboot before playing
- In-app purchases are offered
- Mature 17+ rating
Download Grand Theft Auto: Vice City
by Rockstar Games
$4.99 · In-app purchases · Official store listings