Farkle Dice Game: Online 10000
Board · AppForge Interactive Entertainment FZ-LLC
Farkle Dice Game: Online 10000 screenshots
Dice games have a way of surviving every platform change. The rules are short enough to explain in a minute, yet the decisions inside a turn keep players coming back. Farkle, also known as 10000, Zonk or Zilch, is one of the clearest examples: you roll, you choose what to keep, and you decide when to stop pushing your luck.
Farkle Dice Game is a free Android take on that formula from AppForge Interactive Entertainment FZ-LLC, published in the Board category. It has been on Google Play since March 2020 and has passed 500,000 installs, with a 4.3 average from 9,828 ratings. The pitch is straightforward: the familiar six-dice rules, played online against other people, with tournaments and a collection of dice and cup designs layered on top.
The classic rules, kept intact
The core loop is the one most players already know. Each turn starts with six dice. You roll them, set aside the dice that form scoring combinations, then make the central choice: bank the points you have accumulated or roll the remaining dice and try to build a bigger turn. If a roll produces nothing that scores, the points from that turn are gone.
That single decision carries the whole game. Banking early protects a modest gain; rolling again risks everything already on the table for the chance of something larger. A match ends when someone reaches 10000 points, and the path there runs through many small judgments rather than one big move.
What I like about this structure is how little it asks of a new player. The rules are easy to pick up: roll, keep, bank or continue, lose the turn on a blank roll, first to 10000 wins. The depth comes from when you choose to stop, not from memorizing anything.
Every turn is a decision about risk
The strategy in Farkle sits in the gap between the score you have and the dice still in your hand. Fewer dice left means fewer ways to score on the next roll, which changes how attractive another roll looks. Reading the score, tracking what remains, and knowing when to bank are the skills the game rewards, and the developer frames the rules as simple while each match creates fresh decisions.
That is the appeal for me. Two players can know the rules equally well and still finish a match with very different scores, because one kept rolling when the odds had turned. It is a game of nerve as much as arithmetic, and the turn-by-turn rhythm keeps a match moving without long waits.
The game travels under many names: Farkel, Farkle 10000, Dice 10000, Ten Thousand, Zonk, Zilch, Hot Dice and Greed. If you have played it with a physical set under any of those names, the six-dice rules here should feel immediately familiar.
Matches against other players
The online side is where this version adds something a physical set cannot. You can challenge other players or set up a match with friends, and the multiplayer format follows the same turn structure as the tabletop game. The social layer is the main draw, and for a game this simple, having a real opponent on the other side of the turn is what gives the banking decision its weight.
Tournaments extend that further. King of the Hill and Double Elimination formats are both available, along with climbing standings and improving your results over time. That gives a session a shape beyond a single match: you are not only trying to win one game but to move up against a wider field.
I would expect the tournament formats to suit players who want a reason to keep returning after the rules have stopped being novel. Double Elimination in particular rewards consistency, since a single bad match does not end your run. The developer pitches the game as family friendly, and the Everyone rating fits a dice game where the tension comes from the roll rather than the content.
Dice, cups and reasons to keep playing
On top of the matches sits a collection system. There are 60 dice and cup designs to unlock, and you can pick your favorites so each match carries a different look. It is a cosmetic layer rather than a rules change, but it gives the game a second track of progress for players who like having something to work toward between matches.
The game is free to download and carries ads, and it offers in-app purchases. That combination is common for this kind of title, and it is worth going in aware of it.
The most recent update, from late September 2026, is described as a technical update with minor fixes and stability improvements.
Suited to quick, competitive rounds
This is a good fit for players who already enjoy Farkle in some form and want an opponent without arranging a table. The rules are short, a match has a clear finish line, and the turn structure means you are never idle for long. Someone who likes light competitive games with a luck element and a real decision underneath will find the loop easy to settle into.
It also suits players who want a low-pressure game they can pick up in short sessions. The collection of dice and cup designs adds a gentle secondary pursuit without changing how the game plays.
If you are looking for a dice game with heavy tactical depth or a long campaign, the scope here is narrower: six dice, a score target, and the choice of when to bank. That focus is the strength of the design, and it is also the limit of what the game sets out to do.
A familiar dice game with a real opponent
The 4.3 average from nearly ten thousand ratings suggests the approach has landed with its audience, and the steady install count points to a game that has found its players.
I would recommend it to anyone who wants the classic six-dice game in a form that does not require a second person in the room. The free download, the ads and the in-app purchases are the trade-offs to accept going in, and the rules are simple enough that the first match will make sense. If you have played Farkle, Zonk or 10000 before, this is the same game with an online table attached.
The short verdict
A faithful, free online version of the classic 10000 dice game, best for players who want quick competitive matches against real opponents.
What's new in version 2.15.0.74
- technical update - minor fixes and stability improvements
App specs
- Version2.15.0.74
- UpdatedSeptember 28, 2026
- Downloads500K+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone
Farkle Dice Game: Online 10000: frequently asked questions
How do you play Farkle Dice Game?
Each turn begins with six dice. You roll them, keep the dice that form scoring combinations, and then decide whether to bank your points or take another roll with the dice that are left. If a roll turns up nothing that scores, the points from that turn are lost, and the first player to reach 10000 wins.
Can you play against friends?
Yes. The game supports online multiplayer, and you can challenge other players or set up matches with friends. The turn structure is the same as any other match, so the banking decision plays out the same way whoever is on the other side.
What tournaments are available?
There are two formats named in the game: King of the Hill and Double Elimination. Both let you climb the standings and test your strategy against a range of opponents, and Double Elimination gives you a second chance after a loss.
What are the dice and cup designs for?
There are 60 dice and cup designs to unlock and collect. You can choose your favorites and give each match a different look, so the collection is a cosmetic layer rather than a change to the rules.
Does Farkle Dice Game cost anything?
The game is free to download and carries ads, and it also offers in-app purchases. There is no upfront price.
Pros
- Familiar six-dice 10000 rules
- Online matches against other players
- King of the Hill and Double Elimination tournaments
- 60 dice and cup designs to collect
- Free to download, family friendly
Cons
- Supported by ads
- Offers in-app purchases
- Rules stay close to the classic game
Download Farkle Dice Game: Online 10000
by AppForge Interactive Entertainment FZ-LLC
Free · In-app purchases · Contains ads · Official store listings