DRAGON QUEST V
Role Playing · SQUARE ENIX Co.,Ltd.
DRAGON QUEST V screenshots
Most role-playing games ask you to save a world; Dragon Quest V asks you to live a life. The story follows one family across three generations, starting with a boy traveling alongside his father, Pankraz, and continuing until that boy is a grown man taking up his father's unfinished search for the Legendary Hero. That span is the most distinctive thing about the game, and it is the reason it still gets talked about.
This is a full-price Android release from Square Enix, priced at $14.99, with no ads and no in-app purchases. It has been on Google Play since January 2015 and has passed 50,000 installs, holding a 4.2 average. If you want a long, self-contained RPG that you pay for once, this is built for exactly that. If you prefer quick sessions with a lot of variety in short bursts, the scale here works against it.
A life told in chapters, not a single quest
The hook is the passage of time. You begin as a child, learn and grow through a series of adventures, and eventually inherit a purpose that was never yours to begin with. The developer frames the whole thing as a family's triumphs and tragedies, and that framing is what separates it from the usual chosen-one setup. Progress is not just numbers going up; the cast around you changes as the years pass.
Battles are turn-based and party-based, the traditional shape for this series. What gives the combat its own character is that the monsters you fight can be persuaded to join you. Recruited monsters bring their own spells and abilities, which opens up party compositions and tactics. For anyone who likes tinkering with a team, that system is likely to be the main draw.
The pace is deliberate. This is a game that expects you to walk its towns, talk to its residents and take its story at the speed it sets. On a phone that can mean long sittings rather than quick check-ins, and the three-generation structure means the payoff arrives late. I would go in expecting a commitment rather than a diversion.
Party chat, a rotating camera and other small pleasures
Party chat lets you speak with the characters traveling with you whenever you feel like it, and they respond with advice or idle conversation. It is a small feature with an outsized effect: it turns a group of statistics into people you get to know. In a story that spans generations, having that running commentary available at will makes the quieter stretches more rewarding.
Towns and villages can be viewed from any angle, with the camera rotating a full 360 degrees. It is a modest addition, but it suits a game whose world is meant to be looked at rather than rushed through. Alongside it sit the side attractions. Treasures 'n' Trapdoors puts you on specially designed game boards with dice in hand, triggering events as you move, and some of what you see there appears nowhere else in the game. Reaching the end brings rewards.
The slime-tapping minigame Bruise the Ooze returns from the DS version. The idea is simple: tap slimes before the clock runs out to earn points. It is a simple distraction, and it works as a break from dungeons without pretending to be more than it is.
Controls built around a phone held upright
The interface is designed for the vertical layout of a modern mobile device rather than stretched sideways from a console screen. The movement button can be repositioned, which lets you set the game up for either one-handed or two-handed play. That is a small piece of flexibility, but it matters over a game of this length, where an awkward thumb position becomes annoying long before the credits.
Companions can also be told to fight on their own. When you would rather not issue orders every round, you set a tactic and let the party handle itself, which is useful for routine encounters and for the stretches where you want to read rather than micromanage. The tactics are there to be leaned on when a fight is straightforward and switched off when it is not.
Two practical points belong here rather than later. The game needs Android 6.0 or above, and the developer notes that it is not guaranteed to run on every device, so it is worth checking your hardware before buying. In-game text is available in English only.
One payment, nothing else to buy
The model is refreshingly plain. You pay once to download it, and that covers everything. No ads, no in-app purchases, no second transaction waiting at the gate. For a genre where ongoing spending has become normal, a single $14.99 outlay for a complete game is a straightforward proposition.
It is worth being clear about what that means in practice. You are buying a port of an older title, not a new release with a live content schedule. What you see at purchase is what you get. For some players that is the appeal; for others it will not be.
Because the price is upfront, the decision is made before you play rather than during. That puts weight on knowing what you are buying: a long turn-based RPG with a slow-building story and a monster-recruiting system at its center.
The player this was built for
The clearest fit is someone who already likes traditional Japanese role-playing games and wants one they can carry around. Turn-based battles, a party to build, a long campaign and a story with real emotional range are all here in one package. The three-generation structure rewards patience, and the monster recruiting rewards players who enjoy optimizing a team.
It also suits people who value owning a game outright. Paying once and never being asked for anything again is a specific kind of comfort, and this release offers it. Anyone who has bounced off mobile RPGs will find something different here.
The cast and art carry a particular heritage: the game was created by Yuji Horii, with music by Koichi Sugiyama and character art by Akira Toriyama. That lineage is part of why the game is remembered, and it is part of what a newcomer is buying into. If the names mean nothing to you, the game still stands on its own as a story about a family, told at length.
A slow-burning epic worth the upfront cost
Dragon Quest V is not trying to be a modern mobile game. It is a long, deliberate role-playing game with a fixed price, no ads and no further purchases, and it asks for your attention across three generations of one family's life. The monster recruiting gives the combat a strategic layer, party chat gives the cast a voice, and the board minigame and slime-tapping diversion provide breaks from the main path.
The 4.2 average suggests a game that satisfies most of the people who commit to it, without being universally loved.
If you want a substantial, self-contained RPG to work through over weeks rather than minutes, and you are happy to pay once and own it, this is an easy recommendation. If you prefer your mobile gaming fast and episodic, the commitment here is the whole point, and it will not be the right shape for you.
The short verdict
A long, pay-once RPG that rewards patient players with a three-generation story and monster recruiting.
What's new in version 1.1.7
Fixed minor bugs.
App specs
- Version1.1.7
- UpdatedSeptember 9, 2026
- Downloads50K+
- RequiresAndroid 6.0+
- Price$14.99
- Age ratingEveryone 10+
DRAGON QUEST V: frequently asked questions
Do I have to pay again after buying Dragon Quest V?
No. The developer says you pay a fee to download the game, and that is the only cost. There are no ads and no in-app purchases attached to this release. One payment covers the full game.
What makes the story different from other role-playing games?
It follows a single family across three generations. You start as a boy traveling with your father, Pankraz, and the story continues until the hero is a man who takes up his father's unfinished search for the Legendary Hero. The story follows a family's triumphs and tragedies rather than a single quest.
How does recruiting monsters work?
Monsters fought in battle can join your party as allies. Once recruited, they give you access to their own spells and abilities, which opens up different strategic options for your party. It is one of the main systems that shapes how you build a team.
What are the minigames in Dragon Quest V?
There are two. Treasures 'n' Trapdoors puts you on specially designed game boards where you roll dice and encounter events, some of which appear nowhere else in the game, with rewards for reaching the end. Bruise the Ooze, the slime-tapping game from the Nintendo DS version, returns as well, with points earned by tapping slimes within a time limit.
What does the game require to run?
It needs a device running Android 6.0 or above. The game may not run on every device, so it is worth checking your hardware before buying. In-game text is available in English only.
Pros
- Story spans three generations
- Recruit monsters as party allies
- No ads and no further purchases
- Controls suit vertical phone play
- Board and slime minigames included
Cons
- Costs $14.99 upfront
- In-game text is English only
- Needs Android 6.0 or above
- Not guaranteed on all devices
Download DRAGON QUEST V
by SQUARE ENIX Co.,Ltd.
$14.99 · Official store listings