Codenames

Board · CGE digital

Codenames icon
3.5K ratings
4.7
Installs
10K+
Price
$4.99
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Codenames screenshots

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Some of the best word games ask you to do something harder than spelling: they ask you to think about how another person thinks. That is the appeal of Codenames, and it is why the board game has traveled so well. The Android version comes from CGE digital and sits in the Board category, sold for $4.99.

The premise is simple to state and difficult to play well. Each side has words to find on a shared grid, and the only tool you get is a single-word clue that has to point at more than one of them. You are constantly choosing between a clue that is safe and a clue that is clever, and the difference between the two decides matches.

What makes it worth considering on a phone is the pace. Matches are turn-based, so you can keep several going and pick them up when your turn comes around. For players who like word puzzles but not the pressure of a live timer, that combination is unusual and welcome.

A board game that survives the move to a screen

Adaptations often lose something in translation, usually the table talk. Here the developer leans into the parts that translate well: the clue, the guess, and the slow read of what your partner was thinking. The rules take a minute to learn, and the judgment takes much longer to master.

The developer also promises twists and game modes that exist only in this version. That is the kind of claim worth treating as marketing until you see it, but it does suggest the app is not a bare port of the physical game. If you already know Codenames from the table, the exclusive modes are the main reason to look at this release rather than simply playing the box you own.

It is rated for Everyone, and the subject matter is words rather than anything stronger, so the audience is broad. The game is sold as a one-time purchase, with no ads, and in-app purchases are offered as well.

Giving clues as the Spymaster

The Spymaster is the role that carries the most weight. You see the board and you have to convert it into a single word that your teammates will follow. A clue that covers three words can win a match; the same clue can also hand the other team the game if it points somewhere you did not intend.

This is where the game rewards a specific kind of thinking. You are not solving a puzzle with one right answer, you are estimating how another mind will jump. It is often described as reading your teammates' minds, and that captures the central tension: your clue has to work for the person you are playing with, not for you.

Playing the Spymaster well also means knowing when to play it safe. A cautious clue that covers one word keeps you in the match; a bold one can end it in your favor or against you. That decision, repeated across a game, is most of the strategy.

Guessing as the Operative

The Operative's job looks easier and is not. You receive one word and a number, and you have to decide which of the visible words the Spymaster meant, in what order, and whether to push for one more guess than was offered. You can choose your role and learn both perspectives, which matters because the two seats teach different skills.

Guessing is where intuition meets discipline. A word might fit the clue perfectly and still be the wrong color, and the only defense is a sense of how your Spymaster tends to think. Over several matches, that read becomes the real game.

The developer is explicit that there is no autoplay and no idle waiting. Every clue and every guess is a decision made by a person, which is the point of a game built on second-guessing.

Turn-based matches and playing with others

Codenames supports multiplayer with friends or online opponents, and matches run on turns rather than a live clock. That structure is the reason the game fits a phone so well. You can start several games at once and return to each when it is your turn, which suits players whose free time arrives in short, unpredictable pieces.

Playing with friends changes the texture of the game, because you know how they think and they know how you think. Playing against online opponents removes that history and replaces it with a broader read of strangers. The app claims millions of players, which is a claim about the wider audience rather than a number I can verify.

Either way, the social layer is the game. The deduction only works because someone else is on the other side of the clue.

What the price buys and how it feels

At $4.99, this is a paid game rather than a free download with a store attached. The developer describes the purchase as unlocking the full experience with no freemium grind and no intrusive ads, which is the kind of pitch that appeals to players tired of being interrupted mid-thought. There are no ads, and in-app purchases are present.

The reception so far is strong. With more than 10,000 installs, the game holds a 4.7 average across 3,505 ratings, and 321 written reviews accompany them. Those are healthy numbers for a paid board game adaptation, and they suggest the core loop lands with the people who try it.

The release came on September 10, 2024, and the most recent update arrived in October 2026 with a fix for displaying the duet price on a pop-up. That is a small maintenance note rather than a feature drop, but it does show the app is still being tended to.

Suited to word players who like a slow burn

This is a game for people who enjoy words as puzzles rather than as trivia. If you like the moment when a clue suddenly makes sense, or the quieter pleasure of working out why a friend chose a particular word, the design is built around exactly that. It also suits players who prefer asynchronous matches to live ones, since you can carry several games without needing everyone online at the same time.

It is less obviously a fit for someone who wants constant action. The game is turn-based and multiplayer by design, and the thinking happens between turns. That rhythm is the appeal, but it is a rhythm you have to want.

The $4.99 price is a low barrier for a board game adaptation, and the absence of ads keeps the experience clean. If you already play the physical game, the exclusive modes are the part worth investigating; if you are new to it, the roles give you two very different entry points.

A worthwhile purchase for clue-givers and guessers

Codenames earns a recommendation for players who want a word game with real depth and do not mind paying once for it. The combination of one-word clues, two distinct roles, and turn-based multiplayer gives it more staying power than most puzzle apps, and the 4.7 rating across thousands of ratings backs that up.

The strongest case is for people who already enjoy the board game and want a version that works when the table is not available. The weaker case is for anyone hoping for a quick distraction, because the game is built around other people and the space between turns.

If the idea of choosing a single word and then watching someone try to follow your logic sounds like fun rather than frustration, this is an easy purchase to justify at $4.99.

The short verdict

A paid, ad-free word game with two roles and turn-based multiplayer, best for players who enjoy deduction with other people.

What's new in version 2.6.4702

minor fix - displaying duet price on pop-up

App specs

  • Version2.6.4702
  • UpdatedOctober 8, 2026
  • Downloads10K+
  • RequiresAndroid 8.0+
  • Price$4.99
  • Age ratingEveryone

Codenames: frequently asked questions

What do you actually do in Codenames?

One player gives a single-word clue that is meant to point at several words on the board, and teammates guess which ones were intended. Teams race to find their own words before the other side does, and every clue and guess is a decision made by a player rather than the game.

Can I play Codenames with friends, or only against strangers?

The game supports multiplayer with friends as well as online opponents, so you can choose who you play against. Matches are turn-based, which means you can keep several games running at once and return to each when your turn arrives.

What are the Spymaster and Operative roles?

The Spymaster sees the board and gives the one-word clues, while the Operative receives those clues and decides which words to guess. You can choose which role to take and learn both sides of the game, and the two seats ask for quite different kinds of thinking.

How much does Codenames cost, and are there ads?

The game is sold for $4.99 as a paid download, with no ads. In-app purchases are also offered, and the developer describes the purchase as unlocking the full experience without a freemium grind.

What changed in the most recent update?

The most recent update was a small fix for showing the duet price in a pop-up. It is a small correction rather than a new feature, and it followed the game's release on September 10, 2024.

Pros

  • One-time purchase with no ads
  • Two roles offer different challenges
  • Turn-based matches fit short breaks
  • Multiplayer with friends or online opponents
  • Exclusive modes in this version

Cons

  • Costs $4.99 upfront
  • In-app purchases are offered
  • Built around multiplayer

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