Candy Crush Solitaire
Card · King
Candy Crush Solitaire screenshots
TriPeaks solitaire has always been one of the gentler card games: clear the pyramid, chain a few runs, start again. The catch is that a version can give you nothing to work toward beyond a high score, so the appeal fades once the layout stops surprising you. Candy Crush Solitaire, from King, tries to fix that by wrapping TriPeaks in the same structure the studio uses elsewhere: characters, a map to move across, collectibles and rewards for coming back.
It is free to download, carries ads and offers optional in-game purchases, and it has clearly found an audience: more than 5 million installs and a 4.6 average from 66,017 ratings. The game arrived on February 5, 2025, and the most recent update added further levels. That combination of a familiar card game and a progression layer is what I want to look at here, along with the question of how much the extra systems intrude on what is meant to be a relaxing pastime.
TriPeaks first, candy second
The foundation is the game you already know if you have played TriPeaks before: cards laid out in overlapping rows, a draw pile, and the job of removing cards one rank above or below the one in play. King has added a Hold Slot, which lets you set a card aside and bring it back when the moment is right. That single change matters more than it sounds, because it gives you a way out of a board that would otherwise be stuck and rewards planning a few moves ahead rather than reacting to whatever is on top.
Special cards widen the vocabulary further. Suit Cards and Linked Cards change how you approach a layout, and bonus stages are there for players who want a tougher test once the standard levels feel comfortable. Boosters carried over from the Candy Crush side, the Color Bomb among them, give you another route through a level that has gone badly. The developer describes the mix of blockers and boosters as adding challenge without losing the character of classic solitaire, and from the way the systems are put together, that seems like a fair description rather than a sales line.
What appeals to me is that none of this replaces the card play. You are still reading a board and deciding what to clear next; the extras sit on top of that decision rather than doing it for you. Players who want nothing but plain TriPeaks may find the added cards and boosters busier than they would like, while anyone who has grown bored of the plain version has something new to think about.
A journey with a postcard album attached
Progression is built around a trip. Candy Crush characters accompany you around the world, and each stretch of the map adds postcards to a collection, with Hawaii, Paris and Japan among the places named. Decorating those postcards gives the levels a purpose beyond clearing them, and it is the sort of light collecting that works well in short sessions: you finish a few boards, pick up a card or two, and put the phone down.
Around the main levels sit the reward systems. There is a wheel to spin, mini-games to play, and daily logins that hand out Coins and other bonuses. Team events add a social layer, with Tug of Cards described as a race between players to gather particular cards. I would expect the daily habit and the team competition to be the parts that keep some players coming back long after the card layouts stop being the main draw.
The practical point is that the game can be played online or offline, so a session does not depend on a connection. The latest update brought more levels, which suggests the level list is being extended rather than left as it was at launch. Whether the pace of that suits you is hard to judge from a changelog, but it is a reasonable sign for anyone planning to play over months rather than weeks.
What the ads and purchases mean in practice
The game is free, and it carries advertising. King also shares personal information with advertising partners to personalize ads, and users can exercise Do Not Sell My Data rights through the in-game help center or the company's contact page. Purchases are optional, as the developer puts it in the download notice, and Coins appear as the in-game currency tied to rewards and events. That is the shape of the arrangement: you can install and play without paying, with ads present and the option to buy.
I would treat the Coins and the reward loop as the thing to watch rather than the ads themselves. Games built around daily bonuses and event currencies tend to be most enjoyable when you take them at your own pace and least enjoyable when the rewards start to feel like obligations. Nothing in the structure forces that, but it is worth deciding early how much of the daily routine you actually want.
The content rating is Everyone, and the card play itself is the mild, familiar sort. If you are setting the game up for a younger player, the advertising and the personalization notice are the parts to read first, since those sit outside the game itself.
Sessions that fit around everything else
The strongest case for this game is convenience. A TriPeaks board is short, the rules are understood in a minute, and the offline support means a quiet ten minutes on a flight or in a waiting room works as well as a longer stretch at home. The Hold Slot and the special cards give those short sessions a bit of texture, so they do not feel like the same board repeated.
The second case is the progression. If you like having a map to advance across, postcards to fill in and events to take part in, the candy layer supplies reasons to return that plain solitaire does not. The characters and the presentation are aimed at people who already enjoy that style of game, and they carry it consistently across the levels and the collection screens.
Where I would be more cautious is with players who want solitaire and nothing else. The boosters, the wheel, the mini-games and the team events are all part of the package, and they are not hidden away at the edges. This is a game built for people who are happy to have a card game and a light progression game running at the same time, and it is honest about that from the first screen.
The case for installing it
Candy Crush Solitaire takes a card game that has been around for decades, adds one genuinely useful mechanic in the Hold Slot, and builds a progression layer around it that gives each session a small purpose. The result is a free TriPeaks game with more to do than the average version, with a level list that is still growing.
It suits players who want a relaxed card game they can pick up in spare moments and put down without losing anything, and who do not mind ads and optional purchases in exchange for the extra structure. It also suits anyone who already plays Candy Crush games and wants the same rhythm applied to solitaire. If you want the plain TriPeaks experience with nothing layered on top, the added systems will feel like more than you asked for, and that is a fair reason to leave it alone.
For everyone else, this is an easy recommendation to try: it costs nothing to install, it works with or without a connection, and the Hold Slot alone makes the card play more interesting than the version most people remember.
The short verdict
A free TriPeaks game with a smart Hold Slot mechanic and a Candy Crush progression layer, best for players who want both.
What's new in version 1.36.28
More levels, more fun! Keep playing and master the latest solitaire challenges!
App specs
- Version1.36.28
- UpdatedOctober 1, 2026
- Downloads5M+
- RequiresAndroid 6.0+
- PriceFree
- Age ratingEveryone
Candy Crush Solitaire: frequently asked questions
What kind of solitaire is Candy Crush Solitaire?
It is a TriPeaks card game, the layout where overlapping rows of cards are cleared by playing one rank above or below the active card. King has added its own touches, including special cards such as Suit Cards and Linked Cards, plus bonus stages for players who want a harder test. The core rules remain the familiar TriPeaks ones.
Can I play Candy Crush Solitaire without an internet connection?
Yes. The developer says the TriPeaks levels can be played both online and offline, so a session does not depend on being connected. Team events and other shared features are a different matter.
What is the Hold Slot in Candy Crush Solitaire?
The Hold Slot lets you set a card aside and save it for the right moment instead of playing it immediately. It is presented as a way to open up new strategies on levels that would otherwise be difficult to finish. Used well, it gives you an answer when the board looks stuck.
Does Candy Crush Solitaire cost anything?
The game is free to download and carries advertising. In-game purchases are optional, and Coins appear as the currency tied to rewards and events. King also notes that it shares personal information with advertising partners to personalize ads, with details on opting out available through its help center.
What is included in the recent update?
The latest update adds more levels to the game, described as new solitaire challenges to master. That continues the level list rather than changing the core rules. The game was released on February 5, 2025, and has been updated since.
Pros
- Hold Slot adds real strategic depth
- Playable online and offline
- Postcard collection gives levels a purpose
- Daily rewards and team events add variety
- Free to download with optional purchases
Cons
- Contains advertising
- Offers optional in-game purchases
- Boosters and events sit alongside the cards
- Reward systems reward regular daily play
Download Candy Crush Solitaire
by King
Free · In-app purchases · Contains ads · Official store listings