Bruno – My Talking Slime Pet

Simulation · Dramaton

Bruno – My Talking Slime Pet icon
185.7K ratings
4.5
Installs
50M+
Price
Free
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Bruno – My Talking Slime Pet screenshots

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Most virtual pet games hand you something with fur, feathers or a tail. Bruno hands you a blob of animated slime with a personality the developer describes as wacky, and that single swap changes the whole feel of the thing. Instead of walking a dog or brushing a cat, you stretch, squish, knead and pop a colorful lump that bounces, wiggles and makes noises back at you.

This is a free simulation game from Dramaton, the studio behind the Super Slime Simulator line, and it sits at the meeting point of two hobbies: slime play and pet care. You keep Bruno fed, clean, rested and amused, and you dress him up and recolor him as you go. The install count, over 50 million, and a 4.5 average from more than 185,000 ratings suggest the combination has landed with a large audience since the game arrived in March 2023.

It is built for people who want a few minutes of tactile, low-stakes entertainment rather than a challenge to beat. If the appeal of squishing something soft and watching it react sounds pleasant rather than silly, you are the audience here. If you need goals, competition or a story to stay interested, the pitch is thinner.

What you actually do with a slime pet

The moment-to-moment loop is physical. You touch Bruno, and he responds by bouncing, wiggling and reacting in his own voice. The developer frames the whole experience as ASMR relaxation, and the interactions it lists are the ones you would expect from a slime toy: stretching, squishing, kneading and popping, each producing a reaction. That is the core of the game, and everything else is built around keeping it available.

Around that sits a care routine. Bruno has needs, and the developer is explicit that he should never be hungry, sleepy, dirty or bored. Feeding happens through a food store inside the game, stocked with cakes, candy, fruit, pizza, burgers and ice cream, and each item triggers its own reaction. A bubble bath keeps him clean and shiny, and putting him to bed at night and waking him in the morning closes the daily cycle.

What I like about this arrangement is that the care tasks are not separate from the play; they feed it. Feeding Bruno is entertaining because of how he responds, not because a meter needs filling. The needs exist to give you a reason to come back and touch him again, which is a gentler design than a pet that punishes you for neglect.

The trade-off is that this is a game about repetition by design. The pleasure comes from the texture of the reactions, and the variety comes from how many slime types, foods and accessories you have collected rather than from anything that plays out differently each session.

Dressing up a lump of slime

Customization is the second pillar. You choose from a range of slime types, and the developer says each one has its own texture, sound and behavior, which means swapping the base material changes how Bruno feels and sounds when you handle him. On top of that you can pick colors and add decorations, which is the part that most resembles a slime-making hobby rather than a pet game.

Then there is the wardrobe. Hats, mustaches, glasses and similar accessories let you put together deliberately ridiculous outfits, and the developer leans into the comedy of that rather than trying to make Bruno look dignified. A slime blob in a mustache is the joke, and the game knows it.

The interesting consequence of tying texture and sound to slime type is that customization is not purely cosmetic here. If you care about how the game feels in your hands, the slime you choose matters as much as the color you pick, and that gives the collection a purpose beyond decoration.

Levels, coins and the new campaign

Progress runs on coins. Playing with Bruno, cuddling him, pampering him and taking care of him all earn currency, and you spend it on new slime types, colors, decorations and food. Levels and challenges sit alongside that, with rewards and new features opening up as you advance. The developer's framing is that the more attention you give the pet, the more you get back in spending power.

The most recent update adds a Main Campaign, described as a visual progression adventure with themed stages, milestones, rewards and unlockables. A Bingsu slime has also been added to the roster of materials. That campaign gives the game a sequence to move through rather than an open-ended routine.

Whether that structure helps depends on what you want. A campaign gives direction and something to look forward to, and themed stages make progress legible. It also means the game asks for a certain amount of regular play before it shows you everything.

Free to start, with ads and purchases

Bruno is free to download and carries both advertising and in-app purchases. Those are the two costs of entry. The food store is the part of the design most obviously connected to spending, since snacks are bought there, and coins earned through play are the other route to new items.

I would set expectations accordingly. This is a free game with a currency system, and the shape of that system, earn coins by playing, spend them on slime types, colors, decorations and food, is the familiar one. The content rating is Everyone, so the tone stays light throughout.

If you object to advertising or to purchases inside a game, that is a reason to weigh this one carefully before committing time to it. If you are comfortable with the model, the coins come from interacting with Bruno, which is the activity you came for anyway.

The kind of player Bruno suits

I would point this at two groups. The first is anyone who enjoys slime, squishy toys and ASMR content and wants that sensation in an interactive form rather than a video. The second is people who like virtual pets but find the usual cats and dogs a bit worn, and who would rather raise something strange. Both groups get a pet with reactions, a wardrobe and a reason to check in daily.

It also works for short sessions. The care tasks are small, the play is immediate, and there is no skill barrier to clear before the game becomes enjoyable. A few minutes of squishing and feeding is a complete interaction, which suits a game you open in spare moments rather than sit down with for an evening.

The audience it fits least well is players who want progression to be difficult or competitive, or who need a narrative to care about a character. Bruno's charm is tactile and comic rather than dramatic, and the progression is a slow accumulation of coins and unlocks. That is the design, and it is worth knowing before you start.

A gentle pet worth keeping around

Bruno – My Talking Slime Pet does one thing with unusual clarity: it turns slime play into a relationship. The pet has needs, the needs create routine, and the routine is enjoyable because the reactions are funny and the material is satisfying to handle. The customization, from slime types with distinct textures to mustaches and glasses, gives that routine somewhere to go.

The caveats are real but modest. There are ads and in-app purchases, the food store is where currency flows, and the game is repetitive by nature. The new Main Campaign addresses the last point by adding stages and milestones.

For a free download with a large, well-rated audience behind it, this is an easy recommendation for anyone drawn to the premise. If you want a soft, silly, low-pressure pet to poke at during spare minutes, Bruno is built exactly for that. If you need competition or a story, the appeal will run out faster than the coins do.

The short verdict

A tactile, funny virtual pet that turns slime play into a daily routine, best for short, low-pressure sessions.

What's new in version 5.02

A BRAND NEW JOURNEY FOR BRUNO AND YOU! 🌟💖 Discover Bruno's all new Main Campaign, a visual progression adventure filled with exciting milestones, rewards, and unlockables! 🎁✨ Progress through themed stages, earn new content, and help Bruno grow as you explore everything the game has to offer! 🐌🎨🎉 Enjoy fresh new Bingsu slime to play with Bruno! 💖🎨

App specs

  • Version5.02
  • UpdatedAugust 12, 2026
  • Downloads50M+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingEveryone

Bruno – My Talking Slime Pet: frequently asked questions

What do you actually do in Bruno – My Talking Slime Pet?

You look after a blob of animated slime that reacts when you touch it. Stretching, squishing, kneading and popping him each produce their own response and voice. Around that you feed him from a food store, give him a bubble bath, put him to bed and wake him up, and dress him in accessories like hats, mustaches and glasses.

How do you earn coins in the game?

Coins come from interacting with Bruno: playing with him, cuddling him, pampering him and taking care of his needs. That currency pays for new food, decorations, colors and slime types. Levels and challenges also award rewards as you advance.

Can you change how Bruno looks and feels?

Yes, and the two are connected. Several slime types are available, and each one has its own texture, sound and behavior, so your pick affects how he reacts to touch. You can also apply colors, add decorations and dress him in a wardrobe of accessories.

What was added in the most recent update?

The update adds a Main Campaign, a visual progression adventure with themed stages, milestones, rewards and unlockables. It also adds a Bingsu slime to the materials you can play with. Together they give the game a more structured path alongside the open-ended care routine.

Does Bruno cost anything to play?

The game is free to download, and it contains advertising and offers in-app purchases. The food store is the clearest example of where spending comes in, since snacks are bought there. Coins earned by playing are the other way to obtain new items.

Pros

  • Tactile slime play with funny reactions
  • Care routine covers food, baths and sleep
  • Slime types change texture, sound and behavior
  • Wardrobe of hats, mustaches and glasses
  • Free to download with a large install base

Cons

  • Contains advertising
  • Offers in-app purchases
  • Food store ties snacks to currency
  • Repetitive by design

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