Beat Hazard 2

Music · Cold Beam Games Ltd

Beat Hazard 2 icon
238 ratings
3.8
Installs
5K+
Price
$4.99
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Beat Hazard 2 screenshots

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Beat Hazard 2 is an arcade shooter from Cold Beam Games Ltd in which the action is built around the music you already own. Instead of a fixed set of levels, the game reads a track and shapes the fight to match it, so a slow, brooding piece and a loud, fast one produce two very different rounds. That single idea is the reason to consider it: the game is a way to hear your own collection through a different lens.

It is a paid game at $4.99, with no ads and no in-app purchases, and it carries a Mature 17+ rating. The store lists more than 5,000 installs and a 3.8 average from 238 ratings, which for a niche paid shooter suggests a small but reasonably settled audience rather than a broad one. If the pitch of turning your library into a shooter appeals, the price is low enough to be an easy experiment.

A shooter that takes its shape from the song

The premise is straightforward. You fly a spaceship through waves of enemies, and the music is not just background: the developer describes each song as having its own ebb and flow that the gameplay follows. Loud, busy passages push the action harder, while quieter stretches give it room to breathe. The result is that the same game feels different depending on what you feed it.

Firepower is tied to the music as well. As a track builds, your ship's weapons grow stronger, and weapon pickups let you push that further until you are at full strength against the enemy ships. That creates a rhythm of its own: you are not just dodging and shooting, you are riding the structure of a song and timing your aggression to it.

The visual side is pitched as upgraded, with lighting effects that respond to the action. I would expect that to matter more than usual here, because the whole appeal rests on the connection between what you hear and what you see. The game also ships with an original soundtrack composed by Johnny Frizz, which gives you something to play even before you dig into your own files.

Boss ships and player ships made per track

The sequel's headline addition is procedurally generated boss ships. Every track you play creates its own archenemy, so the same song always throws the same boss at you. That is a neat trick: it turns a favorite song into a specific challenge you can learn and improve against, rather than a random encounter.

Your own ship is generated the same way. A track can hand you anything from a tiny Mosquito to a large Brute battleship, and the developer says these creations stay consistent. If you land on a ship you like, you can tell a friend the track name and they can go unlock the same one. It is a small social hook, but it gives the two of you something concrete to compare.

Because both the boss and your ship are fixed per song, the pairing becomes part of how you think about a track. Some songs will suit the ship you get; others will not. That variability is the point, and it is what separates this from a shooter where every run starts from the same baseline.

Leaderboards, controllers and where the music comes from

Each song has its own cross-platform leaderboard, so you can compete with friends on a specific track rather than on a single global score. That structure fits the game well. If you and a friend both love the same album, you have a natural scoreboard sitting right there, and the per-song framing means a good run on one track does not get buried under everything else.

For input, the game supports touch and gamepad, including Bluetooth controllers. A shooter of this style tends to reward precise movement, so a physical controller is likely to feel better for many players, though touch is there if you prefer it. The developer's recent update addresses music access on newer phones, which is the kind of fix that matters for a game whose entire library depends on reading your files.

On the music side, the game plays local files in mp3, wma, flac, ogg, aac, m4a and wav. It also pulls in internet radio through SHOUTcast, giving you thousands of stations from around the world. That is a useful fallback if your own collection is thin, and it adds an element of surprise, since you will not always know what the next station is going to throw at you.

What the $4.99 buys

The cost structure is simple: you pay once and the game is yours.

That is worth stating plainly because it shapes who the game suits. You are not being asked to keep spending, and you are not being interrupted mid-run by advertising. The trade-off is that the game asks for money up front, before you know whether the music-driven formula clicks for you.

The Mature 17+ rating is also worth noting. This is a fast, loud arcade shooter with flashing visuals tied to the music, and the rating reflects that intensity. It is not a game to hand to a younger player without thinking about it.

A specific taste, well served

The obvious caveat is that this is a narrow idea executed thoroughly. The game is built around your music, and the whole experience depends on you having music you want to play and a taste for arcade shooters. If either of those is missing, the concept will not carry the game for you, no matter how well the pieces fit together.

A music-driven shooter with per-track bosses and leaderboards is a particular pleasure, and it does not pretend to be anything broader.

What I like about the design is how much it gives back for a low price: boss ships and player ships that stay consistent per track, leaderboards tied to individual songs, local files and radio both supported, and controller options on top.

A strong pick for players with a library to burn

Beat Hazard 2 is worth installing if you have a music collection you know well and you enjoy arcade shooters that demand attention. The appeal is not just shooting to your favorite songs; it is learning which tracks produce which boss, which ship, and which kind of run. That layer of familiarity is what gives the game its staying power.

It is not for someone looking for a shooter with a fixed campaign or a curated set of levels. The game hands you the controls and expects you to supply the material. If that sounds like a feature rather than a chore, the $4.99 price, the absence of ads and purchases, and the per-song leaderboards make it an easy call.

My recommendation is to try it if the premise excites you at all. The idea of a song becoming a boss ship and a ship of your own is unusual enough to be worth the price of admission, and the developer's recent work on music access suggests the game is still being looked after. For players who already have the music, this is a shooter built specifically for them.

The short verdict

A paid, ad-free arcade shooter that turns your own songs into levels, bosses and ships, best suited to players with a library they love.

What's new in version 1.38

Fix for music access on newer phones.

App specs

  • Version1.38
  • UpdatedFebruary 24, 2025
  • Downloads5K+
  • RequiresAndroid 5.1+
  • Price$4.99
  • Age ratingMature 17+

Beat Hazard 2: frequently asked questions

What music can I play in Beat Hazard 2?

The game reads local files in mp3, wma, flac, ogg, aac, m4a and wav, so your own collection is the main source. It also supports internet radio through SHOUTcast, which gives you thousands of stations from around the world if you want something other than your library. Both routes feed the same music-driven gameplay.

How do the boss ships and player ships work?

Each track you play generates its own boss ship, so the same song always produces the same archenemy. Your ship changes with the track, from a tiny Mosquito up to a large Brute battleship. The developer says these creations stay consistent, so if you find a ship you like you can share the track with a friend and they can unlock the same one.

Does Beat Hazard 2 have ads or in-app purchases?

No. The game has no ads and no in-app purchases, and it is a one-time purchase at $4.99. That means no interruptions during a run and no extra spending once you have bought it. The trade-off is that you pay before you know whether the music-driven formula suits you.

Can I use a controller instead of touch?

Yes. The game supports touch and gamepad input, including Bluetooth controllers. For a fast arcade shooter, a physical controller is likely to feel more precise for many players, but touch is available if you prefer it. You can decide based on how you usually play on your device.

What is the leaderboard like?

Leaderboards are set up per song and work across platforms, so you compete on individual tracks rather than one overall score. That means you and a friend can battle over a specific favorite track and see who comes out ahead. It also keeps a strong run on one song from being lost in a single global ranking.

Pros

  • Gameplay shaped by each song's ebb and flow
  • Unique boss and player ship per track
  • Local files and SHOUTcast radio supported
  • Per-song cross-platform leaderboards
  • One-time $4.99, no ads or purchases

Cons

  • Requires music files or radio to play
  • Mature 17+ rating
  • Niche music-driven shooter concept
  • Paid up front with no free trial

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