BallparkDJ Walkout Intros

Sports · BallparkDJ

BallparkDJ Walkout Intros icon
4.1K ratings
4.8
Installs
100K+
Price
Free
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BallparkDJ Walkout Intros screenshots

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BallparkDJ Walkout Intros is an Android app from the developer BallparkDJ, listed in the Sports category and free to download. It builds the spoken introductions and music cues that play when a young athlete steps to the plate, takes the field or is called out over the loudspeaker, and it covers a wider set of sports than the baseball name suggests. The reason to consider it is simple: it turns a job that usually means juggling a phone, a music app and a microphone into one tool built around a roster.

The app has been around long enough to accumulate a following, with more than 100,000 installs and a 4.8 average across 4,078 ratings. It arrived in February 2019 and has been updated as recently as September 2026, which tells you the developer keeps working on it. It's free with no ads, and in-app purchases are offered.

Building an intro from a roster

The core idea is that you set up a team, add the players, and assign each one a song and an announcement. The app handles the timing and playback, so on game day you tap a name and the audio runs. That structure is what separates it from simply playing a track from a music player while someone shouts into a microphone.

The developer describes the app as a complete solution for voice and music intros across youth sports, and the sports list is broad: baseball and softball, football, soccer, lacrosse, cheerleading, basketball, hockey and more. The workflow is the same whichever sport you're covering, since it comes down to a name, a voice segment and a song.

What appeals to me about this arrangement is that the roster becomes the interface. Once the team is set up, the person running the audio just needs to find the right name. That matters when the volunteer on the microphone changes from week to week.

Pro announcer voices and SuperVoice

The feature the app leans on hardest is its roster of professional announcers. The developer says you can order custom voice overs from pro sports announcers, naming Ryan Cameron of the Atlanta Falcons and Atlanta Hawks, and says voices heard at MLB parks for the Braves, Cubs, Angels, Mets and Rays are available. Those custom recordings run $3.99 per player as a one-time fee.

SuperVoice is the second layer. It draws on more than 60 common events in a given sport so a single team can be announced in many different situations rather than only at the plate. You tap a player, tap the action, and the app assembles the introduction, combining up to four voice components. Special effects, the team name and team chants can be inserted wherever you want them, and the result can be layered over a player's chosen song.

The developer also pitches a pre-game full-team intro that the app creates automatically. If the professional voices aren't what you want, you can record the announcements in your own voice instead, which is the route I'd expect most small programs to take at first.

Sharing the workload between families

Team sharing is the feature that solves the most common practical problem: the person who normally runs the audio can't make a game. You can hand the team to another coach or parent, and sharing works between iOS and Android in either direction.

Teams can also be duplicated, which is useful when you want more than one set of walk-up songs, a different batting order, or a separate full-team intro for a tournament. Continuous play covers the pre-game ceremony: one song runs behind the whole lineup with a single tap, which is far easier than triggering each player in turn while a crowd waits.

Further housekeeping features sit alongside these, including team sorting, subtitles, importing players between teams, a tip of the day and a benched players option. None of them are glamorous, but they're the sort of details that decide whether a roster of fifteen stays manageable through a season.

Getting a team in without typing it twice

The most recent additions target setup time. Teams can now be imported from an image, a PDF, a csv file or another kind of document, which means a roster that already exists in print or in a league file doesn't have to be typed in name by name. For anyone who has spent an evening entering a roster by hand, that's the update worth knowing about.

A move button appears when you swipe left on a player or a team, which speeds up reorganizing a long roster or a stack of teams. These are small conveniences individually, but they add up across a season.

What it costs and what it asks of you

The download is free and there are no ads. The developer's model is a yearly activation: $6.99 per year opens the unlimited version with unlimited teams and players. Custom announcer voice overs are separate at $3.99 per player, described as a one-time fee, and you can skip them entirely by recording your own announcements.

That split is worth thinking through before a season starts. A team of a dozen players with professional voices ordered for each one is a real expense on top of the annual activation, while a team using recorded voices and a music library it already owns stays at the price of the subscription. The yearly figure is modest for a volunteer-run program, but the per-player recordings are the part that scales with roster size.

The other thing to weigh is that this is a tool for producing audio, not for organizing a league. It expects someone to sit down before the season, build the roster and match songs to names. That preparation is the price of the smooth game-day experience, and it lands on whichever parent or coach takes the job.

Where it fits in a youth sports season

Judging by its stated focus, this is built for volunteer-run youth programs rather than professional venues. Travel ball and Little League teams, high school programs, club soccer and lacrosse sides, cheer and basketball squads all fit the same pattern: a roster of kids, a loudspeaker, and a parent holding a phone.

It suits the organizer who wants game-day audio to feel like an event without hiring anyone. It also suits the coach who has inherited a team mid-season, since sharing and duplication mean the setup can move between phones rather than being rebuilt. If you're the person who ends up running the music at every game, this is the role it's designed for.

The professional voice option is the part that will divide people. Some families will find the idea of a major league announcer calling a ten-year-old's name delightful and worth the per-player fee; others will be perfectly happy with a parent's own recording. Both routes lead to the same place in the app.

A worthwhile pickup for game-day volunteers

BallparkDJ Walkout Intros does one job and does it in a way that respects the person doing it. The roster-first design, the sharing between phones, and the continuous-play option for pre-game ceremonies address the real friction points of running audio at a youth game. The recent import tools cut down the setup work that used to stand between buying the app and using it.

The cost structure is the main thing to plan around. The $6.99 yearly activation is easy to justify for unlimited teams and players, but custom announcer recordings at $3.99 per player are a per-head decision you should make deliberately rather than by default. Recording your own announcements keeps the whole thing inexpensive.

I'd point this at coaches, team parents and league volunteers who want walk-up and walk-out announcements to sound polished without a sound engineer. If you're the one holding the phone at the field, this is built for you.

The short verdict

A focused, well-priced tool for youth sports teams that want polished walk-up announcements without hiring anyone.

What's new in version 24.5.5

Import Team From File/Image - Allows users to import teams in seconds from an image, PDF, csv, or any type of document. Curated Teams Library - Allows users to quickly import various curated teams such as National Anthem, DJ Situations, and Sound Effects. Move Button - Available when swiping left on any player or team, makes reorganization of large rosters or many teams faster than ever. Learn More: https://www.ballparkdj.com/new

App specs

  • Version24.5.5
  • UpdatedSeptember 29, 2026
  • Downloads100K+
  • RequiresAndroid 8.0+
  • PriceFree
  • Age ratingEveryone

BallparkDJ Walkout Intros: frequently asked questions

What does BallparkDJ Walkout Intros actually do?

It produces the spoken introductions and music that play when a player is announced at a youth sporting event. You build a team roster in the app, give each player a song and an announcement, and trigger the audio on game day. It handles voice and music intros, and it covers sports beyond baseball and softball.

Which sports can I use it for?

The sports covered include baseball and softball, football, soccer, lacrosse, cheerleading, basketball and hockey, among others. The setup works the same way regardless of sport, since each player gets a name, a voice segment and a song. SuperVoice draws on more than 60 common events within a given sport for announcing different situations.

How much does it cost to use?

The app is free to download with no ads. Activating the unlimited version costs $6.99 per year and covers unlimited teams and players. Custom voice overs from professional announcers are a separate one-time fee of $3.99 per player, and you can record announcements in your own voice instead.

Can another parent run the audio if I can't make a game?

Yes. You can share your team with another coach or parent, and sharing works between iOS and Android in either direction. Teams can also be duplicated, which helps when you want a second set of walk-up songs, a different lineup order or a separate full-team intro.

What is SuperVoice?

SuperVoice builds introductions from more than 60 popular events in your sport so one team can be announced in many different situations. You tap a player, tap the action, and the app assembles the introduction, combining up to four voice components. Team names, chants and special effects can be placed wherever you want them, and the result can be blended with a player's song.

Pros

  • Roster-based intros with music and voice
  • Team sharing between iOS and Android
  • Unlimited teams and players for $6.99 yearly
  • Continuous play for full-team pre-game intros
  • Roster import from images, PDFs and csv files

Cons

  • Unlimited version costs $6.99 per year
  • Pro announcer recordings cost $3.99 per player
  • Setup work falls on one volunteer
  • Focused on youth sports audio, not league management

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