Age of Spirits

Strategy · LeyiGames

Age of Spirits icon
15.3K ratings
4.3
Installs
100K+
Price
Free
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Age of Spirits screenshots

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Age of Spirits is a free strategy game from the developer LeyiGames, and it takes place in a world that predates kingdoms and forged steel. The premise is that most clans died out before the first dawn, and the few that survived did so because the spirits sent a chief. That chief is you, and your role is to guide a tribe from above the firelight rather than fight in its place.

The main reason to consider it is the combination of two things that usually sit in separate games. On one side there is a settlement to build and people to organize; on the other there are turn-based expeditions and a world map full of rival tribes. The developer describes a game of awakening, ritual and resolve, and the structure behind that description is a management game with a combat layer attached.

It has been installed more than 100,000 times and holds a 4.3 average from over 15,000 ratings, which suggests a settled audience rather than a novelty. It is free to download, carries no ads, and includes random-item purchases, so the money question is about what you choose to buy rather than what interrupts you.

Awakening the first tribe

The core loop starts with people rather than buildings. Savage recruits come in from the Wilds, become villagers at your fire, and are then posted to a job. Gathering, hunting, crafting and tending the rites are the kinds of work the developer lists, and the appeal is watching raw labor turn into the resources that let the tribe grow.

From there the settlement expands. You light the main fire, bless shrines to wisdom and faith, open quarries and lumber yards, and raise fresh fighters. Upgrading structures is how new units, rites and strength come into reach, so the building side is not decoration around the fighting; it feeds it.

What I find interesting is the distance the game keeps between you and the action. The fighting is done by others, not by you. Nothing in the settlement moves without your say-so. That framing puts the emphasis on decisions and timing rather than reflexes, which is a different pleasure from most strategy games on the platform.

Heroes, expeditions and turn-based trials

When you want to push outward, you summon spirit-touched champions. They gain ranks and gear, and the best of them take the lead in battle.

Expeditions take those heroes into ancestral grounds, where combat plays out in turns. Trials and dark champions stand in your way, and winning them brings loot and rare materials for the settlement. Because the fighting is turn-based, the outcome leans on preparation: which hero leads, what they carry, and how the warband is arranged before the first move.

This is the part of the game that will decide whether it holds you. A player who enjoys planning a fight and then watching it resolve will get more from these expeditions than someone who wants to control every swing in real time. The heroes are also the most direct expression of your progress, since promoting and equipping them is how a strong tribe turns into a threatening one.

The world map, alliances and what the update adds

Beyond your own settlement there is a world map to march across. You can claim resource grounds, raid rival tribes, contest sacred lands and defeat field bosses, and the aim is to leave your mark on the world for good. Alliances extend that further: you can team up with players from around the world, coordinate strategy, share resources, defend each other's territory and fight large-scale battles together.

The most recent update is worth noting because it touches several systems at once. Seven languages were added, covering German, French, Portuguese, Spanish, Japanese, Korean and Traditional Chinese, which widens who can play comfortably. Level 11 soldiers were unlocked for players pushing their troops further, and the shaman side of the game gained a new deployment option, a wound mechanic and its own level progression.

Shaman crystals were also simplified so that merging is the way to upgrade them. Taken together, these changes suggest a game that is being actively adjusted rather than left alone, and the shaman rework in particular sounds like it rewards players who want to outmaneuver rivals rather than simply outnumber them.

What the free download includes

Age of Spirits is free to install and shows no ads. It does include random-item purchases. If you have played strategy games with a summoning or loot component, that combination will be familiar: the option to buy is there.

A network connection is a practical requirement. Expeditions, the world map and alliances all point to a game that expects to be online, so it is best treated as something you play where a connection is reliable.

The content rating is Teen. The cost question comes down to whether random-item purchases appeal to you at all. That is a personal call rather than a flaw in the design, but it is the one piece of the package I would weigh before committing time to a long build.

Who this fits

The player who will get the most from Age of Spirits is someone who likes running a settlement as much as winning fights. If you enjoy assigning workers, deciding which structure to upgrade next and watching a small circle of stones turn into a functioning tribe, the early and middle game here is built around exactly that rhythm.

It also suits players who prefer turn-based combat to real-time battles, and who are happy to prepare a warband rather than steer it. The hero system supports that: summoning, promoting and equipping champions is a long-term project, and the expeditions give those champions somewhere to go.

It is a reasonable fit for anyone who wants the social layer of an alliance. Sharing resources, defending each other's lands and fighting large battles together are described as core parts of the experience, so a player who enjoys coordinating with others will find more here than someone who prefers to play alone.

A tribe worth building

The mix of settlement management and turn-based expeditions gives it two distinct rhythms, and the hero system ties them together by making your champions the product of your settlement's progress.

The caveats are straightforward rather than hidden. Random-item purchases are part of the game, a network connection is required, and the content rating is Teen. None of those are unusual for the genre, but they are worth knowing before you start.

I would suggest it to players who enjoy long-term building with a combat layer on top, who like preparing heroes and warbands for turn-based fights, and who want alliances to matter. With a 4.3 average from more than 15,000 ratings and an update that reworks shamans and adds seven languages, it looks like a game being tended to rather than left to fade.

The short verdict

A free, ad-free strategy game for players who enjoy settlement building, turn-based hero combat and alliance play.

What's new in version 1.1.0

* 7 new languages join the party: DE, FR, PT, ES, JA, KO, ZH-TW * Level 11 Soldiers unlocked! Push your troop further! * Play the Shaman your way—new deployment, wound mechanic,and level progression for a whole new strategy! * New Shaman Wound mechanic—outsmart your rivals! * Simpler Shaman Crystal upgrades—merge to upgrade!

App specs

  • Version1.1.0
  • UpdatedSeptember 30, 2026
  • Downloads100K+
  • RequiresAndroid 7.0+
  • PriceFree
  • Age ratingTeen

Age of Spirits: frequently asked questions

What do you actually do in Age of Spirits?

You play as the chief of a primitive tribe, guiding it from above the firelight rather than fighting directly. Your work includes awakening savages as villagers, assigning them to gathering, hunting, crafting and rites, and building up a settlement from a circle of stones. Alongside that, you summon heroes, lead turn-based expeditions and march armies across a world map.

Does Age of Spirits cost anything?

It is free to download and shows no ads, though it does include random-item purchases.

Can I play Age of Spirits offline?

No. A network connection is required. Expeditions, the world map and alliance features all depend on being online, so plan to play where your connection is reliable.

How does combat work?

Combat happens on expeditions into ancestral grounds and plays out in turns. You send summoned heroes to lead your warbands, and they face trials and champions of the dark. Winning brings home bounties and rare materials that your settlement needs, so preparation before a march matters.

What was added in the latest update?

Seven languages were added: German, French, Portuguese, Spanish, Japanese, Korean and Traditional Chinese. Level 11 soldiers were unlocked for players pushing their troops further. The shaman side of the game also gained new deployment options, a wound mechanic and level progression, and shaman crystal upgrades now work by merging.

Pros

  • Free to download with no ads
  • Turn-based expeditions with hero progression
  • Settlement building feeds unit unlocks
  • Alliances with players worldwide
  • Update added seven new languages

Cons

  • Random-item purchases included
  • Network connection required
  • Rated Teen

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