3D Bolt Master®: Screw Master®
Casual · Joymaster Puzzle Game Studio
3D Bolt Master®: Screw Master® screenshots
If you want a puzzle that fills ten quiet minutes without demanding much of you, 3D Bolt Master is built for exactly that. It is a free casual game from Joymaster Puzzle Game Studio in which you take apart 3D objects screw by screw and sort each one into a box of the matching color. The premise is easy to grasp, the pace is unhurried, and the install numbers suggest a lot of people have made it part of a daily routine: the game has passed 10 million installs and holds a 4.8 average across more than 476,000 ratings.
What appeals to me most is that the difficulty comes from observation rather than reflexes. You are not racing a clock in the way an action puzzle would have you do; you are looking at a model, working out which screws are free, and deciding what order to take them out in. That makes it a reasonable fit for anyone who likes fiddly sorting tasks and wants something they can pick up and put down.
What you are actually looking at
Each level presents a detailed 3D object held together by screws. You rotate the model and zoom in or out to inspect it, then tap a screw to pull it free. Every screw has a color, and every color has a matching box waiting to receive it. The developer lists more than 10,000 levels, each with different models, colors and layouts, so the shapes and arrangements change as you work through them.
The sorting rule is what gives the game its shape: a screw only goes into a box of its own color. Those holes are the pressure point. Fill them with screws you cannot place and you have to think again about what you removed and when.
It is a small set of rules, and the developer says the early levels introduce them one at a time. That structure is the sensible way to bring in newcomers, because the later stages lean on closer observation and more careful selection rather than on new mechanics.
How a level tends to go
In practice a level is a loop of inspect, remove and place. You turn the object until you can see which screws are accessible, tap one to take it out, and send it to its box. When the box is not there yet, the screw sits in a holding hole until its color comes up. Clearing every screw finishes the level.
The interesting decisions come from the order you choose. Removing a screw can expose others, and the holding holes are finite, so a sequence that looks fine for the first few moves can leave you crowded later on. The developer frames this as planning the sequence in which you unscrew pieces so space does not run short, which is a fair description of where the thinking sits. Tools appear at points in the game and can help, though the core of each level remains the same: work out what to take next and where it can go.
Because the controls are described as simple and the pace as unhurried, the format lends itself to a single level while you wait for something, or a handful in a row when you have longer. The tone is calm rather than pressured.
Color-blind options and a smoother ad setup
Two design choices stand out. The first is accessibility. The game offers color-blind friendly settings that add distinct icons and patterns, such as triangles, squares and circles, so screws can be told apart by shape as well as color. High-contrast palettes are available to improve visibility and reduce strain, and can be switched on quickly from the settings at any time.
The second is how advertising is handled. The game does contain ads, and it also offers in-app purchases. Ads are designed to keep play flowing, with rewarded ads available only when the player chooses them. I would read that as a sign the interruptions are meant to be light, though it is a stated intention rather than a neutral measurement.
For a puzzle you might return to several times a day, both of these matter more than they would in a game you play once. Being able to distinguish screws by shape rather than color alone opens the game up to players who would otherwise find the sorting frustrating, and a gentler ad rhythm keeps short sessions from feeling chopped up.
The events that sit alongside the puzzles
Beyond the level list, the developer has layered in several optional activities. Card collection is the broadest of them: you gather cards, complete sets for in-game rewards and Royal Tokens, and can request missing cards or pass spare ones to teammates. Key Hunter has you finding keys as you progress, then using them to open chests holding coins, boosters and other rewards, with more chests appearing as the event continues.
Cube Jumping is a different flavor entirely, a 100-player event where you try to stay in the race and keep winning for a share of the event prize. Daily gifts reward logging in, and consecutive days may bring something extra. The Golden Pass tracks progress through levels and milestones, and activating it unlocks exclusive bonuses and extra prizes.
What I like about this layer is that none of it changes the puzzle itself. It gives a reason to come back beyond the next level, and it spreads the rewards across several kinds of activity so there is usually something to chip away at. The trade-off is that these systems add their own vocabulary of tokens, chests, cards and passes, which is a fair amount to absorb if all you wanted was to unscrew things.
What it costs and what comes with it
The game is free to download. It contains advertising and it offers in-app purchases, and there is a Golden Pass that unlocks exclusive bonuses and extra prizes when activated. Rewarded ads are presented as optional, something you engage with when you want the reward rather than something pushed at you.
That combination is worth weighing before you start. A free puzzle with ads and purchases can still be perfectly enjoyable, but the events, the pass and the reward systems are all designed to give you reasons to keep engaging, and how much of that you want is a personal call. If you would rather just solve puzzles and ignore the rest, the level content is there on its own.
The game is rated for Everyone, which fits the gentle presentation. It arrived in January 2025 and the most recent update, in September 2026, mentions an optimized ad experience, new levels and bug fixes, so the level catalog is still growing.
Where the appeal wears thin
The honest limitation is that this is one mechanic. Rotating a model, pulling screws and matching colors is the whole of the core loop, and the variety comes from the objects and layouts rather than from new rules. If you want a puzzle that keeps introducing fresh systems, the later stages offer more demanding observation and planning rather than a different game.
The events add breadth, but they also add bookkeeping. Cards, keys, chests, tokens and a pass all sit around the edges of the levels, and players who prefer a clean puzzle with nothing else attached may find that layer noisy. It is optional in the sense that the puzzles stand on their own, but it is present throughout.
There is also the usual consideration for a free game with ads and purchases. Daily gifts, consecutive login bonuses and pass milestones are all part of the game. Whether that feels like a friendly nudge or an obligation depends on how you like your casual games.
A steady pick for short, calm sessions
3D Bolt Master does one thing and does it with a lot of content behind it. The sorting rule is clear, the holding holes give the levels a genuine bit of thought, and the color-blind options are a meaningful inclusion rather than a checkbox. With more than 10,000 levels and a 4.8 average from a large body of ratings, it has clearly found an audience that enjoys exactly this kind of unhurried dismantling.
It suits players who like sorting and matching puzzles, who want something they can finish in a few minutes, and who do not mind a free game with ads, purchases and a steady stream of events around the edges. If your taste runs to puzzles that keep reinventing themselves, the single mechanic will feel thin over time.
For everyone else, this is an easy one to try. The download costs nothing, the first levels are gentle, and the difficulty grows through observation rather than pressure. I would go in expecting a calm, repetitive pleasure rather than a challenge, and on that basis it holds up well.
The short verdict
A calm, generous screw-sorting puzzle that suits short sessions, as long as you don't mind ads, purchases and event systems around the edges.
What's new in version 1.4.8
Thank you for updating our game! This version is optimized as follows: - Optimized ad experience - Added new levels - Fixed bugs
App specs
- Version1.4.8
- UpdatedSeptember 20, 2026
- Downloads10M+
- RequiresAndroid 7.0+
- PriceFree
- Age ratingEveryone
3D Bolt Master®: Screw Master®: frequently asked questions
How do you actually play a level in 3D Bolt Master?
You rotate and zoom around a 3D object to find the screws holding it together, then tap each screw to remove it. Every screw goes into the box of the matching color; if that box is not available, the screw waits in one of the limited holding holes. Clearing every screw from the model completes the level.
Is 3D Bolt Master suitable for players with color vision deficiency?
The developer has built in color-blind friendly options that add distinct icons and patterns, such as triangles, squares and circles, so screws can be identified by shape as well as color. High-contrast palettes can also cut eye strain and sharpen visibility. These settings can be turned on from the game's settings.
Does the game cost anything?
It is free to download and contains advertising, and it also offers in-app purchases. There is a Golden Pass that unlocks exclusive bonuses and extra prizes when activated, and rewarded ads are something you choose rather than something forced on you.
What are the events in 3D Bolt Master?
There are several. Card collection has you gathering cards, completing sets for rewards and Royal Tokens, and requesting or gifting cards with teammates. Key Hunter lets you find keys and open chests for coins and boosters, Cube Jumping is a 100-player race event, and daily gifts reward logging in, with consecutive days possibly bringing extra.
How many levels does the game have, and is it still being updated?
Over 10,000 levels are included, with varied 3D models, colors and layouts. The game launched in January 2025, and its most recent update in September 2026 mentions an optimized ad experience, new levels and bug fixes.
Pros
- Clear sort-by-color puzzle rule
- Over 10,000 levels with varied 3D models
- Color-blind friendly icons and high-contrast palettes
- Optional rewarded ads, per the developer
- Several optional events beyond the levels
Cons
- Free with ads and in-app purchases
- Core loop is one mechanic throughout
- Events add cards, keys, tokens and a pass
- Daily login and pass systems included
Download 3D Bolt Master®: Screw Master®
by Joymaster Puzzle Game Studio
Free · In-app purchases · Contains ads · Official store listings